Home

The WebAssembly Component Model is a broad-reaching architecture for building interoperable WebAssembly libraries, applications, and environments.

This documentation is aimed at users of the component model: developers of libraries and applications.

note

Compiler and Wasm runtime developers can take a look at the Component Model specification to see how to add support for the component model to their project.

Table of contents

Understanding componentsBuilding componentsUsing components
Why Components?C/C++Composing
ComponentsC#Running
InterfacesGoDistributing
WorldsJavaScript
Python
Rust

WebAssembly components

As with all programming, the goal of writing a component is to make new functionality available by building it out of existing functionality.

A WebAssembly component runs on a platform, which may be a Web browser, a stand-alone runtime, or even an operating system (when compiling WebAssembly to an executable). By running the component, the platform gains the functionality that the component implements. Likewise, the platform provides functionality that code in components can use to interact with the outside world.

For example:

  • A user of the component model can build a component that converts the system time to another time zone.
  • For the component to work as intended, the underlying platform must provide the component with a means to access the current system time and the system time zone.

APIs for building WebAssembly components

In general, a platform that runs components must provide well-defined APIs for accessing functionality that components need: for example, reading from standard input, accessing environment variables, or manipulating network sockets.

It's useful to have a standard, shared set of APIs that WebAssembly components can depend on. WASI (the WebAssembly System Interface) is a standards-track specification that defines these APIs. A system or platform may expose some or all of the WASI APIs to components.

Status

The current stable release of WASI is WASI 0.2.0, which was released on January 25, 2024. WASI 0.2.0 is a stable set of WIT definitions that components can target. WASI proposals will continue to evolve and new ones will be introduced; however, users of the component model can now pin to any stable release >= v0.2.0. The WASI.dev roadmap tracks upcoming releases.

Contributing

If you find a mistake, omission, ambiguity, or other problem, please let us know via GitHub issues.

If you'd like to contribute content to the guide, please see the contribution guide for information on how to contribute.

Why the Component Model?

At a high level, the component model builds upon WebAssembly core modules to enhance interoperability between languages and libraries, both by enriching the type system used for checking the safety of interactions between modules, and by clearly defining and enforcing the low-level calling contract between separately-compiled modules. To understand what the limitations of core modules are, we start by defining them.

WebAssembly core modules

A module is defined by the WebAssembly Core Specification.

WebAssembly programs can be written by hand, but it's more likely that you will use a higher level programming language such as Rust, C, Go, JavaScript, or Python to build WebAssembly programs. Many existing toolchains currently produce a WebAssembly core module—a single binary .wasm file.

A core module usually corresponds to a single binary .wasm file. Here's what the file command outputs for a sample .wasm file:

$ file adder.wasm
adder.wasm: WebAssembly (wasm) binary module version 0x1 (MVP)

The file can also be inspected using the wasm-tools CLI:

$ wasm-tools print adder.wasm | head -1
(module

A core module is a set of definitions. Kinds of definitions include:

  • Functions define executable units of code (sequences of instructions along with declarations for the names of arguments and the types of arguments and return values).
  • Linear memories define buffers of uninterpreted bytes that can be read from and written to by instructions.
  • Imports define the names of other modules that are required to be available to execute the functions in the module, along with type signatures for required functions in the imported module.
  • Exports define the names of functions within the module that should be accessible externally.
  • And others; see the Core Specification for the complete list.

A compiled core module is sometimes called a "WebAssembly binary", and usually corresponds to a single .wasm file. These modules can be run in the browser, or via a separate runtime such as Wasmtime or WAMR.

Limitations of core modules

Core modules are limited in the computation they can perform and how they expose their functionality to the outside world. In WebAssembly core modules, functions are restricted, essentially, to using integer (i32 or i64) or floating-point (f32 or f64) types. Only these types can be passed as arguments to functions, and only these types can be returned from functions as results. Compound types common in higher-level programming languages, such as strings, lists, arrays, enums (enumerations), or structs (records), have to be represented in terms of integers and floating-point numbers.

For example, for a function to accept a string, the string argument might be represented as two separate arguments: an integer offset into a memory and an integer representing the length of the string. Recall that a (linear) memory is an uninitialized region of bytes declared within a module.

In pseudocode, a type signature for a string-manipulating function might look like:

remove-duplicates: func(offset: i32, length: i32) -> [i32, i32]

supposing that remove-duplicates is a function to create a new string consisting of the unique characters in its argument. The return type is a list of two 32-bit integers. The first integer is an offset into one of the linear memories declared by the module—where the newly allocated string starts—and the second integer is the length of the string. After calling the function, the caller has to reach into the appropriate linear memory and read the output string, using the returned offset and length.

For this to work, the module defining the remove-duplicates function would also need to include an export declaration that exports a memory to be used for the argument and result strings. Pseudocode:

export "string_mem" (mem 1)

And, the module using the remove-duplicates function would need to import this memory. Pseudocode:

import "strings" "string_mem"

(This pseudocode is still simplified, since the importer also needs to declare the size of the memory being imported.)

Note that there is nothing in the type system to prevent the returned length from being confused with the returned offset, since both are integers. Also, the name of the memory used for the input and output strings must be established by convention, and there is also nothing in the type system to stop client code from indexing into a different memory (as long as the sum of the offset and length is within bounds).

We would prefer to write a pseudocode type signature like this:

remove-duplicates: func(s: string) -> string

and dispense with the memory exports and imports altogether.

The complexity doesn't stop there! Data representations are frequently specific to each programming language. For example, a string in C is represented entirely differently from a string in Rust or in JavaScript. Moreover, to make this approach work, modules must import and export memories, which can be error-prone, as different languages make different assumptions about memory layout.

For WebAssembly modules written in different languages to interoperate smoothly, there needs to be an agreed-upon way to expose these richer types across module boundaries.

Components

Components solve the two problems that we've seen so far: the limited type system of core module functions, and cross-language interoperability. Conceptually, a component is a WebAssembly binary (which may or may not contain modules) that is restricted to interact only through the modules' imported and exported functions. Components use a different binary format:

$ file add.component.wasm
add.component.wasm: WebAssembly (wasm) binary module version 0x1000d

Inspecting the file with the wasm-tools CLI shows more clearly that it contains a component:

$ wasm-tools print add.component.wasm | head -1
(component

Compared to core modules, components also use a richer mechanism by default for expressing the types of functions: interfaces.

Interfaces

Interfaces are expressed in a separate language called WebAssembly Interface Types (WIT). Interfaces contain definitions of types and type signatures for functions. The bit-level representations of types are specified by the Canonical ABI (Application Binary Interface). Together, interfaces and the Canonical ABI achieve the goal of clearly defining and enforcing the low-level calling contract between modules.

Interoperability

WebAssembly core modules are already portable across different architectures and operating systems; components retain these benefits and, using the Component Model ABI, add portability across different programming languages. A component implemented in Go can communicate directly and safely with a C or Rust component, by relying on the shared conventions of the Component Model ABI. Writing a component doesn't even require knowledge of which language its dependent components are implemented in, only the component interface expressed in WIT. Additionally, components can be composed into larger graphs, with one component's exports satisfying another's imports.

Benefits of the component model

Putting all of the pieces together: the component model introduces a binary WebAssembly format that encapsulates WebAssembly modules. This format enables the construction of WebAssembly modules that interact with each other only through exports and imports of functions whose types are expressed using WIT.

Building upon Wasm's strong sandboxing, the component model has further benefits. Rich types make it easier to know what a component or interface is doing at a glance and have guarantees of what bad things cannot happen. Richer type signatures express richer semantic properties than type signatures made up only of integers and floats. The relationships within a graph of components can be statically analysed: for example, to verify that a component containing business logic has no access to a component containing personally identifiable information.

Moreover, a component interacts with a runtime or other components only by calling its imports and having its exports called. Specifically, unlike core modules, a component may not export a memory and thus it cannot indirectly communicate to others by writing to its memory and having others read from that memory. This not only reinforces sandboxing, but enables interoperation between languages that make different assumptions about memory: for example, allowing a component that relies on garbage-collected memory to interoperate with one that uses conventional linear memory.

Using components

Now that you have a better idea about how the component model can help you, take a look at how to build components in your favorite language!

Further reading

For more background on why the component model was created, take a look at the specification's goals, use cases and design choices.

Component Model Concepts

The WebAssembly Component Model extends core WebAssembly in several ways. The Component Model:

  • Adds consistent representation of higher-level types
  • Enables interface-driven development
  • Makes core WebAssembly composable: components that provide functionality and those that use them can be composed together into one resulting component.

This section introduces the core concepts behind the component model. For the rationale behind the component model, see the previous section.

Components

A WebAssembly Component is a binary that conforms to the Canonical ABI; often a WebAssembly core module extended with the features of the Component Model (higher-level types, interfaces). WebAssembly components are nestable: they may contain zero or more core modules and/or sub-components composed together. For example, a component implementing a simple calculator might be written by composing together a component that parses strings to floating-point numbers with a component that does the main arithmetic.

WebAssembly Interface Types (WIT)

WebAssembly Interface Types (WIT) is the Interface Definition Language (IDL) used to formally define functionality for WebAssembly components. WIT gives WebAssembly components the ability to express type signatures in a language-agnostic way, so any component binary can be checked, composed and executed.

Interfaces

An interface is a collection of type definitions and function declarations (function names accompanied by type signatures). Typically, a single interface describes a specific, focused bit of functionality.

For example, in wasi-cli, three separate interfaces are used to implement stdin, stdout, and stderr (streams typically available in command-line-like environments)

Worlds

A world is a collection of interfaces and types that expresses what features a component offers and what features it depends on.

For example, wasi-cli includes the command world, which depends on interfaces that represent the stdin, stdout, and stderr streams, among other things. A component implementing the command world must be invoked in an environment that implements those interfaces.

Packages

A package is a set of WIT files containing a related set of interfaces and worlds.

For example, the wasi-http package includes an imports world encapsulating the interfaces that an HTTP proxy depends on, and a proxy world that depends on imports.

Platforms

In the context of WebAssembly, a host refers to a WebAssembly runtime capable of executing WebAssembly binaries. The runtime can be inside a browser or can stand alone. A guest refers to the WebAssembly binary that is executed by the host. (These terms borrow from their analogs in virtualization, where a guest is a software-based virtual machine that runs on physical hardware, which is the "host")

The Component Model introduces the idea of a platform to core WebAssembly—enabling the structured, standardized use of host functionality for WebAssembly guests. Components may import functionality that is provided by the platform on which they are executed.

WASI

The WebAssembly System Interface (WASI) defines in WIT a family of interfaces for common system-level functions. WASI defines a platform for component writers that mimics existing programs that developers are familiar with (for example, wasi-cli or wasi-http), standardizing the functionality components depend on.

note

The Component Model is stewarded by the Bytecode Alliance and designed in the open.

See the WebAssembly/component-model repository for goals, use cases, and high level design choices.

Components

Conceptually, a component is a self-describing WebAssembly binary that interacts only through interfaces instead of shared memory. Let's break down what each of these terms means:

  • Self-describing: Like a WebAssembly core module, a component includes import and export declarations that declare both the names and types of imported and exported functions. Compared to core modules, components use a richer type system to describe these types, so it's easier to understand what functionality a module provides and what functionality it relies on.
  • Interacts: When a component interacts with other components, that means either that it calls a function defined in a different component, or that another component calls a function defined in it. Interfaces specify what kinds of function calls are valid.
  • Shared memory: In the "Why the Component Model?" section, we showed how WebAssembly core modules can only exchange compound data through shared memory. Components use memory in the same way that core modules do, except that in components, memories are never exported or imported; they are not shared.

Logically, a component is a structure that may contain core modules and/or other components. The component encodes the interfaces of these contained modules and sub-components using WebAssembly Interface Types (WIT).

For a more formal definition of a component, take a look at the Component Model specification.

The on-disk representation of a component is a specially-formatted WebAssembly binary. Internally, this file could include representations of one or many traditional ("core") WebAssembly modules and sub-components, composed together via their imports and exports. Two modules or components can be composed if the imports of one are satisfied by the exports of another. Composition can be repeated arbitarily, composing a single component out of many interlocking modules and components. Interfaces enable checking that a particular composition makes sense.

Each component is described by a world, which potentially collects together multiple interfaces to describe all the imports and exports of the component. The world only describes the types of imported and exported functions; the component internally defines the code to implement the world.

Composition

Two modules or components can be composed if the imports of one are satisfied by the exports of another. Composition can be repeated arbitarily, composing a single component out of many interlocking modules and components. Interfaces enable checking that a particular composition makes sense.

Interfaces

Interfaces are based on the idea of design by contract. In software design, a contract is a specification of how a unit of code should behave.

Concretely, an interface is a collection of type definitions and function declarations. Conceptually, an interface describes a single-focus, composable contract through which components can interact with each other and with hosts.

  • Single-focus: By convention, an interface describes types and functions that are related to each other and collectively provide a relatively small unit of functionality, such as reading from the standard input stream in a command-line environment.
  • Composable: Interfaces can be imported and exported. One component's interfaces can be built on top of interfaces defined in a different component. Interfaces enable typechecking so that interfaces can be composed only when it makes sense to do so.

The types and functions in an interface are used to enable interactions between components and hosts. For example:

  • A "receive HTTP requests" interface might declare a single "handle request" function, along with definitions of types representing incoming requests, outgoing responses, HTTP methods and headers, and other data structures. This might look like the incoming-handler interface in wasi-http
  • A "wall clock" interface might declare two functions, one to get the current time and one to get the granularity of the timer (whether time is measured in seconds, milliseconds, nanoseconds, or another unit). It would also define a type to represent an instant in time. This might look like the wall-clock interface in wasi-clocks.

As an example of composing interfaces together, imagine defining a "timer" interface that declares two functions, one to start a timer and one to query whether the timeout has been exceeded. This interface could be defined by importing the "wall clock" interface. The result is an interface that exports the timer functionality, and imports anything imported by the "wall clock" interface.

Interfaces are defined using the WIT language.

For a more formal definition of an interface, take a look at the WIT specification.

WIT Worlds

A WIT world (or just "world") is a contract with a broader scope than a single interface. A world describes the functionality a component provides, and the functionality it requires in order to work.

A world can be used to describe a component, and a hosting environment for other components, depending on which imports and exports are specified. Worlds can represent either a component or host environment because components can be composed: a component can provide functionality required by another component, just like a host environment can.

Fulfilling worlds with components versus hosts

On the one hand, a world describes how a component relates to other components: it describes the functionality the component exposes and declares the functionality it depends on in order to be able to run. Functionality is exposed by defining interfaces to export, and dependencies are declared by importing interfaces. A world only defines the surface of a component, not its internal behaviour.

On the other hand, a world defines a hosting environment for components: that is, an environment in which a component can be instantiated and its functionality can be invoked.

  • In WebAssembly, instantiation means turning a static description of a module into a dynamic structure in memory. It's analogous to loading an executable file.

A hosting environment supports a world by providing implementations for all of the imports and by optionally invoking one or more of the exports. If you're an application or library developer creating a component, you'll specify the world your component targets. Your component may target a custom world definition you have created with a unique set of imports and exports tailored just for your use case, or it may target an existing world definition that someone else has already specified. In either case, the world specifies all the external functionality your component needs. Targeting a world is analogous to relying on a particular version of a standard library, except that components give you the ability to precisely specify exactly what functions your code depends on.

Example: the wasi:cli world

For example, WASI (the WebAssembly System Interface) defines a "command line" world that imports interfaces that command-line programs typically expect to have available to them: for example, file input/output, random number generation, and clocks. This world has a single export for running the command-line tool. Components targeting this world must provide an implementation for this single export, and they may optionally call any of the imports. For example, a component that prints out a summary of the sizes of files in a particular directory (like the Unix du command) could target the "command line" world, and would depend on the file input/output interfaces imported by the world. A hosting environment that supports this world must provide implementations for all of the imports and may invoke the single export. Running your example disk usage component would mean invoking it in a hosting environment that supports the "command line" world.

Worlds and interfaces

A world is a collection of interfaces, where each interface is directional. Each interface is explicitly labeled as either an export or an import. Exported interfaces are available for outside code to call, whereas imported interfaces must be fulfilled by outside code. These interfaces define a strict boundary for a component. The only ways a component can interact with anything outside itself are by having its exports called, or by calling its imports. This boundary provides very strong sandboxing: for example, if a component does not have an import for a secret store, then it cannot access that secret store, even if the store is running in the same process.

