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The WebAssembly Component Model is a broad-reaching architecture for building interoperable Wasm libraries, applications, and environments.

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This documentation is aimed at users of the component model: developers of libraries and applications. Compiler and Wasm runtime developers can take a look at the Component Model specification to see how to add support for the component model to their project.

Status

WASI 0.2.0 was released Jan 25, 2024, providing a stable release of WASI and the component model. This is a stable set of WIT definitions that components can target. WASI proposals will continue to evolve and new ones will be introduced; however, users of the component model can now pin to the stable 0.2.0 release.

Contributing

If you find a mistake, omission, ambiguity, or other problem, please let us know via GitHub issues.

If you'd like to contribute content to the guide, please see the contribution guide for information on how to contribute.

Why the Component Model?

If you've tried out WebAssembly, you'll be familiar with the concept of a module. Roughly speaking, a module corresponds to a single .wasm file, with functions, memory, imports and exports, and so on. These "core" modules can run in the browser, or via a separate runtime such as Wasmtime or WAMR. A module is defined by the WebAssembly Core Specification, and if you compile a program written in Rust, C, Go or whatever to WebAssembly, then a core module is what you'll get.

Core modules are, however, limited in how they expose their functionality to the outside world to functions that take and return only a small number of core WebAssembly types (essentially only integers and floating-point numbers). Richer types, such as strings, lists, records (a.k.a. structs), etc. have to be represented in terms of integers and floating point numbers, for example by the use of pointers and offsets. Those representations are often times not interchangeable across languages. For example, a string in C might be represented entirely differently from a string in Rust or in JavaScript.

For Wasm modules to interoperate, therefore, there needs to be an agreed-upon way for exposing those richer types across module boundaries.

In the component model, these type definitions are written in a language called WIT (Wasm Interface Type), and the way they translate into bits and bytes is called the Canonical ABI (Application Binary Interface). A Wasm component is thus a wrapper around a core module that specifies its imports and exports using such Interfaces.

The agreement of an interface adds a new dimension to Wasm portability. Not only are components portable across architectures and operating systems, but they are now portable across languages. A Go component can communicate directly and safely with a C or Rust component. It need not even know which language another component was written in - it needs only the component interface, expressed in WIT. Additionally, components can be linked into larger graphs, with one component's exports satisfying another's imports.

Combined with Wasm's strong sandboxing, this opens the door to yet further benefits. By expressing higher-level semantics than integers and floats, it becomes possible to statically analyse and reason about a component's behaviour - to enforce and guarantee properties just by looking at the surface of the component. The relationships within a graph of components can be analysed, for example to verify that a component containing business logic has no access to a component containing personally identifiable information.

Moreover, a component interacts with a runtime or other components only by calling its imports and having its exports called. Specifically, unlike core modules, a component may not export Wasm memory, and thus it cannot indirectly communicate to others by writing to its memory and having others read from that memory. This not only reinforces sandboxing, but enables interoperation between languages that make different assumptions about memory - for example, allowing a component that relies on Wasm GC (garbage collected) memory to collaborate with one that uses conventional linear memory.

Now that you have a better idea about how the component model can help you, take a look at how to build components in your favorite language!

For more background on why the component model was created, take a look at the specification's goals, use cases and design choices.

Components

  • Logically, components are containers for modules - or other components - which express their interfaces and dependencies via WIT.
  • Conceptually, components are self-describing units of code that interact only through interfaces instead of shared memory.
  • Physically, a component is a specially-formatted WebAssembly file. Internally, the component could include multiple traditional ("core") WebAssembly modules, and sub-components, composed via their imports and exports.

The external interface of a component - its imports and exports - corresponds to a world. The component, however, internally defines how that world is implemented.

For a more formal definition of what a component is, take a look at the Component Model specification.

Interfaces

An interface describes a single-focus, composable contract, through which components can interact with each other and with hosts. Interfaces describe the types and functions used to carry out that interaction. For example:

  • A "receive HTTP requests" interface might have only a single "handle request" function, but contain types representing incoming requests, outgoing responses, HTTP methods and headers, and so on.
  • A "wall clock" interface might have two functions, one to get the current time and one to get the granularity of the timer. It would also include a type to represent an instant in time.

Interfaces are defined using the WIT language.

For a more formal definition of what an interface is, take a look at the WIT specification.

WIT Worlds

A WIT world is a higher-level contract that describes a component's capabilities and needs.

On one hand, a world describes the shape of a component - it says which interfaces the component exposes for other code to call (its exports), and which interfaces the component depends on (its imports). A world only defines the surface of a component, not the internal behaviour. If you're an application or library developer creating a component, you'll specify the world your component targets. This world describes the functionality your component exposes and declares the functionality your component depends on in order to be able to run. Your component may target a custom world definition you have created with a unique set of imports and exports tailored just for your use case, or it may target an existing world definition that someone else has already specified.

On the other hand though, a world defines a hosting environment for components (i.e., an environment in which a component can be instantiated and its functionality can be invoked). An environment supports a world by providing implementations for all of the imports and by optionally invoking one or more of the exports.

For example, WASI (the WebAssembly System Interface) defines a "command line" world which imports interfaces that command line programs typically expect to have available to them such as file I/O, random number generation, clocks and so on. This world has a single export for running the command line tool. Components targeting this world must provide an implementation for this single export, and they may optionally call any of the imports. On the other hand, environments supporting this world must provide implementations for all of the imports and may invoke the single export.