For a component to run, its imports must be fulfilled, by a host or by other components. Connecting up some or all of a component's imports to other components' matching exports is called composition.

A world is defined in a WIT file; a single WIT files can contain multiple worlds.

Example worlds

  • A (trivial) "HTTP proxy" world would export a "handle HTTP requests" interface and import a "send HTTP requests" interface. A host, or another component, would call the exported "handle" interface, passing an HTTP request; the component would forward it on via the imported "send" interface. To be a useful proxy, the component may also need to import interfaces such as I/O and clock time: without those imports the component could not perform on-disk caching or other needed features.
  • A "regex parser" world would export a "parse regex" function, and would import nothing. This declares not only that the component implementing this world can parse regular expressions, but also that it calls no other APIs. A user of such a parser could know, without looking at the implementation, that it does not access the file system or send the user's regexes to a network service.

For a more formal definition of what a WIT world is, take a look at the WIT world specification.

WIT Packages

A WIT package is a set of one or more WebAssembly Interface Type (WIT) files that, taken together, contain a set of interfaces and worlds that are related to each other. WIT is an interface definition language (IDL) for the component model. Packages provide a way for worlds and interfaces to refer to each other, and thus for an ecosystem of components to share common definitions.

A WIT package groups related interfaces and worlds together for ease of discovery and reference. A package is not a world: a package maps to one or more files and contains worlds. A world is a bundle of imported and exported types and interfaces.

  • The WebAssembly System Interface (WASI) defines a number of packages, including one named wasi:clocks. Our HTTP proxy world could import the wasi:clocks/wall-clock interface (read as "the wall-clock interface from the wasi:clocks package"), rather than having to define a custom clock interface.

For a more formal definition of what a WIT package is, take a look at the WIT specification.

WIT By Example

This section includes two examples to introduce WIT: a simpler "clocks" example and a more complicated "filesystems" example. For a full WIT reference, see the next section.

Clocks

The following is a simplified version of the world defined in the wasi:clocks package.

Suppose we want to write a component that provides clock functionality. This component will represent a "wall clock", which can be reset (the clock is not monotonic). (The real wasi:clocks package provides two interfaces, one for a wall clock and one for a monotonic clock.)

Declaring a world

We declare a world that imports one interface:

package wasi-example:clocks;

/// The following is a simplified copy of a world from wasi:clocks.
/// For the full version, see https://github.com/WebAssembly/wasi-clocks/tree/main/wit
world imports {
    import wall-clock;
}

For exposition, version numbers have been removed.

This file contains a package declaration, which declares that this world is in the clocks package in the wasi-example namespace.

The world is declared using the keyword world, followed by the name imports. World declarations must begin with world, but the name imports is an arbitrary choice. What follows is a list of import declarations enclosed in curly braces, each of which consists of the import keyword followed by the name of an interface. Each declaration is followed by a semicolon.

Declaring an interface: wall-clock

package wasi-example:clocks;

/// The following is a simplified copy of an interface from wasi:clocks.
/// For the full version, see https://github.com/WebAssembly/wasi-clocks/tree/main/wit
interface wall-clock {
    record datetime {
        seconds: u64,
        nanoseconds: u32,
    }

    now: func() -> datetime;
}

Like a world, an interface is declared with a keyword (interface) in this case, followed by a name, followed by a semicolon-separated list of declarations enclosed in curly braces. In this case, declarations are type declarations or function declarations.

Type declarations

Record types are one of the possible types that can be declared in WIT.

record datetime {
    seconds: u64,
    nanoseconds: u32,
}

The record keyword is followed by a name, then by a list of field declarations separated by commas. Each field declaration is a field name (a string), followed by a colon, followed by a type name.

A record is analogous to a struct in C or Rust, in that it groups together named fields. It is also analogous to a JavaScript object, except that it has no methods or prototype.

In short, the datetime type is a record with two fields: seconds, an unsigned 64-bit integer, and nanoseconds, an unsigned 32-bit integer.

Function declarations

The following declares a function named now:

now: func() -> datetime;

The empty parentheses () indicate that the function has no arguments. The return type is the type after the final arrow (->), which is datetime. Putting it together: now() is a nullary function that returns a datetime.

Summing up

The imports world contains an interface for wall clocks. (Real worlds usually contain multiple interfaces.) The wall clock world defines a record type that represents a time value in terms of seconds and nanoseconds, as well as a function to get the current time.

WIT By Example: Filesystems

That was just a warm-up; let's look at an example that uses more of WIT's built-in and user-defined types.

The following is a very simplified version of the main interface defined in the wasi-filesystem package. Much of the functionality has been removed. Here, a file descriptor supports just two operations:

  • open-at(): Open a file.
  • read(): Read from a file, starting at a particular offset.
package wasi-example:filesystem;

/// The following is a simplified copy of an interface from wasi:filesystems.
/// For the full version, see https://github.com/WebAssembly/wasi-filesystem/tree/main/wit
interface types {

    enum error-code {
        access,
        bad-descriptor,
    }

    resource descriptor {
        read: func(
            length: filesize,
            offset: filesize,
        ) -> result<tuple<list<u8>, bool>, error-code>;

        open-at: func(
            path: string,
        ) -> result<descriptor, error-code>;

    }
}

Let's look at some WIT features used in this interface.

Enums

enum error-code {
    access,
    bad-descriptor,
}

This declaration defines an enumeration type named error-code with two alternatives: access and bad-descriptor. The contents of the curly brackets is just a list of comma-separated names. Enum types are similar to enums in C, and are useful for expressing types that have a known, small set of values. This declaration expresses the possible error codes that filesystem operations can return. In reality, there are many more possible errors, which would be expressed by adding more alternatives to the enumeration.

Resources

A resource describes an interface for objects. This is not the same kind of "interface" as a WIT interface; a WIT interface can contain many different resource declarations. The declaration of the descriptor resource says that a descriptor is an object that implements two methods: read and open-at. Let's look at the method declarations one at a time:

Reading from files

read: func(
    length: filesize,
    offset: filesize,
) -> result<tuple<list<u8>, bool>, error-code>;

Method declarations use the same syntax as regular function declarations, like the ones we already saw in the clocks example. This declaration says that the read() method has two arguments, length and offset, both of which have type filesize. The return type of read is a result.

result is another parameterized type, like option. Let's look at the parameters before we look at the entire type:

  • list is also a parameterized type; in this case, it's applied to u8 (unsigned 8-bit integer), so list<u8> can be read as "list of bytes".
  • tuple is like a list with a known size, whose elements can have different types. tuple<list<u8>, bool> represents a 2-tuple (pair) of a list of bytes and a boolean.
  • error-code was defined as an enum type.

If a and b are both types, then result<a, b> represents a type that can be either a or b. Often, but not always, b is a type that represents an error, like in this case. So the type result<tuple<list<u8>, bool>, error-code> means "either a tuple of a list of bytes and a bool; or an error code".

This makes sense for the read() function because it takes a number of bytes to read and an offset within a file to start at; and the result is either an error, or a list of bytes containing the data read from the file, paired with a boolean indicating whether the end of the file was reached.

Opening files

The open-at() method is a constructor, which we know because it returns a descriptor when it doesn't fail (remember that these methods are attached to the resource type descriptor):

open-at: func(
    path: string,
) -> result<descriptor, error-code>;

open-at() returns a new descriptor, given a path string and flags.

Further reading

We've seen how using rich types, WIT can encode a multitude of ideas about how functions interrelate, which are not available in the type system of core WebAssembly.

For more WIT examples, see the tutorial section. The next section, WIT Reference, covers WIT syntax more thoroughly.

An Overview of WIT

The WIT (Wasm Interface Type) language is used to define Component Model interfaces and worlds. WIT isn't a general-purpose programming language and doesn't define behaviour; it defines only contracts between components.

To define a new component, you will need to define worlds and interfaces by writing code in the Wasm Interface Type (WIT) language. WIT also serves as documentation for existing components that you may wish to use.

This topic provides an overview of key elements of the WIT language. The official WIT specification and history can be found in the WebAssembly/component-model repository.

Structure of a WIT file

A WIT file contains one or more interfaces or worlds. An interface or world can define types and/or functions.

Types and functions can't be defined outside of interfaces or worlds.

A file may optionally start with a package declaration.

Comments

WIT comment syntax is similar to the one used by the C++ family of languages:

  • Everything from // to end of line is a comment.
  • Any text enclosed in /* ... */ is a comment.
    • Unlike the C++ family, block comments can be nested, e.g. /* blah /* rabbit */ rhubarb */.

Documentation

WIT defines special comment formats for documentation:

  • Everything from /// to end of line is documentation for the following item.
  • Any text enclosed in /** ... */ is documentation for the following item.

For example:

/// Prints "hello".
print-hello: func();

/**
Prints "hello".
*/
print-hello: func();

Identifiers

Identifiers are names for variables, functions, types, interfaces, and worlds. WIT identifiers have a slightly different set of rules from what you might be familiar with in languages like C, Rust, and Java. These rules apply to all names, except for packages. Package identifiers are a little more complex and will be covered in the Packages section.

  • Identifiers are restricted to ASCII kebab-case: sequences of words, separated by single hyphens.
    • Double hyphens (--) are not allowed.
    • Hyphens aren't allowed at the beginning or end of the sequence, only between words.
  • An identifier may be preceded by a single % sign.
    • This is required if the identifier would otherwise be a WIT keyword. For example, interface is not a legal identifier, but %interface is legal.
  • Each word in the sequence must begin with an ASCII letter, and may contain only ASCII letters and digits.
    • A word cannot begin with a digit.
    • A word cannot contain a non-ASCII Unicode character.
    • A word cannot contain punctuation, underscores, etc.
  • Each word must be either all lowercase or all UPPERCASE.
    • Different words in the identifier may have different cases. For example, WIT-demo is allowed.
  • An identifier cannot be a WIT keyword such as interface (unless preceded by a % sign).

Built-in types

The types in this section are defined by the WIT language itself.

Primitive types

WIT defines the following primitive types:

IdentifierDescription
boolBoolean value true or false.
s8, s16, s32, s64Signed integers of the appropriate width. For example, s32 is a signed 32-bit integer.
u8, u16, u32, u64Unsigned integers of the appropriate width. For example, u32 is an unsigned 32-bit integer.
f32, f64Floating-point numbers of the appropriate width. For example, f64 is a 64-bit (double precision) floating-point number. See the note on NaNs below.
charUnicode character. (Specifically, a Unicode scalar value.)
stringA Unicode string: that is, a finite sequence of characters.

The f32 and f64 types support the usual set of IEEE 754 single and double-precision values, except that they logically only have a single nan value. The exact bit-level representation of an IEEE 754 NaN is not guaranteed to be preserved when values pass through WIT interfaces as the singular WIT nan value.

Lists

list<T> for any type T denotes an ordered sequence of values of type T. T can be any type, built-in or user-defined:

list<u8>       // byte buffer
list<customer> // a list of customers

This is similar to Rust Vec, or Java List.

Options

option<T> for any type T may contain a value of type T, or may contain no value. T can be any type, built-in or user-defined. For example, a lookup function might return an option in order to allow for the possibility that the lookup key wasn't found:

option<customer>

This is similar to Rust Option, C++ std::optional, or Haskell Maybe.

This is a special case of a variant type. WIT defines it so that there is a common way of expressing it, so that you don't need to create a variant type for every value type, and to enable it to be mapped idiomatically into languages with option types.

Results

result<T, E> for any types T and E may contain a value of type T or a value of type E (but not both). For example, a HTTP request function might return a result, with the success case (the T type) representing a HTTP response, and the error case (the E type) representing the various kinds of error that might occur:

result<http-response, http-error>

This is similar to Rust Result, or Haskell Either.

This is a special case of a variant type. WIT defines the result type so that there is a common way of expressing this behavior, so that developers don't need to create variant types for every combination of value and error types, and to enable it to be mapped idiomatically into languages with result or "either" types.

Sometimes there is no data associated with one or both of the cases. For example, a print function could return an error code if it fails, but has nothing to return if it succeeds. In this case, you can omit the corresponding type as follows:

result<u32>     // no data associated with the error case
result<_, u32>  // no data associated with the success case
result          // no data associated with either case

The underscore _ stands in "no data" and is generally represented as the unit type in a target language (e.g. () in Rust, null in JavaScript).

Tuples

A tuple type is an ordered fixed-length sequence of values of specified types. It is similar to a record, except that the fields are identified by indices instead of by names.

tuple<u64, string>      // An integer and a string
tuple<u64, string, u64> // An integer, then a string, then an integer

This is similar to tuples in Rust or OCaml.

User-defined types

New domain-specific types can be defined within an interface or world.

Records

A record type declares a set of named fields, each of the form name: type, separated by commas. A record instance contains a value for every field. Field types can be built-in or user-defined. The syntax is as follows:

record customer {
    id: u64,
    name: string,
    picture: option<list<u8>>,
    account-manager: employee,
}

Records are similar to C or Rust structs.

User-defined records can't be generic (that is, parameterised by type). Only built-in types can be generic.

Variants

A variant type represents data whose structure varies. The declaration defines a list of cases; each case has a name and, optionally, a type of data associated with that case. An instance of a variant type matches exactly one case. Cases are separated by commas. The syntax is as follows:

variant allowed-destinations {
    none,
    any,
    restricted(list<address>),
}

This can be read as "an allowed destination is either none, any, or restricted to a particular list of addresses".

Variants are similar to Rust enums or OCaml discriminated unions. The closest C equivalent is a tagged union, but variants in WIT both take care of the "tag" (the case) and enforce the correct data shape for each tag.

User-defined variants can't be generic (that is, parameterised by type). Only built-in types can be generic.

Enums

An enum type is a variant type where none of the cases have associated data:

enum color {
    hot-pink,
    lime-green,
    navy-blue,
}

This can provide a simpler representation in languages without discriminated unions. For example, a WIT enum can translate directly to a C/C++ enum.

Resources

A resource is a handle to some entity that exists outside of the component. Resources describe entities that can't or shouldn't be copied: entities that should be passed by reference rather than by value. Components can pass resources to each other via a handle. They can pass ownership of resources, or pass non-owned references to resources.

If you're not familiar with the concepts of borrowing and ownership for references, see the Rust documentation.

Unlike other WIT types, which are simply plain data, resources only expose behavior through methods. Resources can be thought of as objects that implement an interface. ("Interface" here is used in the object-oriented programming sense, not in the sense of a WIT interface.)

For example, we could model a blob (binary large object) as a resource. The following WIT defines the blob resource type, which contains a constructor, two methods, and a static function:

resource blob {
    constructor(init: list<u8>);
    write: func(bytes: list<u8>);
    read: func(n: u32) -> list<u8>;
    merge: static func(lhs: blob, rhs: blob) -> blob;
}

As shown in the blob example, a resource can contain:

  • methods: functions that implicitly take a self (AKA this) parameter that is a handle. (Some programming languages use the this keyword instead of self.) read and write are methods.
  • static functions: functions which do not have an implicit self parameter but are meant to be nested in the scope of the resource type, similarly to static functions in C++ or Java. merge is a static function.
  • at most one constructor: a function that is syntactic sugar for a function returning a handle of the containing resource type. The constructor is declared with constructor.

A method can be rewritten to be a function with a borrowed self parameter, and a constructor can be rewritten to a function that returns a value owned by the caller. For example, the blob resource above could be approximated as:

resource blob;
blob-constructor: func(bytes: list<u8>) -> blob;
blob-write: func(self: borrow<blob>, bytes: list<u8>);
blob-read: func(self: borrow<blob>, n: u32) -> list<u8>;
blob-merge: static func(lhs: blob, rhs: blob) -> blob;

When a resource type name is wrapped with borrow<...>, it stands for a "borrowed" resource. A borrowed resource represents a temporary loan of a resource from the caller to the callee for the duration of the call. In contrast, when the owner of an owned resource drops that resource, the resource is destroyed. (Dropping the resource means either explicitly dropping it if the underlying programming language supports that, or returning without transferring ownership to another function.)

More precisely, these are borrowed or owned handles of the resource. Learn more about handles in the upstream component model specification.

Flags

A flags type is a set of named booleans.

flags allowed-methods {
    get,
    post,
    put,
    delete,
}

A flags type is logically equivalent to a record type where each field is of type bool, but it is represented more efficiently (as a bitfield) at the binary level.

Type aliases

You can define a new type alias using type ... = .... Type aliases are useful for giving shorter or more meaningful names to types:

type buffer = list<u8>;
type http-result = result<http-response, http-error>;

Functions

A function is defined by a name and a function type. As with record fields, the name is separated from the type by a colon:

do-nothing: func();

The function type is the keyword func, followed by a parenthesised, comma-separated list of parameters (names and types). If the function returns a value, this is expressed as an arrow symbol (->) followed by the return type:

// This function does not return a value
print: func(message: string);

// These functions return values
add: func(a: u64, b: u64) -> u64;
lookup: func(store: kv-store, key: string) -> option<string>;

To express a function that returns multiple values, you can use any compound type (such as tuples or records).

get-customers-paged: func(cont: continuation-token) -> tuple<list<customer>, continuation-token>;

A function can be declared inside an interface, or can be declared as an import or export in a world.

Interfaces

An interface is a named set of types and functions, enclosed in braces and introduced with the interface keyword:

interface canvas {
    type canvas-id = u64;

    record point {
        x: u32,
        y: u32,
    }

    draw-line: func(canvas: canvas-id, from: point, to: point);
}

Notice that types and functions in an interface are not comma-separated.

Using definitions from elsewhere

An interface can reuse types declared in another interface via a use directive. The use directive must give the interface where the types are declared, then a dot, then a braced list of the types to be reused. The interface can then refer to the types named in the use.

interface types {
    type dimension = u32;
    record point {
        x: dimension,
        y: dimension,
    }
}

interface canvas {
    use types.{dimension, point};
    type canvas-id = u64;
    draw-line: func(canvas: canvas-id, from: point, to: point, thickness: dimension);
}

The canvas interface uses the types dimension and point declared in the types interface.

Even if you are only using one type, it must still be enclosed in braces. For example, use types.{dimension} is legal but use types.dimension is not.

This works across files as long as the files are in the same package (effectively, in the same directory). For information about using definitions from other packages, see the specification.

Worlds

Roughly, a world describes the contract of a component. A world describes a set of imports and exports, enclosed in braces and introduced with the world keyword. Imports and exports may be interfaces or specific functions. Exports describe the interfaces or functions provided by a component. Imports describe the interfaces or functions that a component depends on.

interface printer {
    print: func(text: string);
}

interface error-reporter {
    report-error: func(error-message: string);
}

world multi-function-device {
    // The component implements the `printer` interface
    export printer;

    // The component implements the `scan` function
    export scan: func() -> list<u8>;

    // The component needs to be supplied with an `error-reporter`
    import error-reporter;
}

This code defines a world called multi-function device, with two exports, a printer interface and a scan function. The exported printer interface is defined in the same file. The imported error-reporter interface is also defined in the same file. From looking at the error-reporter interface, you can see that When a world imports an interface, the full interface with types and function declarations needs to be provided, not just the name of the interface.

Interfaces from other packages

To import and export interfaces defined in other packages, you can use package/name syntax:

world http-proxy {
    export wasi:http/incoming-handler;
    import wasi:http/outgoing-handler;
}

As this example shows, import and export apply at the interface level, not the package level. You can import one interface defined in a package, while exporting another interface defined in the same package. A package groups definitions together; it doesn't describe a coherent set of behaviours.

WIT does not define how packages are resolved; different tools may resolve them in different ways.

Inline interfaces

Interfaces can be declared inline in a world:

world toy {
    export example: interface {
        do-nothing: func();
    }
}

Including other worlds

You can include another world. This causes your world to export all that world's exports, and import all that world's imports.

world glow-in-the-dark-multi-function-device {
    // The component provides all the same exports, and depends on
    // all the same imports, as a `multi-function-device`...
    include multi-function-device;

    // ...but also exports a function to make it glow in the dark
    export glow: func(brightness: u8);
}

As with use directives, you can include worlds from other packages.

Packages

A package is a set of interfaces and worlds, potentially defined across multiple files. To declare a package, use the package directive to specify the package ID. A package ID must include a namespace and name, separated by a colon, and may optionally include a semver-compliant version number:

package documentation:example;
package documentation:example@1.0.1;

All files must have the .wit extension and must be in the same directory. If a package spans multiple files, only one file needs to contain a package declaration, but if multiple files contain package declarations, the package IDs must all match each other. For example, the following documentation:http package is spread across four files:

// types.wit
interface types {
    record request { /* ... */ }
    record response { /* ... */ }
}

// incoming.wit
interface incoming-handler {
    use types.{request, response};
    // ...
}

// outgoing.wit
interface outgoing-handler {
    use types.{request, response};
    // ...
}

// http.wit
package documentation:http@1.0.0;

world proxy {
    export incoming-handler;
    import outgoing-handler;
}

This package defines request and response types in types.wit, an incoming handler interface in incoming wit, an outgoing handler interface in outgoing.wit, and declares the package and defines a world that uses these interfaces in http.wit.

For a more formal definition of the WIT language, take a look at the WIT specification.

Creating components

Many popular programming languages can be compiled to WebAssembly, but the level of support varies across languages. This document details languages with compilers and runtimes that support WebAssembly with WASI as a target platform.

This is a living document, so if you are aware of advancements in a toolchain, please do not hesitate to contribute documentation. You can find more information about the development of support for specific languages in the Guest Languages Special Interest Group Proposal document.

One of the benefits of components is their portability across host runtimes. The runtime only needs to know what world the component is targeting in order to import or execute the component. This language guide hopes to demonstrate that with a prevailing adder world defined in examples/tutorial/wit/adder/world.wit. Furthermore, an example host that understands the example world has been provided in examples/example-host for running components. Each toolchain section walks through creating a component of this world, which can be run either in the example host or from an application of that toolchain. This aims to provide a full story for using components within and among toolchains.

Each section covers how to build and run components for a given toolchain. The last section, on WebAssembly Text Format (WAT), details how to write WebAssembly components by hand, without using a higher-level language front-end.

C/C++ Tooling

WebAssembly components can be built from C and C++ using clang, the C language family frontend for LLVM.

wit-bindgen is a tool to generate guest language bindings from a given .wit file. When compiling C or C++ code to WebAssembly components, we say that C or C++ is the "guest" language, and WebAssembly is the "host" language. In this case, "bindings" are C or C++ declarations: type signatures that correspond to WIT functions, and type definitions that correspond to WIT types. The bindings generator only generates declarations; you have to write the code that actually implements these declarations, if you're developing your own .wit files. For WIT interfaces that are built in to WASI, the code is part of the WebAssembly runtime that you will be using.

C/C++ currently lacks an integrated toolchain (like Rust's cargo-component). However, wit-bindgen can generate source-level bindings for Rust, C, Java (TeaVM), and TinyGo, with the ability to add more language generators in the future.

wit-bindgen can be used to build C applications that can be compiled directly to WebAssembly modules using clang with a wasm32-wasi target.

1. Download dependencies

First, install the following dependencies:

  1. wit-bindgen CLI
  2. wasm-tools
    • wasm-tools can be used to inspect compiled WebAssembly modules and components, as well as converting between preview1 modules and preview2 components in the optional manual workflow.
  3. The WASI SDK
    • WASI SDK is a WASI enabled C/C++ toolchain which includes a version of the C standard library (libc) implemented with WASI interfaces, among other artifacts necessary to compile C/C++ to WebAssembly.
    • On a Linux system, you can skip to the "Install" section. To build from source, start from the beginning of the README.

A WASI SDK installation will include a local version of clang configured with a WASI sysroot. (A sysroot is a directory containing header files and libraries for a particular target platform.) Follow these instructions to configure WASI SDK for use.

note

You can also use your installed system or Emscripten clang by building with --target=wasm32-wasi, but you will need some artifacts from WASI SDK to enable and link that build target (see the text about libclang_rt.*.a objects in the WASI SDK README).

2. Generate program skeleton from WIT

Start by pasting the contents of the sample adder/world.wit file into a local file. Then generate a C skeleton from wit-bindgen using this file:

$ wit-bindgen c path/to/adder/world.wit
Generating "adder.c"
Generating "adder.h"
Generating "adder_component_type.o"

This command generates several files:

  1. adder.h (based on the adder world). This header file contains, amidst some boilerplate, the prototype of the add function, which should look like this. (The name of the function has been prefixed with "exports".)
  uint32_t exports_docs_adder_add_add(uint32_t x, uint32_t y);
  1. adder.c, which interfaces with the component model ABI to call your function. This file contains an extern declaration that looks like:
    extern void __component_type_object_force_link_adder(void);
  1. adder_component_type.o, which contains object code, including the definition of the __component_type_object_force_link_adder function, which must be linked via clang.

3. Write program code

Next, create a file named component.c with code that implements the adder world: that is, code which fulfills the definition of the interface function declared in adder.h.

#include "adder.h"

uint32_t exports_docs_adder_add_add(uint32_t x, uint32_t y)
{
	return x + y;
}

4. Compile a WebAssembly Preview 2 component with wasi-sdk's wasm32-wasip2-clang

"P1" refers to WASI Preview 1, the initial version of the WASI APIs. "P2" refers to WASI Preview 2, which introduced the component model.

While in the past building a P2 component required conversion from a P1 component, we can now build a P2 component directly by using the wasm32-wasip2-clang binary that was installed by the WASI SDK.

If necessary, change /opt/wasi-sdk to the path where you installed the WASI SDK.

/opt/wasi-sdk/bin/wasm32-wasip2-clang \
    -o adder.wasm \
    -mexec-model=reactor \
    component.c \
    adder.c \
    adder_component_type.o

Breaking down each part of this command:

  • -o adder.wasm configures the output file that will contain binary WebAssembly code.
  • -mexec-model=reactor controls the desired execution model of the generated code. The argument can be either reactor or command. In this case, we pass in -mexec-model=reactor to build a reactor component. A reactor component is more like a library, while a command component is more like an executable.
  • component.c contains the code you wrote to implement the adder world.
  • adder.c and adder_component_type.o were generated by wit-bindgen and contain necessary scaffolding (e.g. function exports) to enable building component.c into a WebAssembly binary.

After this command completes, you will have a new file named adder.wasm available in the source folder.

You can verify that adder.wasm is a valid WebAssembly component with the following command:

> wasm-tools print adder.wasm | head -1
(component

For use cases that require building a P1 module and/or adapting an existing P1 module into a P2 module, such as building for a platform that does not support P2, details on a more manual approach using wasi-sdk's clang and wasm-tools can be found below:

Manual P1 and P2 build

Compile the component code into a WebAssembly P1 module via clang:

Assuming you defined WASI_SDK_PATH according to the "Use" section in the WASI SDK README, execute:

$WASI_SDK_PATH/bin/clang \
    -o adder.wasm \
    -mexec-model=reactor \
    component.c \
    adder.c \
    adder_component_type.o

You can verify that adder.wasm is a valid WebAssembly P1 component (i.e. a WebAssembly core module) with the following command:

> wasm-tools print adder.wasm | head -1
(module $adder.wasm

Alternatively, you can also use the published ghcr.io/webassembly/wasi-sdk container images for performing builds.

For example, to enter a container with wasi-sdk installed:

docker run --rm -it \
    --mount type=bind,src=path/to/app/src,dst=/app \
    ghcr.io/webassembly/wasi-sdk:wasi-sdk-27

Replace path/to/app/src with the absolute path of the directory containing the code for your sample app.

Inside the container your source code will be available at /app. After changing to that directory, you can run:

/opt/wasi-sdk/bin/clang \
    -o adder.wasm \
    -mexec-model=reactor \
    component.c \
    adder.c \
    adder_component_type.o

Using the Dockerfile avoids the need to install the WASI SDK on your system.

See also: Dockerfile in wasi-sdk

Transform the P1 component to a P2 component with wasm-tools

Next, we need to transform the P1 component to a P2 component. To do this, we can use wasm-tools component new:

wasm-tools component new adder.wasm -o adder.component.wasm

note

The .component. extension has no special meaning—.wasm files can be either modules or components.

(optional) Build a WASI-enabled WebAssembly (P2) component with wasm-tools

Note that wasm-tools component new may fail if your code references any WASI APIs that must be imported: for example, via standard library imports like stdio.h.

Using WASI interfaces requires an additional step, as the WASI SDK still references WASI Preview 1 APIs (those with wasi_snapshot_preview1 in their names) that are not compatible directly with components.

For example, if we modify the above code to reference printf(), it would compile to a P1 component:

#include "adder.h"
#include <stdio.h>

uint32_t exports_docs_adder_add_add(uint32_t x, uint32_t y)
{
	uint32_t result = x + y;
        // On traditional platforms, printf() prints to stdout, but on Wasm platforms,
        // stdout and the idea of printing to an output stream is
        // introduced and managed by WASI.
        //
        // When building this code with wasi-libc (as a part of wasi-sdk), the printf call
        // below is implemented with code that uses `wasi:cli/stdout` and `wasi:io/streams`.
	printf("%d", result);
	return result;
}

However, the module would fail to transform to a P2 component:

> wasm-tools component new adder.wasm -o adder.component.wasm
error: failed to encode a component from module

Caused by:
    0: failed to decode world from module
    1: module was not valid
    2: failed to resolve import `wasi_snapshot_preview1::fd_close`
    3: module requires an import interface named `wasi_snapshot_preview1`

To build a P2 component that uses WASI interfaces from a P1 component, we'll need to make use of adapter modules. An adapter module provides definitions for WASI Preview 1 API functions in terms of WASI Preview 2 API functions.

Download the appropriate reactor adapter module as documented here and save it to the same directory that contains the .c and .wasm files you have been working with.

You can either get the linked release of wasi_snapshot_preview1.reactor.wasm and rename it to wasi_snapshot_preview1.wasm, or build it directly from source in wasmtime following the instructions here (make sure you git submodule update --init first).

Now, you can adapt preview1 to preview2 to build a component:

wasm-tools component new \
    adder.wasm \
    --adapt wasi_snapshot_preview1.wasm \
    -o adder.component.wasm

5. Inspect the built component

Finally, you can inspect a WIT representation of the imports and exports of your component (including any WASI imports if you used them):

$ wasm-tools component wit adder.component.wasm
package root:component;

world root {
  import wasi:io/error@0.2.2;
  import wasi:io/streams@0.2.2;
  import wasi:cli/stdin@0.2.2;
  import wasi:cli/stdout@0.2.2;
  import wasi:cli/stderr@0.2.2;
  import wasi:cli/terminal-input@0.2.2;
  import wasi:cli/terminal-output@0.2.2;
  import wasi:cli/terminal-stdin@0.2.2;
  import wasi:cli/terminal-stdout@0.2.2;
  import wasi:cli/terminal-stderr@0.2.2;
  import wasi:clocks/wall-clock@0.2.2;
  import wasi:filesystem/types@0.2.2;
  import wasi:filesystem/preopens@0.2.2;

  export add: func(x: s32, y: s32) -> s32;
}
...

6. Run the component from the example host

The following section requires you to have a Rust toolchain installed.

warning

You must be careful to use a version of the adapter (wasi_snapshot_preview1.wasm) that is compatible with the version of wasmtime that will be used, to ensure that WASI interface versions (and relevant implementation) match. (The wasmtime version is specified in the Cargo configuration file for the example host.)

This repository contains an example WebAssembly host written in Rust that can run components that implement the adder world.

  1. git clone https://github.com/bytecodealliance/component-docs.git
  2. cd component-docs/component-model/examples/example-host
  3. cargo run --release -- 1 2 <PATH>/adder.wasm
  • The double dashes separate the flags passed to cargo from the flags passed in to your code.
  • The arguments 1 and 2 are the arguments to the adder.
  • In place of <PATH>, substitute the directory that contains your generated adder.wasm file.

Note: When hosts run components that use WASI interfaces, they must explicitly add WASI to the linker to run the built component.

A successful run should show the following output (of course, the paths to your example host and adder component will vary, and you should substitute adder.wasm with adder.component.wasm if you followed the manual instructions above):

cargo run --release -- 1 2 adder.wasm
   Compiling example-host v0.1.0 (/path/to/component-docs/component-model/examples/example-host)
    Finished `release` profile [optimized] target(s) in 7.85s
     Running `target/debug/example-host 1 2 /path/to/adder.wasm`
1 + 2 = 3

If not configured correctly, you may see errors like the following:

cargo run --release -- 1 2 adder.wasm
   Compiling example-host v0.1.0 (/path/to/component-docs/component-model/examples/example-host)
    Finished `release` profile [optimized] target(s) in 7.85s
     Running `target/release/example-host 1 2 /path/to/adder.component.wasm`
Error: Failed to instantiate the example world

Caused by:
    0: component imports instance `wasi:io/error@0.2.2`, but a matching implementation was not found in the linker
    1: instance export `error` has the wrong type
    2: resource implementation is missing

This kind of error normally indicates that the host in question does not satisfy WASI imports.

7. Run the component from C/C++ Applications

It is not yet possible to run a WebAssembly Component using the wasmtime C API. See wasmtime issue #6987 for more details. The C API is preferred over directly using the example host Rust crate in C++.

However, C/C++ language guest components can be composed with components written in any other language and run by their toolchains, or even composed with a C language command component and run via the wasmtime CLI or any other host.

See the Rust Tooling guide for instructions on how to run this component from the Rust example-host (replacing the path to add.wasm with your adder.wasm or adder.component.wasm above).

C# Tooling

WebAssembly components in C# can be built with componentize-dotnet, a NuGet package that can be used to create a fully ahead-of-time-compiled component, giving .NET developers a component experience comparable to those in Rust and TinyGo.

Building a Component with componentize-dotnet

componentize-dotnet serves as a one-stop shop, wrapping several tools into one:

First, install the .NET SDK. For this walkthrough, we’ll use the .NET 10 SDK preview. You should also have wasmtime installed so you can run the binary that you produce. You will also need to install wac for composing components.

1. Create a new project

Once you have the .NET SDK installed, create a new project:

dotnet new install BytecodeAlliance.Componentize.DotNet.Templates
dotnet new componentize.wasi.cli -o adder
cd adder

2. Create or download your WIT world

Next, create or download the WIT world you would like to target.

For this example we will use a WIT file containing two worlds (we'll only use the example world at first). Copy and paste the following into a new file called "wit/component.wit".

package docs:adder@0.1.0;

interface add {
    add: func(x: u32, y: u32) -> u32;
}

world example {
    export add;
}

world hostapp {
    import add;
}

In the adder.csproj project file, add a new <ItemGroup> at the same level as the existing <ItemGroup>:

<ItemGroup>
    <Wit Update="wit/component.wit" World="example" />
</ItemGroup>

Since this component will only export functionality, dotnet considers this a library project. Let's update the <OutputType> to be a library in the adder.csproj:

- <OutputType>Exe</OutputType>
+ <OutputType>Library</OutputType>

And remove the automatically generated Program.cs file:

rm Program.cs

3. Write the implementation for the adder world

If you try to build the project with dotnet build, you'll get an error like the following:

➜ dotnet build
Restore complete (8.6s)
You are using a preview version of .NET. See: https://aka.ms/dotnet-support-policy
  adder failed with 1 error(s) (25.6s)
    /path/to/adder/obj/Debug/net10.0/wasi-wasm/wit_bindgen/AdderWorld.wit.exports.docs.adder.v0_1_0.AddInterop.cs(15,19): error CS0103: The name 'AddImpl' does not exist in the current context

Build failed with 1 error(s) in 34.6s

This is because we've promised an implementation, but haven't yet written one for the example world.

To fix this, add the following code in a file called Component.cs:

namespace ExampleWorld.wit.exports.docs.adder.v0_1_0;

public class AddImpl : IAdd
{
    public static uint Add(uint x, uint y)
    {
        return x + y;
    }
}

Then, we can build our component:

dotnet build

The component will be available at bin/Debug/net10.0/wasi-wasm/native/adder.wasm.

4. (optional) Run the component from the example host

The following section requires you to have a Rust toolchain installed.

This repository contains an example WebAssembly host written in Rust that can run components that implement the adder world.

  1. git clone https://github.com/bytecodealliance/component-docs.git
  2. cd component-docs/component-model/examples/example-host
  3. cargo run --release -- 1 2 <PATH>/adder.wasm
  • The double dashes separate the flags passed to cargo from the flags passed in to your code.
  • The arguments 1 and 2 are the arguments to the adder.
  • In place of <PATH>, substitute the directory that contains your generated adder.wasm file.

Note: When hosts run components that use WASI interfaces, they must explicitly add WASI to the linker to run the built component.

A successful run should show the following output (of course, the paths to your example host and adder component will vary):

cargo run --release -- 1 2 adder.wasm
   Compiling example-host v0.1.0 (/path/to/component-docs/component-model/examples/example-host)
    Finished `release` profile [optimized] target(s) in 7.85s
     Running `target/debug/example-host 1 2 /path/to/adder.wasm`
1 + 2 = 3

If not configured correctly, you may see errors like the following:

cargo run --release -- 1 2 adder.wasm
   Compiling example-host v0.1.0 (/path/to/component-docs/component-model/examples/example-host)
    Finished `release` profile [optimized] target(s) in 7.85s
     Running `target/release/example-host 1 2 /path/to/adder.component.wasm`
Error: Failed to instantiate the example world

Caused by:
    0: component imports instance `wasi:io/error@0.2.2`, but a matching implementation was not found in the linker
    1: instance export `error` has the wrong type
    2: resource implementation is missing

This kind of error normally indicates that the host in question does not satisfy WASI imports.

Building a component that imports an interface

So far, we've been dealing with library components. Now we will be creating a command component that implements the hostapp world. This component will import the add interface that is exported from our adder component and call the add function. We will later compose this command component with the adder library component we just built.

Now we will be taking the adder component and executing it from another WebAssembly component.

dotnet new componentize.wasi.cli creates a new project that creates an executable.

Change to the parent directory of your current project and create a new project:

cd ..
dotnet new componentize.wasi.cli -o host-app
cd host-app

Copy the following WIT file into a file called wit/add.wit in your project:

package docs:adder@0.1.0;

interface add {
    add: func(x: u32, y: u32) -> u32;
}

world example {
    export add;
}

world hostapp {
    import add;
}

Add it to your host-app.csproj project file as a new ItemGroup at the top level:

<ItemGroup>
    <Wit Update="wit/add.wit" World="hostapp" />
</ItemGroup>

Notice how the World changed from example to hostapp. The previous examples focused on implementing the class library for this WIT file—the export functions. Now we'll be focusing on the executable side of the application—the hostapp world.

Modify Program.cs to look like this:

// Pull in all imports of the `hostapp` world, namely the `add` interface.
// example.component refers to the package name defined in the WIT file.
using HostappWorld.wit.imports.docs.adder.v0_1_0;

uint left = 1;
uint right = 2;
var result = AddInterop.Add(left, right);
Console.WriteLine($"{left} + {right} = {result}");

Once again, compile your component with dotnet build:

$ dotnet build
Restore complete (0.4s)
You are using a preview version of .NET. See: https://aka.ms/dotnet-support-policy
  host-app succeeded (1.1s) → bin/Debug/net10.0/wasi-wasm/host-app.dll

Build succeeded in 2.5s

At this point, you'll have two WebAssembly components:

  1. A component that implements the example world.
  2. A component that implements the hostapp world.

Since the host-app component depends on the add function which is defined in the example world, it needs to be composed with the first component. You can compose your host-app component with your adder component by running wac plug:

wac plug \
    bin/Debug/net10.0/wasi-wasm/native/host-app.wasm \
    --plug ../adder/bin/Debug/net10.0/wasi-wasm/native/adder.wasm \
    -o main.wasm

If you get an error message like:

error: the socket component had no matching imports for the plugs that were provided

then make sure that the package names in both .wit files (the one for your adder component and the one for your host-app component) are the same.

You can also automate the process by adding the following to your host-app.csproj:

<Target Name="ComposeWasmComponent" AfterTargets="Publish">
    <PropertyGroup>
        <EntrypointComponent>bin/$(Configuration)/$(TargetFramework)/wasi-wasm/native/host-app.wasm</EntrypointComponent>
        <DependencyComponent>../adder/bin/$(Configuration)/$(TargetFramework)/wasi-wasm/native/adder.wasm</DependencyComponent>
    </PropertyGroup>
    <MakeDir Directories="dist" />
    <Exec Command="$(WacExe) plug $(EntrypointComponent) --plug $(DependencyComponent) -o dist/main.wasm" />
</Target>

This requires your original adder.wasm component to be in ../adder relative to the directory your host-app component is in.

If you run dotnet build again, you will have a composed component in ./dist/main.wasm.

Then you can run the composed component:

wasmtime run ./dist/main.wasm
1 + 2 = 3

Check out the componentize-dotnet docs for more configuration options.

Go Tooling

The TinyGo compiler v0.34.0 and above has native support for the WebAssembly Component Model and WASI 0.2.0.

This guide walks through building a component that implements adder world defined in the adder/world.wit package. The component will implement the adder world, which contains add interface with a add function.

1. Install the tools

Follow the TinyGo installation instructions to install the TinyGo compiler.

Additionally, install the wasm-tools CLI tool from the wasm-tools repository.

warning

wit-bindgen-go comes with its own wasm-tools vendored version, but tinygo still requires you to install it. Even if unlikely, this could lead to version mismatch when using older versions of wasm-tools. Please make sure to keep your local wasm-tools udpated, should you encounter any issues.

If using the Rust toolchain to install wasm-tools, it can be installed like so: cargo install --locked wasm-tools@1.235.0 --force or via cargo binstall: cargo binstall wasm-tools@1.235.0

To verify the installation, run the following commands:

$ tinygo version
tinygo version 0.34.0 ...
$ wasm-tools -V
wasm-tools 1.255.0 ...

Optional: Install the wkg CLI tool to resolve the imports in the WIT file. The wkg CLI is a part of the Wasm Component package manager

2. Create your Go project

Now, create your Go project:

mkdir add && cd add
go mod init example.com

Ensure that the following tools are installed:

tool (
	go.bytecodealliance.org/cmd/wit-bindgen-go
)

note

go tool was introduced in Golang 1.24 and can be used to manage tooling in Go projects.

Consider also running go mod tidy after adding the above tool.

2. Determine which World the Component will Implement

Since we will be implementing the adder world, we can copy the WIT to our project, under the wit folder (e.g. wit/component.wit):

package docs:adder@0.1.0;

interface add {
    add: func(x: u32, y: u32) -> u32;
}

world adder {
    export add;
}

The wasip2 target of TinyGo assumes that the component is targeting wasi:cli/command@0.2.0 world (part of wasi:cli) so it requires the imports of wasi:cli/imports@0.2.0.

We need to include those interfaces as well in component.wit, by editing the adder world:

world adder {
  include wasi:cli/imports@0.2.0;
  export add;
}

Using wkg to automatically resolve and download imports

Tools like wkg can be convenient to build a complete WIT package by resolving the imports.

Running the wkg wit fetch command will resolve the imports and populate your wit folder with all relevant imported namespaces and packages.

$ wkg wit build
WIT package written to docs:adder@0.1.0.wasm

3. Generate bindings for the Wasm component

Now that we have our WIT definitions bundled together into a WASM file, we can generate the bindings for our Wasm component, by adding a build directive:

go tool wit-bindgen-go generate --world adder --out internal ./docs:adder@0.1.0.wasm

note

The go tool directive (added in Golang 1.24) installs and enables use of wit-bindgen-go, part of the Bytecode Alliance suite of Golang tooling.

The internal directory will contain the generated Go code that WIT package.

$ tree internal
internal
├── docs
│   └── adder
│       ├── add
│       │   ├── add.exports.go
│       │   ├── add.wasm.go
│       │   ├── add.wit.go
│       │   └── empty.s
│       └── adder
│           └── adder.wit.go
└── wasi
    ├── cli
    │   ├── environment
    │   │   ├── empty.s
    │   │   ├── environment.wasm.go
    │   │   └── environment.wit.go
    │   ├── exit
    │   │   ├── empty.s
    │   │   ├── exit.wasm.go
    │   │   └── exit.wit.go
    │   ├── stderr
    │   │   ├── empty.s
    │   │   ├── stderr.wasm.go
    │   │   └── stderr.wit.go
    │   ├── stdin
    │   │   ├── empty.s
    │   │   ├── stdin.wasm.go
    │   │   └── stdin.wit.go
    │   ├── stdout
    │   │   ├── empty.s
    │   │   ├── stdout.wasm.go
    │   │   └── stdout.wit.go
    │   ├── terminal-input
    │   │   ├── empty.s
    │   │   ├── terminal-input.wasm.go
    │   │   └── terminal-input.wit.go
    │   ├── terminal-output
    │   │   ├── empty.s
    │   │   ├── terminal-output.wasm.go
    │   │   └── terminal-output.wit.go
    │   ├── terminal-stderr
    │   │   ├── empty.s
    │   │   ├── terminal-stderr.wasm.go
    │   │   └── terminal-stderr.wit.go
    │   ├── terminal-stdin
    │   │   ├── empty.s
    │   │   ├── terminal-stdin.wasm.go
    │   │   └── terminal-stdin.wit.go
    │   └── terminal-stdout
    │       ├── empty.s
    │       ├── terminal-stdout.wasm.go
    │       └── terminal-stdout.wit.go
    ├── clocks
    │   ├── monotonic-clock
    │   │   ├── empty.s
    │   │   ├── monotonic-clock.wasm.go
    │   │   └── monotonic-clock.wit.go
    │   └── wall-clock
    │       ├── empty.s
    │       ├── wall-clock.wasm.go
    │       └── wall-clock.wit.go
    ├── filesystem
    │   ├── preopens
    │   │   ├── empty.s
    │   │   ├── preopens.wasm.go
    │   │   └── preopens.wit.go
    │   └── types
    │       ├── abi.go
    │       ├── empty.s
    │       ├── types.wasm.go
    │       └── types.wit.go
    ├── io
    │   ├── error
    │   │   ├── empty.s
    │   │   ├── error.wasm.go
    │   │   └── error.wit.go
    │   ├── poll
    │   │   ├── empty.s
    │   │   ├── poll.wasm.go
    │   │   └── poll.wit.go
    │   └── streams
    │       ├── empty.s
    │       ├── streams.wasm.go
    │       └── streams.wit.go
    ├── random
    │   ├── insecure
    │   │   ├── empty.s
    │   │   ├── insecure.wasm.go
    │   │   └── insecure.wit.go
    │   ├── insecure-seed
    │   │   ├── empty.s
    │   │   ├── insecure-seed.wasm.go
    │   │   └── insecure-seed.wit.go
    │   └── random
    │       ├── empty.s
    │       ├── random.wasm.go
    │       └── random.wit.go
    └── sockets
        ├── instance-network
        │   ├── empty.s
        │   ├── instance-network.wasm.go
        │   └── instance-network.wit.go
        ├── ip-name-lookup
        │   ├── abi.go
        │   ├── empty.s
        │   ├── ip-name-lookup.wasm.go
        │   └── ip-name-lookup.wit.go
        ├── network
        │   ├── abi.go
        │   ├── empty.s
        │   ├── network.wasm.go
        │   └── network.wit.go
        ├── tcp
        │   ├── abi.go
        │   ├── empty.s
        │   ├── tcp.wasm.go
        │   └── tcp.wit.go
        ├── tcp-create-socket
        │   ├── empty.s
        │   ├── tcp-create-socket.wasm.go
        │   └── tcp-create-socket.wit.go
        ├── udp
        │   ├── abi.go
        │   ├── empty.s
        │   ├── udp.wasm.go
        │   └── udp.wit.go
        └── udp-create-socket
            ├── empty.s
            ├── udp-create-socket.wasm.go
            └── udp-create-socket.wit.go

39 directories, 91 files

The adder.exports.go file contains the exported functions that need to be implemented in the Go code called Exports.

4. Implement the add Function

//go:generate go tool wit-bindgen-go generate --world adder --out internal ./docs:adder@0.1.0.wasm

package main

import (
	"example.com/internal/docs/adder/add"
)

func init() {
	add.Exports.Add = func(x uint32, y uint32) uint32 {
		return x + y
	}
}

// main is required for the `wasi` target, even if it isn't used.
func main() {}

Go's init functions are used to do initialization tasks that should be done before any other tasks. In this case, we are using it to export the Add function.

5. Build the Component

We can build our component using TinyGo by specifying the wit-package to be add.wit and the WIT world to be adder.

Under the hood, TinyGo invokes wasm-tools to embed the WIT file to the module and componentize it.

tinygo build -target=wasip2 -o add.wasm --wit-package docs:adder@0.1.0.wasm --wit-world adder main.go

WARNING: By default, tinygo includes all debug-related information in your .wasm file. That is desirable when prototyping or testing locally to obtain useful backtraces in case of errors (for example, with wasmtime::WasmBacktraceDetails::Enable). To remove debug data and optimize your binary file, build with -no-debug. The resulting .wasm file will be considerably smaller (up to 75% reduction in size).

We now have an add component that satisfies our adder world, exporting the add function, which

We can confirm using the wasm-tools component wit command:

$ wasm-tools component wit add.wasm
package root:component;

world root {
  import wasi:io/error@0.2.0;
  import wasi:io/streams@0.2.0;
  import wasi:cli/stdout@0.2.0;
  import wasi:random/random@0.2.0;

  export add: func(x: s32, y: s32) -> s32;
}
...

5. Testing the add Component

To run our add component, we need to use a host program with a WASI runtime that understands the example world -- we've provided an example-host that does just that.

The example host calls the add function of a passed in component providing two operands.

To use the example host, clone this repository and run the Rust program:

git clone git@github.com:bytecodealliance/component-docs.git
cd component-docs/component-model/examples/example-host
cargo run --release -- 1 2 /path/to/add.wasm

JavaScript Tooling

WebAssembly was originally developed as a technology for running non-JavaScript workloads in the browser at near-native speed.

JavaScript WebAssembly component model support is provided by a combination of tools:

  • StarlingMonkey a WebAssembly component aware Javascript engine
  • componentize-js a tool for building WebAssembly components from Javascript files
  • jco a multi-tool for componentizing, type generation, and running components in NodeJS and browser contexts

Note that Typescript can also be used, given that it is transpiled to JS first by relevant tooling (tsc). jco generates type declaration files (.d.ts) by default, and also has a jco types subcommand which generates typings that can be used with a Typescript codebase.

warning

While popular projects like emscripten also build WebAssembly modules, those modules are not Component Model aware.

Core WebAssembly modules do not contain the advanced features (rich types, structured language interoperation, composition) that the component model makes available.

Installing jco

Installing jco (which uses componentize-js can be done via standard NodeJS project tooling:

npm install -g @bytecodealliance/jco

note

jco and componentize-js can be installed in a project-local manner with npm install -D

Overview of Building a Component with JavaScript

Building a WebAssembly component with JavaScript often consists of:

  1. Determining which interface our functionality will target (i.e. a WebAssembly Interface Types ("WIT") world)
  2. Writing JavaScript that satisfies the interface
  3. Compiling the interface-compliant JavaScript to WebAssembly

What is WIT?

WebAssembly Interface Types ("WIT") is a featureful Interface Definition Language ("IDL") for defining functionality, but most of the time, you shouldn't need to write WIT from scratch. Often, it's sufficient to download a pre-existing interface that defines what your component should do.

The adder world contains an interface with a single add function that sums two numbers:

package docs:adder@0.1.0;

interface add {
    add: func(x: u32, y: u32) -> u32;
}

world adder {
    export add;
}

note

exporting the add interface means that environments that interact with the resulting WebAssembly component will be able to call the add function (fully qualified: docs:adder/add.add@0.1.0).

To learn more about the WIT syntax, check out the WIT explainer

Implementing a JS WebAssembly Component

To implement the adder world, we can write a JavaScript ES module:

export const add = {
    add(x, y) {
        return x + y;
    }
};

warning

When building your JavaScript project, ensure to set the "type":"module" option in package.json, as jco works exclusively with JavaScript modules.

In the code above:

  • The adder world is analogous to the JavaScript module (file) itself
  • The exported add object mirrors the exported add interface in WIT
  • The add function mirrors the add function inside the add interface

With the WIT and JavaScript in place, we can use jco to create a WebAssembly component from the JS module, using jco componentize.

note

You can also call componentize-js directly -- it supports both API driven usage and has a CLI.

Our component is so simple (reminiscent of Core WebAssembly, which deals only in numeric values) that we're actually not using any of the WebAssembly System Interface (access to files, network, etc). This means that we can --disable all unneeded WASI functionality when we invoke jco componentize:

jco componentize \
    --wit path/to/adder/world.wit \
    --world-name example \
    --out adder.wasm \
    --disable all \
    path/to/adder.js

note

If you're using jco as a project-local dependency, you can run npx jco

You should see output like the following:

OK Successfully written adder.wasm.

warning

By using --disable all, your component won't get access to any WASI interfaces that might be useful for debugging or logging.

For example, you can't console.log(...) or console.error(...) without stdio; you can't use Math.random() without random; and you can't use Date.now() or new Date() without clocks.

Please note that calls to Math.random() or Date.now() will return seemingly valid outputs, but without actual randomness or timestamp correctness.

Running the Component in the example-host

To run the component we've built, we can use the example-host project:

cd component-model/examples/example-host
cargo run --release -- 1 2 ../path/to/adder.wasm
1 + 2 = 3

warning

The example-host Rust project uses the Rust toolchain, in particular cargo, so to run the code in this section you may need to install some more dependencies (like the Rust toolchain).

While the output isn't exciting, the code contained in example-host does a lot to make it happen:

  • Loads the WebAssembly binary at the provided path (in the command above, ../path/to/adder.wasm)
  • Calls the exported add function inside the add interface with arguments
  • Prints the result

The important Rust code looks something like this:

#![allow(unused)]
fn main() {
let component = Component::from_file(&engine, path).context("Component file not found")?;

let (instance, _) = Example::instantiate_async(&mut store, &component, &linker)
    .await
    .context("Failed to instantiate the example world")?;

instance
    .call_add(&mut store, x, y)
    .await
    .context("Failed to call add function")
}

A quick reminder on the power and new capabilities afforded by WebAssembly -- we've written, loaded, instantiated and executed JavaScript from Rust with a strict interface, without the need for FFI, subprocesses or a network call.

Running a Component from JavaScript Applications (including the Browser)

While JavaScript runtimes available in browsers can execute WebAssembly core modules, they cannot yet execute WebAssembly components, so WebAssembly components (JavaScript or otherwise) must be "transpiled" into a JavaScript wrapper and one or more WebAssembly core modules which can be run by available WebAssembly engines.

Given an existing WebAssembly component (e.g. adder.wasm which implements the adder world), we can "transpile" the WebAssembly component into runnable JavaScript by using jco tranpsile:

jco transpile adder.wasm -o dist/transpiled

You should see output similar to the following:

  Transpiled JS Component Files:

 - dist/transpiled/adder.core.wasm                   10.1 MiB
 - dist/transpiled/adder.d.ts                         0.1 KiB
 - dist/transpiled/adder.js                          1.57 KiB

note

To follow along, see the jco example adder component.

With the project pulled locally, you also run npm run transpile which outputs to dist/transpiled

Thanks to jco transpilation, you can import the resulting dist/transpiled/adder.js file and run it from any JavaScript application using a runtime that supports the core WebAssembly specification as implemented for JavaScript.

To use this component from NodeJS, you can write code like the following:

import { add } from "./dist/transpiled/adder.js";

console.log("1 + 2 = " + add.add(1, 2));

You can execute the JavaScript module with node directly:

node run.js

You should see output like the following:

1 + 2 = 3

This is directly comparable to the Rust host code mentioned in the previous section. Here, we are able to use NodeJS as a host for running WebAssembly, thanks to jco's ability to transpile components.

With jco transpile any WebAssembly binary (compiled from any language) can be run in JavaScript natively.

Building Reactor Components with jco

Reactor components are WebAssembly components that are long running and meant to be called repeatedly over time. They're analogous to libraries of functionality rather than an executable (a "command" component).

Components expose their interfaces via WebAssembly Interface Types, hand-in-hand with the Component Model which enables components to use higher level types interchangeably.

Exporting WIT Interfaces with jco

Packaging reusable functionality into WebAssembly components isn't useful if we have no way to expose that functionality.

This section offers a slightly deeper dive into the usage of WIT in WebAssembly components that can use the Component Model.

As in the previous example, exporting WIT interfaces for other components (or a WebAssembly host) to use is fundamental to developing WebAssembly programs.

Let's examine a jco example project called string-reverse that exposes functionality for reversing a string.

To build a project like string-reverse from the ground up, first we'd start with a WIT like the following:

package example:string-reverse@0.1.0

@since(version = 0.1.0)
interface reverse {
    reverse-string: func(s: string) -> string;
}

world string-reverse {
    export reverse;
}

As a slightly deeper crash course on WIT, here's what the above code describes:

  • We've defined a namespace called example
  • We've defined a package called string-reverse inside the example namespace
  • This WIT file corresponds to version 0.1.0 of example:string-reverse package
  • We've defined an interface called reverse which contains one function called reverse-string
  • We specify that the reverse interface has existed since the 0.1.0 version
  • The reverse-string function (AKA. example:string-reverse/reverse.reverse-string) takes a string and returns a string
  • We've defined a world called string-reverse which exports the functionality provided by the reverse interface

warning

How do we know that reverse actually reverses a string?

Unfortunately, that problem is not really solvable at this level -- this is between you and the writer of the component that implements the WIT interface.

Of course, with WebAssembly, you can enforce static checks if you're so inclined, before you run any given binary.

OK now let's see what the JS code looks like to implement the component world:

/**
 * This module is the JS implementation of the `string-reverse` WIT world
 */

/**
 * This JavaScript will be interpreted by `jco` and turned into a
 * WebAssembly binary with a single export (this `reverse` function).
 */
function reverseString(s) {
  return s.reverse();
}

/**
 * The JavaScript export below represents the export of the `reverse` interface,
 * which which contains `reverse-string` as it's primary exported function.
 */
export const reverse = {
    reverseString,
};

note

To view the full code listing along with instructions, see the examples/tutorials/jco/string-reverse folder

To use jco to compile this component, you can run the following from the string-reverse folder:

npx jco componentize \
    --wit wit/component.wit \
    --world-name component \
    --out string-reverse.wasm \
    --disable all \
    string-reverse.mjs

note

Like the previous example, we're not using any of the advanced WebAssembly System Interface features, so we --disable all of them

Rather than typing out the jco componentize command manually, you can also run the build command with npm run build from the string-reverse folder.

You should see output like the following:

OK Successfully written string-reverse.wasm.

Now that we have a WebAssembly binary, we can also use jco to run it in a native JavaScript context by transpiling the WebAssembly binary (which could have come from anywhere!) to a JavaScript module.

npx jco transpile string-reverse.wasm -o dist/transpiled

You should see the following output:

  Transpiled JS Component Files:

 - dist/transpiled/interfaces/example-string-reverse-reverse.d.ts   0.1 KiB
 - dist/transpiled/string-reverse.core.wasm                        10.1 MiB
 - dist/transpiled/string-reverse.d.ts                             0.15 KiB
 - dist/transpiled/string-reverse.js                               2.55 KiB

tip

A gentle reminder that, transpilation does produce Typescript declaration file, for use in Typescript projects.

Now that we have a transpiled module, we can run it from any JavaScript context that supports core WebAssembly (whether NodeJS or the browser).

For NodeJS, we can use code like the following:

// If this import listed below is missing, please run `npm run transpile`
import { reverse } from "./dist/transpiled/string-reverse.mjs";

const reversed = reverse.reverseString("!dlroW olleH");

console.log(`reverseString('!dlroW olleH') = ${reversed}`);

note

In the jco example project, you can run npm run transpiled-js to build the existing code.

Assuming you have the dist/transpiled folder populated (by running jco transpile in the previous step), you should see output like the following:

reverseString('!dlrow olleh') = hello world!

While it's somewhat redundant in this context, what we've done from NodeJS demonstrates the usefulness of WebAssembly and the jco toolchain. With the help of jco, we have:

  • Compiled JavaScript to a WebAssembly module (jco compile), adhering to an interface defined via WIT
  • Converted the compiled WebAssembly module (which could be from any language) to a module that can be used from any compliant JS runtime (jco transpile)
  • Run the transpiled WebAssembly component from a JavaScript native runtime (NodeJS)

Advanced: Importing and Reusing WIT Interfaces via Composition

Just as exporting functionality is core to building useful WebAssembly components, and similarly importing and reusing functionality is key to using the strengths of WebAssembly.

Restated, WIT and the Component Model enable WebAssembly to compose. This means we can build on top of functionality that already exists and export new functionality that depends on existing functionality.

Let's say in addition to the reversing the string (in the previous example) we want to build shared functionality that also upper cases the text it receives.

We can reuse the reversing functionality and export a new interface which enables us to reverse and upper-case.

Let's examine a jco example project called string-reverse-upper that exposes functionality for reversing and upper-casing a string.

Here's the WIT one might write to enable this functionality:

package example:string-reverse-upper@0.1.0;

@since(version = 0.1.0)
interface reversed-upper {
    reverse-and-uppercase: func(s: string) -> string;
}

world revup {
    //
    // NOTE, the import below translates to:
    // <namespace>:<package>/<interface>@<package version>
    //
    import example:string-reverse/reverse@0.1.0;

    export reversed-upper;
}

This time, the world named revup that we are building relies on the interface reverse in the package string-reverse from the namespace example.

We can make use of any WebAssembly component that matches that interface, as long as we compose their functionality with the component that implements the revup world.

The revup world imports (and makes use) of reverse in order to export (provide) the reversed-upper interface, which contains the reverse-and-uppercase function (in JS, reverseAndUppercase).

note

Functionality is imported via the interface, not the world. worlds can be included/used, but the syntax is slightly different for that.

The JavaScript to make this work (string-reverse-upper.mjs in jco/examples) looks like this:

/**
 * This module is the JS implementation of the `revup` WIT world
 */

/**
 * The import here is *virtual*. It refers to the `import`ed `reverse` interface in component.wit.
 *
 * These types *do not resolve* when the first `string-reverse-upper` component is built,
 * but the types are relevant for the resulting *composed* component.
 */
import { reverseString } from 'example:string-reverse/reverse@0.1.0';

/**
 * The JavaScript export below represents the export of the `reversed-upper` interface,
 * which which contains `revup` as it's primary exported function.
 */
export const reversedUpper = {
  /**
   * Represents the implementation of the `reverse-and-uppercase` function in the `reversed-upper` interface
   *
   * This function makes use of `reverse-string` which is *imported* from another WebAssembly binary.
   */
  reverseAndUppercase() {
    return reverseString(s).toLocaleUpperCase();
  },
};

We can build the component with jco componentize:

npx jco componentize \
    string-reverse-upper.mjs \
    --wit wit/ \
    --world-name revup \
    --out string-reverse-upper.incomplete.wasm \
    --disable all

While we've successfully built a WebAssembly component, unlike the other examples, ours is not yet complete.

We can see that if we print the WIT of the generated component by running jco wit:

npx jco wit string-reverse-upper.incomplete.wasm

You should see output like the following:

package root:component;

world root {
  import example:string-reverse/reverse@0.1.0;

  export example:string-reverse-upper/reversed-upper@0.1.0;
}

This tells us that the component still has unfulfilled imports -- we use the reverseString function that's in reverse as if it exists, but it's not yet a real part of the WebAssembly component (hence we've named it .incomplete.wasm.

To compose the two components (string-reverse-upper/string-reverse-upper.incomplete.wasm and string-reverse/string-reverse.wasm we built earlier), we'll need the WebAssembly Composition tool (wac). We can use wac plug:

wac plug \
    -o string-reverse-upper.wasm \
    --plug ../string-reverse/string-reverse.wasm \
    string-reverse-upper.incomplete.wasm

note

You can also run this step with npm run compose.

A new component string-reverse-upper.wasm should now be present, which is a "complete" component -- we can check the output of jco wit to ensure that all the imports are satisfied:

package root:component;

world root {
  export example:string-reverse-upper/reversed-upper@0.1.0;
}

It's as-if we never imported any functionality at all -- the functionality present in string-reverse.wasm has been merged into string-reverse-upper.wasm, and it now simply exports the advanced functionality.

We can run this completed component with in any WebAssembly-capable native JavaScript environment by using a the transpiled result:

npx jco transpile string-reverse-upper.wasm -o dist/transpiled

note

In the example project, you can run npm run transpile instead, which will also change the extension on dist/transpiled/string-reverse-upper.js to .mjs

You should see output like the following:

  Transpiled JS Component Files:

 - dist/transpiled/interfaces/example-string-reverse-upper-reversed-upper.d.ts  0.12 KiB
 - dist/transpiled/string-reverse-upper.core.wasm                               10.1 MiB
 - dist/transpiled/string-reverse-upper.core2.wasm                              10.1 MiB
 - dist/transpiled/string-reverse-upper.d.ts                                    0.19 KiB
 - dist/transpiled/string-reverse-upper.js                                      6.13 KiB

tip

Notice that there are two core WebAssembly files? That's because two core WebAssembly modules were involved in creating the ultimate functionality we needed.

To run the transpiled component, we can write code like the following:

/**
 * If this import listed below is missing, please run
 *
 * ```
 * npm run build && npm run compose && npm run transpile`
 * ```
 */
import { reversedUpper } from "./dist/transpiled/string-reverse-upper.mjs";

const result = reversedUpper.reverseAndUppercase("!dlroW olleH");

console.log(`reverseAndUppercase('!dlroW olleH') = ${result}`);

note

In the jco example project, you can run npm run transpiled-js

You should see output like the following:

reverseAndUppercase('!dlroW olleH') = HELLO WORLD!

Python Tooling

Building a Component with componentize-py

componentize-py is a tool that converts a Python application to a WebAssembly component.

First, install Python 3.10 or later and pip if you don't already have them. Then, install componentize-py:

pip install componentize-py

Next, create or download the WIT world you would like to target. For this example we will use an adder world with an add function (e.g. wit/component.wit):

package docs:adder@0.1.0;

interface add {
    add: func(x: u32, y: u32) -> u32;
}

world adder {
    export add;
}

If you want to generate bindings produced for the WIT world (for an IDE or typechecker), you can generate them using the bindings subcommand. Specify the path to the WIT interface with the world you are targeting:

componentize-py --wit-path wit --world adder bindings .

note

You do not need to generate the bindings in order to componentize in the next step. componentize will generate bindings on-the-fly and bundle them into the produced component.

If you attempt to run bindings generation twice, it will fail if the bindings folder already exists.

Bindings are generated in a folder called wit_world by default:

<project folder>
├── wit
│   └── component.wit
└── wit_world
    ├── exports
    │   ├── add.py
    │   └── __init__.py
    ├── __init__.py
    └── types.py

The wit_world/exports folder contains an Add protocol which has an add method that we can implement, which represents the export defined in the adder world WIT.

To implement the adder world (in particular the add interface that is exported), put the following code in a file called app.py:

from wit_world import exports

class Add(exports.Add):
    def add(self, x: int, y: int) -> int:
        return x + y

We now can compile our application to a Wasm component using the componentize subcommand:

componentize-py \
    --wit-path wit/component.wit \
    --world adder \
    componentize \
    app \
    -o add.wasm
Component built successfully

To test the component, run it using the Rust add host:

$ cd component-model/examples/add-host
$ cargo run --release -- 1 2 ../path/to/add.wasm
1 + 2 = 3

See componentize-py's examples to try out build HTTP, CLI, and TCP components from Python applications.

Running components from Python Applications

Wasm components can also be invoked from Python applications. This section walks through using tooling to call the pre-built app.wasm component in the examples.

wasmtime-py is only able to run components built with componentize-py when the --stub-wasi option is used at build time. This is because wasmtime-py does not yet support resources, and componentize-py by default generates components which use resources from the wasi:cli world. See this example of using the --stub-wasi option to generate a wasmtime-py-compatible component.

First, install Python 3.11 or later and pip if you don't already have them. Then, install wasmtime-py:

$ pip install wasmtime

First, generate the bindings to be able to call the component from a Python host application.

# Get an add component that does not import the WASI CLI world
$ wget https://github.com/bytecodealliance/component-docs/raw/main/component-model/examples/example-host/add.wasm
$ python3 -m wasmtime.bindgen add.wasm --out-dir add

The generated package add has all of the requisite exports/imports for the component and is annotated with types to assist with type-checking and self-documentation as much as possible. Inside the package is a Root class with an add function that calls the component's exported add function. We can now write a Python program that calls add:

from add import Root
from wasmtime import Store

def main():
    store = Store()
    component = Root(store)
    print("1 + 2 =", component.add(store, 1, 2))

if __name__ == '__main__':
    main()

Run the Python host program:

$ python3 host.py
1 + 2 = 3

Components in Rust

Rust has first-class support for the component model via the cargo-component tool. We will be using the cargo component subcommand to create WebAssembly components using Rust as the component's implementation language.

note

You can find more details about cargo-component on crates.io.

1. Setup

Install cargo-component:

cargo install --locked cargo-component

Install wasm-tools:

cargo install --locked wasm-tools

Install wasmtime:

curl https://wasmtime.dev/install.sh -sSf | bash

2. Scaffolding a Component

We will create a component in Rust that implements the add function exported by the adder world world in the docs:adder package.

First, we will create a new WebAssembly component package called add:

cargo component new add --lib && cd add

3. Adding the WIT world

We now need to change our generated wit/world.wit to match docs:adder:

package docs:adder@0.1.0;

interface add {
    add: func(x: u32, y: u32) -> u32;
}

world adder {
    export add;
}

The package.metadata.component section of our Cargo.toml should be changed to the following:

[package.metadata.component]
package = "docs:adder"

4. Generating bindings

Now that we've updated our world.wit and Cargo.toml, we can re-generate bindings with the command below:

cargo component bindings

cargo-component will generate bindings for our world and create a Guest trait that a component should implement.

5. Implementing the Guest trait

Implement the Guest trait in src/lib.rs, using the scaffolded code. Your code should look something like the following:

#[allow(warnings)]
mod bindings;

// The comments that follow the `use` declaration below
// correlate the rust module path segments with their
// `world.wit` counterparts:
use bindings::exports::docs::adder::add::Guest;
//            <- items bundled with `export` keyword
//                     <- package namespace
//                           <- package
//                                  <- interface name

struct Component;

impl Guest for Component {
    fn add(x: u32, y: u32) -> u32 {
        x + y
    }
}

bindings::export!(Component with_types_in bindings);

6. Building a Component

Now, let's build our component, being sure to optimize with a release build:

cargo component build --release

warning

Building with --release removes all debug-related information from the resulting .wasm file.

When prototyping or testing locally, you might want to avoid --release to obtain useful backtraces in case of errors (for example, with wasmtime::WasmBacktraceDetails::Enable). Note: the resulting .wasm file will be considerably larger (likely 4MB+).

You can use wasm-tools to output the WIT package of the component:

wasm-tools component wit target/wasm32-wasip1/release/add.wasm

The command above should produce the output below:

package root:component;

world root {
  export docs:adder/add@0.1.0;
}
package docs:adder@0.1.0 {
  interface add {
    add: func(x: u32, y: u32) -> u32;
  }
}

Running a Component

To verify that our component works, lets run it from a Rust application that knows how to run a component targeting the adder world.

The application uses wasmtime crates to generate Rust bindings, bring in WASI worlds, and execute the component.

$ cd examples/example-host
$ cargo run --release -- 1 2 ../add/target/wasm32-wasip1/release/adder.wasm
1 + 2 = 3

Importing an interface

The world file (wit/world.wit) we generated doesn't specify any imports. If your component consumes other components, you can edit the world.wit file to import their interfaces.

note

This section is about importing custom WIT interfaces from library components. By default, cargo-component imports any required WASI interfaces for us without needing to explicitly declare them.

For example, suppose you have created and built an adder component as explained in the exporting an interface section and want to use that component in a calculator component. Here is a partial example world for a calculator that imports the add interface:

// in the 'calculator' project

// wit/world.wit
package docs:calculator;

interface calculate {
    eval-expression: func(expr: string) -> u32;
}

world calculator {
    export calculate;
    import docs:adder/add@0.1.0;
}

Referencing the package to import

Because the docs:adder package is in a different project, we must first tell cargo component how to find it. To do this, add the following to the Cargo.toml file:

[package.metadata.component.target.dependencies]
"docs:adder" = { path = "../adder/wit" }  # directory containing the WIT package

note

The path for docs:adder is relative to the wit directory, not to the world.wit file.

A WIT package may be spread across multiple files in the same directory; cargo component will search them all.

Calling the import from Rust

Now the declaration of add in the adder's WIT file is visible to the calculator project. To invoke the imported add interface from the calculate implementation:

#![allow(unused)]
fn main() {
// src/lib.rs
mod bindings;

use bindings::exports::docs::calculator::calculate::Guest;

// Bring the imported add function into scope
use bindings::docs::calculator::add::add;

struct Component;

impl Guest for Component {
    fn eval_expression(expr: String) -> u32 {
        // Cleverly parse `expr` into values and operations, and evaluate
        // them meticulously.
        add(123, 456)
    }
}
}

Fulfilling the import

When you build this using cargo component build, the add interface remains imported. The calculator has taken a dependency on the add interface, but has not linked the adder implementation of that interface - this is not like referencing the adder crate. (Indeed, calculator could import the add interface even if there was no Rust project implementing the WIT file.) You can see this by running wasm-tools component wit to view the calculator's world:

# Do a release build to prune unused imports (e.g. WASI)
$ cargo component build --release

$ wasm-tools component wit ./target/wasm32-wasip1/release/calculator.wasm
package root:component;

world root {
  import docs:adder/add@0.1.0;

  export docs:calculator/calculate@0.1.0;
}

As the import is unfulfilled, the calculator.wasm component could not run by itself in its current form. To fulfill the add import, so that only calculate is exported, you would need to compose the calculator.wasm with some adder.wasm into a single, self-contained component.

Creating a command component with cargo component

A command is a component with a specific export that allows it to be executed directly by wasmtime (or other wasi:cli hosts). In Rust terms, it's the equivalent of an application (bin) package with a main function, instead of a library crate (lib) package.

To create a command with cargo component, run:

cargo component new <name>

Unlike library components, this does not have the --lib flag. You will see that the created project is different too:

  • It doesn't contain a .wit file. cargo component build will automatically export the wasi:cli/run interface for Rust bin packages, and hook it up to main.
  • Because there's no .wit file, Cargo.toml doesn't contain a package.metadata.component.target section.
  • The Rust file is called main.rs instead of lib.rs, and contains a main function instead of an interface implementation.

You can write Rust in this project, just as you normally would, including importing your own or third-party crates.

All the crates that make up your project are linked together at build time, and compiled to a single Wasm component. In this case, all the linking is happening at the Rust level: no WITs or component composition is involved. Only if you import Wasm interfaces do WIT and composition come into play.

To run your command component:

cargo component build
wasmtime run ./target/wasm32-wasip1/debug/<name>.wasm

WARNING: If your program prints to standard out or error, you may not see the printed output! Some versions of wasmtime have a bug where they don't flush output streams before exiting. To work around this, add a std::thread::sleep() with a 10 millisecond delay before exiting main.

Importing an interface into a command component

As mentioned above, cargo component build doesn't generate a WIT file for a command component. If you want to import a Wasm interface, though, you'll need to create a WIT file and a world, plus reference the packages containing your imports:

  1. Add a wit/world.wit to your project, and write a WIT world that imports the interface(s) you want to use. For example:

    package docs:app;
    
    world app {
        import docs:calculator/calculate@0.1.0;
    }
    

    cargo component sometimes fails to find packages if versions are not set explicitly. For example, if the calculator WIT declares package docs:calculator rather than docs:calculator@0.1.0, then you may get an error even though cargo component build automatically versions the binary export.

  2. Edit Cargo.toml to tell cargo component about the new WIT file:

    [package.metadata.component.target]
    path = "wit"
    

    (This entry is created automatically for library components but not for command components.)

  3. Edit Cargo.toml to tell cargo component where to find external package WITs:

    [package.metadata.component.target.dependencies]
    "docs:calculator" = { path = "../calculator/wit" }
    "docs:adder" = { path = "../adder/wit" }
    

    If the external package refers to other packages, you need to provide the paths to them as well.

  4. Use the imported interface in your Rust code:

    use bindings::docs::calculator::calculate::eval_expression;
    
    fn main() {
        let result = eval_expression("1 + 1");
        println!("1 + 1 = {result}");
    }
    
  5. Compose the command component with the .wasm components that implement the imports.

  6. Run the composed component:

    $ wasmtime run ./my-composed-command.wasm
    1 + 1 = 579  # might need to go back and do some work on the calculator implementation
    

Using user-defined types

User-defined types map to Rust types as follows.

WIT typeRust binding
recordstruct with public fields corresponding to the record fields
variantenum with cases corresponding to the variant cases
enumenum with cases corresponding to the enum cases, with no data attached
resourceSee below
flagsOpaque type supporting bit flag operations, with constants for flag values

For example, consider the following WIT:

interface types {
    enum operation {
        add,
        sub,
        mul,
        div
    }

    record expression {
        left: u32,
        operation: operation,
        right: u32
    }

    eval: func(expr: expression) -> u32;
}

When exported from a component, this could be implemented as:

#![allow(unused)]
fn main() {
impl Guest for Implementation {
    fn eval(expr: Expression) -> u32 {
        // Record fields become public fields on a struct
        let (l, r) = (expr.left, expr.right);
        match expr.operation {
            // Enum becomes an enum with only unit cases
            Operation::Add => l + r,
            Operation::Sub => l - r,
            Operation::Mul => l * r,
            Operation::Div => l / r,
        }
    }
}
}

Using resources

Resources are handles to entities that live outside the component, for example in a host, or in a different component.

Example

In this section, our example resource will be a Reverse Polish Notation (RPN) calculator. (Engineers of a certain vintage will remember this from handheld calculators of the 1970s.) A RPN calculator is a stateful entity: a consumer pushes operands and operations onto a stack maintained within the calculator, then evaluates the stack to produce a value. The resource in WIT looks like this:

package docs:rpn@0.1.0;

interface types {
    enum operation {
        add,
        sub,
        mul,
        div
    }

    resource engine {
        constructor();
        push-operand: func(operand: u32);
        push-operation: func(operation: operation);
        execute: func() -> u32;
    }
}

world calculator {
    export types;
}

Implementing and exporting a resource in a component

To implement the calculator using cargo component:

  1. Create a library component as shown in previous sections, with the WIT given above.

  2. Define a Rust struct to represent the calculator state:

    #![allow(unused)]
    fn main() {
    use std::cell::RefCell;
    
    struct CalcEngine {
        stack: RefCell<Vec<u32>>,
    }
    }
    

    Why is the stack wrapped in a RefCell? As we will see, the generated Rust trait for the calculator engine has immutable references to self. But our implementation of that trait will need to mutate the stack. So we need a type that allows for interior mutability, such as RefCell<T> or Arc<RwLock<T>>.

  3. The generated bindings (bindings.rs) for an exported resource include a trait named GuestX, where X is the resource name. (You may need to run cargo component build to regenerate the bindings after updating the WIT.) For the calculator engine resource, the trait is GuestEngine. Implement this trait on the struct from step 2:

    #![allow(unused)]
    fn main() {
    use bindings::exports::docs::rpn::types::{GuestEngine, Operation};
    
    impl GuestEngine for CalcEngine {
        fn new() -> Self {
            CalcEngine {
                stack: RefCell::new(vec![])
            }
        }
    
        fn push_operand(&self, operand: u32) {
            self.stack.borrow_mut().push(operand);
        }
    
        fn push_operation(&self, operation: Operation) {
            let mut stack = self.stack.borrow_mut();
            let right = stack.pop().unwrap(); // TODO: error handling!
            let left = stack.pop().unwrap();
            let result = match operation {
                Operation::Add => left + right,
                Operation::Sub => left - right,
                Operation::Mul => left * right,
                Operation::Div => left / right,
            };
            stack.push(result);
        }
    
        fn execute(&self) -> u32 {
            self.stack.borrow_mut().pop().unwrap() // TODO: error handling!
        }
    }
    }
    
  4. We now have a working calculator type which implements the engine contract, but we must still connect that type to the engine resource type. This is done by implementing the generated Guest trait. For this WIT, the Guest trait contains nothing except an associated type. You can use an empty struct to implement the Guest trait on. Set the associated type for the resource - in our case, Engine - to the type which implements the resource trait - in our case, the CalcEngine struct which implements GuestEngine. Then use the export! macro to export the mapping:

    #![allow(unused)]
    fn main() {
    struct Implementation;
    impl Guest for Implementation {
        type Engine = CalcEngine;
    }
    
    bindings::export!(Implementation with_types_in bindings);
    }
    

This completes the implementation of the calculator engine resource. Run cargo component build to create a component .wasm file.

Importing and consuming a resource in a component

To use the calculator engine in another component, that component must import the resource.

  1. Create a command component as shown in previous sections.

  2. Add a wit/world.wit to your project, and write a WIT world that imports the RPN calculator types:

    package docs:rpn-cmd;
    
    world app {
        import docs:rpn/types@0.1.0;
    }
    
  3. Edit Cargo.toml to tell cargo component about the new WIT file and the external RPN package file:

    [package.metadata.component]
    package = "docs:rpn-cmd"
    
    [package.metadata.component.target]
    path = "wit"
    
    [package.metadata.component.target.dependencies]
    "docs:rpn" = { path = "../wit" } # or wherever your resource WIT is
    
  4. The resource now appears in the generated bindings as a struct, with appropriate associated functions. Use these to construct a test app:

    #[allow(warnings)]
    mod bindings;
    use bindings::docs::rpn::types::{Engine, Operation};
    
    fn main() {
        let calc = Engine::new();
        calc.push_operand(1);
        calc.push_operand(2);
        calc.push_operation(Operation::Add);
        let sum = calc.execute();
        println!("{sum}");
    }
    

You can now build the command component and compose it with the .wasm component that implements the resource.. You can then run the composed command with wasmtime run.

Implementing and exporting a resource implementation in a host

If you are hosting a Wasm runtime, you can export a resource from your host for guests to consume. Hosting a runtime is outside the scope of this book, so we will give only a broad outline here. This is specific to the Wasmtime runtime; other runtimes may express things differently.

  1. Use wasmtime::component::bindgen! to specify the WIT you are a host for:

    #![allow(unused)]
    fn main() {
    wasmtime::component::bindgen!({
        path: "../wit"
    });
    }
    
  2. Tell bindgen! how you will represent the resource in the host via the with field. This can be any Rust type. For example, the RPN engine could be represented by a CalcEngine struct:

    #![allow(unused)]
    fn main() {
    wasmtime::component::bindgen!({
        path: "../wit",
        with: {
            "docs:rpn/types/engine": CalcEngine,
        }
    });
    }
    

    If you don't specify the host representation for a resource, it defaults to an empty enum. This is rarely useful as resources are usually stateful.

  3. If the representation type isn't a built-in type, define it:

    #![allow(unused)]
    fn main() {
    struct CalcEngine { /* ... */ }
    }
    
  4. As a host, you will already be implementing a Host trait. You will now need to implement a HostX trait (where X is the resource name) on the same type as the Host trait:

    #![allow(unused)]
    fn main() {
    impl docs::rpn::types::HostEngine for MyHost {
        fn new(&mut self) -> wasmtime::component::Resource<docs::rpn::types::Engine> { /* ... */ }
        fn push_operand(&mut self, self_: wasmtime::component::Resource<docs::rpn::types::Engine>) { /* ... */ }
        // etc.
    }
    }
    

    Important: You implement this on the 'overall' host type, not on the resource representation! Therefore, the self reference in these functions is to the 'overall' host type. For instance methods of the resource, the instance is identified by a second parameter (self_), of type wasmtime::component::Resource.

  5. Add a wasmtime::component::ResourceTable to the host:

    #![allow(unused)]
    fn main() {
    struct MyHost {
        calcs: wasmtime::component::ResourceTable,
    }
    }
    
  6. In your resource method implementations, use this table to store and access instances of the resource representation:

    #![allow(unused)]
    fn main() {
    impl docs::rpn::types::HostEngine for MyHost {
        fn new(&mut self) -> wasmtime::component::Resource<docs::rpn::types::Engine> {
            self.calcs.push(CalcEngine::new()).unwrap() // TODO: error handling
        }
        fn push_operand(&mut self, self_: wasmtime::component::Resource<docs::rpn::types::Engine>) {
            let calc_engine = self.calcs.get(&self_).unwrap();
            // calc_engine is a CalcEngine - call its functions
        }
        // etc.
    }
    }
    

Language Agnostic Tooling

wasm-tools provides a suite of subcommands for working with WebAssembly modules and components.

WAT (WebAssembly Text Format)

WAT (WebAssembly Text Format) is a text-based language that can be compiled to the WebAssembly binary format by wasm-tools and other tools. It's useful for writing small examples for testing and experimentation.

Here's an example of a module expressed in WAT:

(module
   (func $add (param $lhs i32) (param $rhs i32) (result i32)
       local.get $lhs
       local.get $rhs
       i32.add)
   (export "docs:adder/add@0.1.0#add" (func $add))
)

The module contains two top-level declarations, a function and an export.

The function declaration declares a function named $add with two arguments, $lhs and $rhs. (Variable names in WAT always start with a $.) Argument and result types need to be provided explicitly. In this case, the types of both arguments and the result are i32 (32-bit integer). The body of the function is a list of WebAssembly instructions. The two local.get instructions push the values of $lhs and $rhs onto the stack. The i32.add instruction pops the two top values off the stack and adds them, leaving the result on the stack.

The export declaration connects the function that was just declared to a name that should be used for calling it externally. We want to use this WAT code to implement the interface specified in a WIT file, so the external name has to follow a certain convention. The name "docs:adder/add@0.1.0#add" can be broken down as follows:

  • docs is the package name.
  • adder is the name of a world inside the docs package.
  • add is the name of an interface defined in that world.
  • 0.1.0 is a version number.
  • Separately, add is the name of a function defined in the add interface. All of these pieces come from the specific .wit file we are using (see below).

There's much more than WAT can do; see the Mozilla Developer Network's a detailed guide to WAT for more information.

The wat2wasm tool converts from WAT to the binary .wasm format, but it does not create components.

Building a Component from WAT with wasm-tools

wasm-tools can be used to create a component from WAT. Here's how to create a component from WAT that implements the adder world and simply adds two numbers.

  1. Install wasm-tools, a tool for low-level manipulation of Wasm modules and components.

  2. The add function is defined inside the following world. Create a file called adder.wit whose contents are as follows:

package docs:adder@0.1.0;

interface add {
  add: func(x: u32, y: u32) -> u32;
}

world adder {
  export add;
}
  1. Define an add core module in WAT that exports an add function that adds two parameters. Create a file called add.wat whose contents are as follows (the same as the example in the WAT section):
(module
   (func $add (param $lhs i32) (param $rhs i32) (result i32)
       local.get $lhs
       local.get $rhs
       i32.add)
   (export "docs:adder/add@0.1.0#add" (func $add))
)
  1. Use wasm-tools to create a binary core module with component metadata embedded inside it:

    wasm-tools component embed adder.wit add.wat -o add.wasm
    
  2. Use wasm-tools to create a new component .wasm file from the binary core module you just created:

    wasm-tools component new add.wasm -o add.component.wasm
    

    The suffix .component.wasm is just a convention. You could also name the output file add_component.wasm or anything else with the .wasm suffix.

Running a Component with Wasmtime

You can "run" a component by calling one of its exports. Hosts and runtimes often only support running components with certain exports.

Using the wasmtime CLI, we can execute the add function in the component you just built, passing in arguments:

wasmtime run --invoke 'add(1, 2)' add.component.wasm

The output is 3. You can try passing other arguments to add() by changing the arguments inside the parentheses.

This example was tested with wasmtime 34.0.1. Earlier versions of wasmtime may not support the --invoke option. Any other compliant WebAssembly runtime that supports components can also run this component.

Running Components

There are two standard wit worlds that runtimes support. These worlds are the wasi:cli/command world and the wasi:http/proxy world. All other wit worlds and interfaces are considered to be custom. In the following sections, you'll see how to run components that implement either world, as well as how to invoke custom exports.

Wasmtime

Wasmtime is the reference implementation of the Component Model. It supports running components that implement the wasi:cli/command world and serving components that implement the wasi:http/proxy world. Wasmtime can also invoke functions exported from a component.

Running command components with Wasmtime

To run a command component with Wasmtime, execute:

wasmtime run <path-to-wasm-file>

If you are using an older version of wasmtime, you may need to add the --wasm component-model flag to specify that you are running a component rather than a core module.

By default, Wasmtime denies the component access to all system resources. For example, the component cannot access the file system or environment variables. See the Wasmtime guide for information on granting access, and for other Wasmtime features.

Running HTTP components with Wasmtime

You can now execute components that implement the HTTP proxy world with the wasmtime serve subcommand. The Wasmtime CLI supports serving these components as of v14.0.3.

To run a HTTP component with Wasmtime, execute:

wasmtime serve <path-to-wasm-file>

Try out building and running HTTP components with one of these tutorials

  1. Hello WASI HTTP tutorial - build and serve a simple Rust-based HTTP component

  2. HTTP Auth Middleware tutorial - compose a HTTP authentication middleware component with a business logic component

Running components with custom exports

As of Wasmtime Version 33.0.0, there is support for invoking components with custom exports.

As an example, if your component exports a function add which takes two numeric arguments, you can make use of this feature with the following command.

wasmtime run --invoke 'add(1, 2)' <path-to-wasm-file>

Make sure to wrap your invocation in single quotes and to include parentheses, even if your function doesn't take any arguments. For a full list of ways to represent the various wit types when passing arguments to your exported function, visit the WAVE repo.

jco

jco is a fully native JavaScript tool for working with components in JavaScript. It supports the wasi:cli/command world. jco also provides features for transpiling Wasm components to ES modules, and for building Wasm components from JavaScript and WIT.

To run a component with jco, run:

jco run <path-to-wasm-file> <command-args...>

jco's WASI implementation grants the component full access to the underlying system resources. For example, the component can read all environment variables of the jco process, or read and write files anywhere in the file system.

Composing and Distributing Components

The component model defines how components interface to each other and to hosts. This section describes how to work with components - from authoring them in custom code or by composing existing components, through to using them in applications and distributing them via registries.

Composing Components

Because the WebAssembly component model packages code in a portable binary format, and provides machine-readable interfaces in WIT with a standardised ABI (Application Binary Interface), it enables applications and components to work together, no matter what languages they were originally written in. In the same way that, for example, a Rust package (crate) can be compiled together with other Rust code to create a higher-level library or an application, a Wasm component can be linked with other components.

Component model interoperation is more convenient and expressive than language-specific foreign function interfaces. A typical C FFI involves language-specific types, so it is not possible to link between arbitrary languages without at least some C-language wrapping or conversion. The component model, by contrast, provides a common way of expressing interfaces, and a standard binary representation of those interfaces. So if an import and an export have the same shape, they fit together directly.

What is composition?

When you compose components, you wire up the imports of one "primary" component to the exports of one or more other "dependency" components, creating a new component. The new component, like the original components, is a .wasm file, and its interface is defined as:

  • The new component exports the same exports as the primary component
  • The new component does not export the exports of the dependencies
  • The new component imports all the imports of the dependency components
  • The new component imports any imports of the primary component imports that the dependencies didn't satisfy
  • If several components import the same interface, the new component imports that interface - it doesn't "remember" that the import was declared in several different places

For example, consider two components with the following worlds:

// component `validator`
package docs:validator@0.1.0;

interface validator {
    validate-text: func(text: string) -> string;
}

world validator {
    export validator;
    import docs:regex/match@0.1.0;
}
// component 'regex'
package docs:regex@0.1.0;

interface match {
    first-match: func(regex: string, text: string) -> string;
}

world regex {
    export match;
}

If we compose validator with regex, validator's import of docs:regex/match@0.1.0 is wired up to regex's export of match. The net result is that the composed component exports docs:validator/validator@0.1.0 and has no imports. The composed component does not export docs:regex/match@0.1.0 - that has become an internal implementation detail of the composed component.

Component composition tools are in their early stages right now. Here are some tips to avoid or diagnose errors:

  • Composition happens at the level of interfaces. If the initial component directly imports functions, then composition will fail. If composition reports an error such as "component path/to/component has a non-instance import named <name>" then check that all imports and exports are defined by interfaces.
  • Composition is asymmetrical. It is not just "gluing components together" - it takes a primary component which has imports, and satisfies its imports using dependency components. For example, composing an implementation of validator with an implementation of regex makes sense because validator has a dependency that regex can satisfy; doing it the other way round doesn't work, because regex doesn't have any dependencies, let alone ones that validator can satisfy.
  • Composition cares about interface versions, and current tools are inconsistent about when they infer or inject versions. For example, if a Rust component exports test:mypackage, cargo component build will decorate this with the crate version, e.g. test:mypackage@0.1.0. If another Rust component imports an interface from test:mypackage, that won't match test:mypackage@0.1.0. You can use wasm-tools component wit to view the imports and exports embedded in the .wasm files and check whether they match up.

Composing components with WAC

You can use the WAC CLI to compose components at the command line.

To perform quick and simple compositions, use the wac plug command. wac plug satisfies the import of a "socket" component by plugging a "plug" component's export into the socket. For example, a component that implements the validator world above needs to satisfy it's match import. It is a socket. While a component that implements the regex world, exports the match interface, and can be used as a plug. wac plug can plug a regex component's export into the validator component's import, creating a resultant composition:

wac plug validator-component.wasm --plug regex-component.wasm -o composed.wasm

A component can also be composed with two components it depends on.

wac plug path/to/component.wasm --plug path/to/dep1.wasm --plug path/to/dep2.wasm -o composed.wasm

Here component.wasm is the component that imports interfaces from dep1.wasm and dep2.wasm, which export them. The composed component, with those dependencies satisfied and tucked away inside it, is saved to composed.wasm.

The plug syntax doesn't cover transitive dependencies. If, for example, dep1.wasm has unsatisfied imports that you want to satisfy from dep3.wasm, you'd need to be deliberate about the order of your composition. You could compose dep1.wasm with dep3.wasm first, then refer to that composed component instead of dep1.wasm. However, this doesn't scale to lots of transitive dependencies, which is why the WAC language was created.

Advanced composition with the WAC language

wac plug is a convenience to achieve a common pattern in component compositions like above. However, composition can be arbitrarily complicated. In cases where wac plug is not sufficient, the WAC language can give us the ability to create arbitrarily complex compositions.

In a WAC file, you use the WAC language to describe a composition. For example, the following is a WAC file that could be used to create that validator component from earlier.

//composition.wac
// Provide a package name for the resulting composition
package docs:composition;

// Instantiate the regex-impl component that implements the `regex` world. Bind this instance's exports to the local name `regex`.
let regex = new docs:regex-impl { };

// Instantiate the validator-impl component which implements the `validator` world and imports the match interface from the regex component.
let validator = new docs:validator-impl { match: regex.match, ... };

// Export all remaining exports of the validator instance
export validator...;

Then, wac compose can be used to compose the components, passing in the paths to the components. Alternatively, you can place the components in a deps directory with an expected structure, and in the near future, you will be able to pull in components from registries. See the wac documentation for more details.

wac compose --dep docs:regex-impl=regex-component.wasm --dep docs:validator-impl=validator-component.wasm -o composed.wasm composition.wac

For an in depth description about how to use the wac tool, you can check out the wac language index and examples.

Composing components with a visual interface

You can compose components visually using the builder app at wasmbuilder.app.

  1. Use the Add Component Button to upload the .wasm component files you want to compose. The components appear in the sidebar.

  2. Drag the components onto the canvas. You'll see imports listed on the left of each component, and exports on the right.

  3. Click the box in the top left to choose the 'primary' component, that is, the one whose exports will be preserved. (The clickable area is quite small - wait for the cursor to change from a hand to a pointer.)

  4. To fulfil one of the primary component's imports with a dependency's export, drag from the "I" icon next to the export to the "I" item next to the import. (Again, the clickable area is quite small - wait for the cursor to change from a hand to a cross.)

  5. When you have connected all the imports and exports that you want, click the Download Component button to download the composed component as a .wasm file.

Distributing and Fetching Components and WIT

Modern applications rely extensively on third-party packages - so extensively that distributing packages is almost an industry in itself. Traditionally, these have been specific to a language. For example, JavaScript developers are used to using packages from NPM, and Rust developers use crates.io. Some runtimes support binary distribution and linking, enabling limited cross-language interop; for example, Maven packages can be written in any language that targets the Java runtime. Services like this are variously referred to as "package managers" or "registries."

Publishing and distribution are not defined by the core component model, but form important part of the component ecosystem. For example, if you're writing JavaScript, and want to pull in a highly optimised machine learning algorithm written in C and compiled to Wasm, you can pull it from a registry, ideally just as easily as you would add a NPM package from the NPM registry.

You can get involved with improving the packaging and hosting of Wasm components by joining the Bytecode Alliance Packaging Special Interest Group (SIG).

The wkg Registry Tool

The wasm-pkg-tools project enables fetching and publishing Wasm components to OCI registries. It contains a wkg CLI tool that eases distributing and fetching components and WIT packages. The usual way of using wkg is to address packages by their package name, i.e. example:adder@1.0.0. When using wkg this way, you don't need to know about the physical location of the package, as the wkg configuration handles that for you. If you need to, though, you can also use wkg to work with OCI artifacts directly, addressing them by OCI references when using the wkg oci subcommand.

wkg contains several subcommand:

  • wkg oci - pushes/pulls Wasm artifacts to/from any OCI registry
  • wkg publish - publish components or WIT packages by package name
  • wkg get - pulls components or WIT packages by package name
  • wkg wit - commands for interacting with WIT files and dependencies
  • wkg config - interact with the wkg configuration

The following sections detail a subset of actions that can be performed with wkg.

wkg Configuration Files

When you use most wkg commands (wkg oci being the exception), you don't interact with physical locations, only with package names. The wkg configuration file is used to map package naming to physical location. It provides the ability to configure:

  • The default registry for packages in a given namespace. For example, the location for wasi packages such as wasi:clocks or wasi:http.
  • Registry overrides for specific packages, or packages not stored in the same place as the rest of their namespace. For example, if wasi:key-value were stored in a different registry from other wasi packages.
  • The default registry for all packages not listed in one of the previous sections

The configuration file also includes credentials for private registries, or for pushing to registries where you have permission, and other configuration options. See the wkg docs for more configuration options.

For example, to fetch WASI packages, such as wasi:clocks and wasi:http, you can add a line under the namespace_registries section for the wasi namespace. Specifically, the example below configures wkg to fetch WASI packages from the WebAssembly OCI GitHub Container Registry, where the latest interfaces are published upon WASI releases. To edit your wkg config file, run wkg config --edit.

Remember, all package names consist of the a namespace field followed by the package field. The package name wasi:clocks has a namespace of wasi and package field of clocks. In this way, the following configuration ensures that wkg will know to route fetches and publishes of any wasi:<package field> to the configured location.

# $XDG_CONFIG_HOME/wasm-pkg/config.toml
default_registry = "ghcr.io"

[namespace_registries]
# Tell wkg that packages with the `wasi` namespace are in an OCI registry under ghcr.io/webassembly 
wasi = { registry = "wasi",  metadata = { preferredProtocol = "oci", "oci" = {registry = "ghcr.io", namespacePrefix = "webassembly/" } } }

As a more generic example, The following configuration, instructs wkg to use ttl.sh OCI registry for all packages with the docs namespace.

# $XDG_CONFIG_HOME/wasm-pkg/config.toml
default_registry = "ghcr.io"

[namespace_registries]
# Instruct wkg to use the OCI protocol to fetch packages with the `foo` namespace from ttl.sh/wasm-components
docs = { registry = "docs-registry",  metadata = { preferredProtocol = "oci", "oci" = {registry = "ttl.sh", namespacePrefix = "wasm-components/" } } }

Note: the registry name can be referenced in the package_registry_overrides section of the wkg config to provide overrides for specific packages of a namespace.

Distributing WIT and Components by Package Name with wkg publish

Once you've configured wkg to know where to publish packages to, you can use the wkg publish command to publish components or interfaces to be consumed by others.

Imagine you have defined the following adder world in WIT:

package docs:adder@0.1.0;

interface add {
    add: func(a: u32, b: u32) -> u32;
}

world adder {
    export add;
}

You can publish this WIT using wkg by wrapping it up as a Wasm component. Yes, you heard that right! We are packaging WIT as Wasm.

# Package the contents of add WIT directory as Wasm
wkg wit build --wit-dir tutorial/wit/adder
# Publish the produced component
wkg publish docs:adder@0.1.0.wasm

If you had configured wkg as described in the wkg configuration section, this would publish the component to ttl.sh/wasm-components/docs/adder:0.1.0. This WIT can then be fetched using wkg get, specifying the format wit:

wkg get --format wit docs:adder@0.1.0 --output adder.wit

Instead of publishing the WIT interface, you could publish the built component by running:

wkg publish adder.wasm --package docs:adder@0.1.0

You can then fetch the component by running:

wkg get docs:adder@0.1.0 --output adder.wasm

More Generic Operations with wkg oci

The wkg oci subcommand enables pushing/pulling Wasm artifacts to/from any OCI registry. Unlike wkg publish and wkg get, providing the WIT package is not required.

To push a component to an OCI registry, use wkg oci pull. The example below pushes a component to a GitHub Container Registry.

wkg oci push ghcr.io/user/component:0.1.0 component.wasm

To pull a component, run:

wkg oci pull ghcr.io/user/component:0.1.0 -o component.wasm

Fetching WIT Package Dependencies using wkg

Sometimes fetching a single package is not sufficient because it depends on other packages. For example, the following world describes a simple Wasm service which requires wasi:http/proxy:

package foo:wasi-http-service;

world target-world {
  include wasi:http/proxy@0.2.3;
}

You may be tempted to simply get the wasi:http package with wkg get --format wit wasi:http@0.2.3 -o wit/deps/http/. However, wasi:http depends on other WASI packages such as wasi:clocks and wasi:io. To make sure to fetch a package and all its dependencies, use wkg wit fetch, which will read the package containing the world(s) you have defined in the given wit directory (wit by default). It will then fetch the dependencies and write them to the deps directory along with a lock file.

After placing the above file in ./wit, run the following to fetch the dependencies:

wkg wit fetch

The ./wit directory will be populated as follows:

wit
├── deps
│   ├── wasi-cli-0.2.3
│   │   └── package.wit
│   ├── wasi-clocks-0.2.3
│   │   └── package.wit
│   ├── wasi-http-0.2.3
│   │   └── package.wit
│   ├── wasi-io-0.2.3
│   │   └── package.wit
│   └── wasi-random-0.2.3
│       └── package.wit
└── world.wit

Now, you can use the language toolchain of your choice to generate bindings and create your component.

Tutorial

If you like to learn by doing, this tutorial will walk through how to build, compose, and run components through a calculator example. Calculators can conduct many operations: add, subtract, multiply, and so on.

In this example, each operation will be a component, that will be composed with an eval-expression component that will evaluate the expression using the expected operator. With one operation per component, this calculator is exaggeratedly granular to show how independent logic of an application can be contained in a component.

In production, components will likely have a larger scope than a simple mathematical operation.

Our eventual solution will involve three components:

  1. A calculator engine,
  2. An addition operation
  3. A command-line interface.

Once we have built these as separate Wasm components, we will compose them into a single runnable component, and test it using the wasmtime CLI.

The calculator interface

For tutorial purposes, we are going to put our "calculator engine" and "addition operation" interfaces into two separate WIT packages, each containing one WIT file.

This setup may seem excessive, but it illustrates a real-world use case where components come from different authors and packages.

These files can be found in the component book repository in the examples/tutorial/wit directory under wit/adder/world.wit and wit/calculator/world.wit:

// wit/adder/world.wit
package docs:adder@0.1.0;

interface add {
    add: func(x: u32, y: u32) -> u32;
}

world adder {
    export add;
}
  // wit/calculator/world.wit
  package docs:calculator@0.1.0;

  interface calculate {
      enum op {
          add,
      }
      eval-expression: func(op: op, x: u32, y: u32) -> u32;
  }

  world calculator {
      export calculate;
      import docs:adder/add@0.1.0;
  }

  world app {
      import calculate;
  }

These files define:

  • A world adder that exports the add interface. Again, components such as the calculator can call it when they need to add numbers.
  • A world calculator describing the calculator component. This world exports the calculator interface, meaning that other components can call it to perform calculations. It imports the operation interfaces (such as add), meaning it relies on other components to perform those operations.
  • An interface calculate that contains an evaluate function and an enum that delineates the operations that can be involved in a calculation. In this tutorial, the only operation is add.
  • A world app describing the "primary" app component, which imports the calculate interface. This component will take in command line arguments and pass them to the eval-expression function of the calculator component.

Create an add component

Reference the language guide to create a component that implements the adder world of adder/wit/world.wit.

For reference, see the completed example.

Create a calculator component

Reference the language guide to create a component that implements the calculator world of wit/calculator/world.wit.

For reference, see the completed example.

Once complete, the component should import the add function from the adder world and call it if the op enum matches add.

Create a command component

A command is a component with a specific export that allows it to be executed directly by wasmtime (or other wasi:cli hosts).

The WebAssembly host expects it to export the wasi:cli/run interface, which is the equivalent of the main function to WASI.

cargo-component will automatically resolve a Rust bin package with a main function to a component with wasi:cli/run exported. Scaffold a new Wasm application with a command component:

cargo component new command --command

This component will implement the app world, which imports the calculate interface.

In Cargo.toml, point cargo-component to the WIT file and specify that it should pull in bindings for the app world from the path to calculator.wit:

[package.metadata.component.target]
path = "../wit/calculator/world.wit"
world = "app"

Since the calculator world imports the add interface, the command component needs to pull in the adder WIT as a dependency, as well.

[package.metadata.component.target.dependencies]
"docs:adder" = { path = "../wit/adder" }

Now, implement a command line application that:

  1. Takes in three arguments: two operands and the name of an operator ("1 2 add")
  2. Parses the operator name and ensures it is supported in the op enum
  3. Calls the calculate interface's eval_expression, passing in the arguments.

For reference, see a completed example.

Composing the calculator

Now, we are ready to bring our components together into one runnable calculator component, using wac.

We will:

  1. Compose the calculator component with the add component to satisfy the calculator component's adder import
  2. Compose that resolved calculator component once more with the command component to satisfy the command component's calculate import.

The result is a fully-formed command component that has all its imports satisfied and has a single export (the wasi:cli/run interface), which can be executed by wasmtime.

wac plug calculator.wasm --plug adder.wasm -o composed.wasm
wac plug command.wasm --plug composed.wasm -o final.wasm

If you'd prefer to take a more visual approach to composing components, see the documentation on composing components with wasmbuilder.app.

Running the calculator

Now it all adds up! Run the final component with the wasmtime CLI, ensuring you are using a recent release (v14.0.0 or greater), as earlier releases of the wasmtime CLI do not include component model support.

wasmtime run final.wasm 1 2 add
1 + 2 = 3

To infinity and beyond!

To expand the exercise to add more components, modify calculator.wit to add another operator world and expand the op enum. Then, modify the command and calculator components to support the expanded enum.

Another extension of this tutorial could be to remove the op enum and instead modify eval-expression to take in a string that can then be parsed to determine which operator component to call. Maybe this parser is a component of its own?!

Canonical ABI

An ABI is an application binary interface - an agreement on how to pass data around in a binary format. ABIs are specifically concerned with data layout at the bits-and-bytes level. For example, an ABI might define how integers are represented (big-endian or little-endian?), how strings are represented (pointer to null-terminated character sequence or length-prefixed? UTF-8 or UTF-16 encoded?), and how composite types are represented (the offsets of each field from the start of the structure).

The component model defines a canonical ABI - an ABI to which all components adhere. This guarantees that components can talk to each other without confusion, even if they are built in different languages. Internally, a C component might represent strings in a quite different way from a Rust component, but the canonical ABI provides a format for them to pass strings across the boundary between them.

For a more formal definition of what the Canonical ABI is, take a look at the Canonical ABI explainer.

Frequently Asked Questions (FAQ)

This page hosts a series of questions that are frequently asked along with descriptions of concepts that may be confusing with regards to core WebAssembly, WebAssembly components (i.e. the Component Model), and the WebAssembly ecosystem as a whole.

Q: What is the difference between a module and component in WebAssembly?

A WebAssembly module (more precisely referred to as a "WebAssembly core module") is a binary that conforms to the WebAssembly Core Specification.

A WebAssembly component:

  • Adheres to the component model binary format (as opposed to a WebAssembly core binary format)
  • Uses the WebAssembly Interface types specification to encode type information.
  • Adheres to the Component Model Canonical ABI for converting between rich types and those present in core WebAssembly.

WebAssembly Components can (and often do) contain core modules, but generally WebAssembly core modules cannot contain Components. WebAssembly components and WebAssembly core modules have a different binary format.

WebAssembly components can be expressed via both a binary and textual format ("WAT", the WebAssembly Text format).

Q: How can I tell if a WebAssembly binary is a component or a module?

After converting a WebAssembly binary to its textual format (e.g. via a tool like wasm-tools print), it is easy to tell a WebAssembly core module and a WebAssembly component apart.

A WebAssembly core module generally consists of a top level (module) s-expression:

(module
  ;; ...
)

A WebAssembly component generally consists of a (component) s-expression (and may contain nested (core:module)/(component) s-expressions):

(component
  ;; ...
)

Q: How do WebAssembly Components and the WebAssembly System Interface (WASI) relate to each other?

While WebAssembly core module can represent higher level types using the available primitives, every binary and platform may do so in an ad-hoc manner. The Component Model presents a consistent way of representing a rich set of types familiar in most high level languages that is consistent across binaries and platforms.

The set of rich types which can be used by WebAssembly components are called WebAssembly Interface Types (WIT).

The WebAssembly System Interface (WASI) is a set of APIs (specified in WIT) developed for eventual standardization by the WASI Subgroup, which is a subgroup of the WebAssembly Community Group. WASI defines interfaces, functions and types that a system or platform can expose to a WebAssembly component. At a glance, many parts of WASI are UNIX-like, in that they match traditional expectations for programs like STDIN, STDOUT, and writing to files.

Some WASI system interfaces work at a much higher level than the command line however, like wasi:http. wasi:http is included as a standardized platform due to the ubiquity of the internet and the common use case of WebAssembly components with "the web" as a platform.

With WIT, platform builders can define any interface that WebAssembly components expect to access -- WASI is a standardized set which enables to build on a shared base set of abstractions.

Q: I see the terms Preview 1 and Preview 2 frequently. What do those refer to?

Preview 1 refers to the first iteration of the Component Model which was based on WITX and is now deprecated:

https://github.com/WebAssembly/WASI/tree/main/legacy

Preview 2 refers to a newer iteration of the Component Model which uses WebAssembly Interface Types (WIT):

https://github.com/WebAssembly/WASI/tree/main/wasip2

Many programming language toolchains may only support Preview 1 components natively, but this isn't a problem in practice as Preview 1 components can be adapted into Preview 2 components automatically.

While somewhat confusing a WASI Preview 1 "component" is in fact a WebAssembly core module. More precisely, a Preview 1 "component" is a WebAssembly core module with a well-defined set of imports and exports (legacy specification).

Q: What are component imports?

WebAssembly components are self-describing -- information about required external functionality (which must be provided by the platform or another component) is included in the binary. For example, a WebAssembly component that may require some use of outside environment variables may import a WASI interface like wasi:cli/environment.

note

The values provided by the wasi:cli/environment are not guaranteed to be ENV variables on the host machine -- this is a choice left to the platform, in the implementation of wasi:cli/environment that it exposes.

For example, platforms may choose to elide sensitive environment variables, or provide none at all, in practice.

Imports are easiest illustrated with WIT:

package example-namespace:example-package;

world example-world {
    import wasi:cli/environment@0.2.4;
}

The environment interface in wasi:cli provides various types and functions for interacting with environment variables.

The component is said to "import" the wasi:cli/environment interface, using the available functions and types therein.

Q: What are component exports?

WebAssembly components are self-describing -- along with imports, WebAssembly components can also describe what functionality they export, which callers of the component (e.g. another component, a WebAssembly host) can reference.

Exports are easiest illustrated with WIT:

package example-namespace:example-package;

interface example-interface {
    say-hello: func(name: string) -> string;
}

world example-world {
    export example-interface;
}

For the component that inhabits the example-world defined above, callers can expect the WebAssembly binary to have a say-hello function that is callable via the example-namespace:example-package/example-interface interface.

The component is said to "export" the example-interface interface, making available the functions and types therein.

Still have questions?

Please contribute to the Component Book by filing your question (or one that you think should be covered here) as an issue on GitHub.

Useful links

The following references are helpful in understanding the Component Model and related ecosystem/projects.