A world is composed of interfaces, but each interface is directional - it indicates whether the interface is available for outside code to call (an "export"), or whether outside code must fulfill the interface for the component to call (an "import"). These interfaces strictly bound the component. A component cannot interact with anything outside itself except by having its exports called, or by it calling its imports. This provides very strong sandboxing; for example, if a component does not have an import for a secret store, then it cannot access that secret store, even if the store is running in the same process.

For a component to run, its imports must be fulfilled, by a host or by other components. Connecting up some or all of a component's imports to other components' matching exports is called composition.

Example Worlds

  • A (trivial) "HTTP proxy" world would export a "handle HTTP requests" interface, and import a "send HTTP requests" interface. A host, or another component, would call the exported "handle" interface, passing an HTTP request; the component would forward it on via the imported "send" interface. To be a useful proxy, the component may also need to import interfaces such as I/O and clock time - without those imports the component could not perform, for example, on-disk caching.
  • A "regex parser" world would export a "parse regex" function, and would import nothing. This declares not only that the component implementing this world can parse regular expressions, but also that it calls no other APIs. A user of such a parser could know, without looking at the implementation, that is does not access the file system, or send the user's regexes to a network service.

For a more formal definition of what a WIT world is, take a look at the WIT world specification.

An Overview of WIT

The WIT (Wasm Interface Type) language is used to define Component Model interfaces and worlds. WIT isn't a general-purpose coding language and doesn't define behaviour; it defines only contracts between components. This topic provides an overview of key elements of the WIT language. The official WIT specification and history can be found in the WebAssembly/component-model repository.

Structure of a WIT file

A WIT file contains one or more interfaces or worlds. An interface or world can define types and/or functions.

Types and functions can't be defined outside of interfaces or worlds.

A file may optionally start with a package declaration.

Comments

WIT comment syntax is similar to the one used by the C++ family of languages:

  • Everything from // to end of line is a comment.
  • Any text enclosed in /* ... */ is a comment.
    • Unlike the C++ family, block comments can be nested, e.g. /* blah /* rabbit */ rhubarb */.

Documentation

WIT defines special comment formats for documentation:

  • Everything from /// to end of line is documentation for the following item.
  • Any text enclosed in /** ... */ is documentation for the following item.

For example:

/// Prints "hello".
print-hello: func();

/**
Prints "hello".
*/
print-hello: func();

Identifiers

WIT identifiers have a slightly different set of rules from what you might be familiar with from, say, C, Rust, or Java. These rules apply to all names - types, functions, interfaces, and worlds. (Package identifiers are a little more complex and will be covered in the Packages section.)

  • Identifiers are restricted to ASCII kebab-case - sequences of words, separated by single hyphens.
    • Double hyphens (--) are not allowed.
    • Hyphens aren't allowed at the beginning or end of the sequence, only between words.
  • An identifier may be preceded by a single % sign.
    • This is required if the identifier would otherwise be a WIT keyword. For example, interface is not a legal identifier, but %interface is legal.
  • Each word in the sequence must begin with an ASCII letter, and may contain only ASCII letters and digits.
    • A word cannot begin with a digit.
    • A word cannot contain a non-ASCII Unicode character.
    • A word cannot contain punctuation, underscores, etc.
  • Each word must be either all lowercase or all UPPERCASE.
    • Different words in the identifier may have different cases. For example, WIT-demo is allowed.
  • An identifier cannot be a WIT keyword such as interface (unless preceded by a % sign).

Built-in types

The types in this section are defined by the WIT language itself.

Primitive types

WIT defines the following primitive types:

IdentifierDescription
boolBoolean value true or false.
s8, s16, s32, s64Signed integers of the appropriate width. For example, s32 is a signed 32-bit integer.
u8, u16, u32, u64Unsigned integers of the appropriate width. For example, u32 is an unsigned 32-bit integer.
f32, f64Floating-point numbers of the appropriate width. For example, f64 is a 64-bit (double precision) floating-point number. See the note on NaNs below.
charUnicode character. (Specifically, a Unicode scalar value.)
stringA Unicode string - that is, a finite sequence of characters.

The f32 and f64 types support the usual set of IEEE 754 single and double-precision values, except that they logically only have a single nan value. The exact bit-level representation of an IEEE 754 NaN is not guaranteed to be preserved when values pass through WIT interfaces as the singular WIT nan value.

Lists

list<T> for any type T denotes an ordered sequence of values of type T. T can be any type, built-in or user-defined:

list<u8>       // byte buffer
list<customer> // a list of customers

This is similar to Rust Vec, or Java List.

Options

option<T> for any type T may contain a value of type T, or may contain no value. T can be any type, built-in or user-defined. For example, a lookup function might return an option, allowing for the possibility that the lookup key wasn't found:

option<customer>

This is similar to Rust Option, C++ std::optional, or Haskell Maybe.

This is a special case of a variant type. WIT defines it so that there is a common way of expressing it, so that you don't need to create a variant type for every value type, and to enable it to be mapped idiomatically into languages with option types.

Results

result<T, E> for any types T and E may contain a value of type T or a value of type E (but not both). This is typically used for "value or error" situations; for example, a HTTP request function might return a result, with the success case (the T type) representing a HTTP response, and the error case (the E type) representing the various kinds of error that might occur:

result<http-response, http-error>

This is similar to Rust Result, or Haskell Either.

This is a special case of a variant type. WIT defines it so that there is a common way of expressing it, so that you don't need to create a variant type for every combination of value and error types, and to enable it to be mapped idiomatically into languages with result or "either" types.

Sometimes there is no data associated with one or both of the cases. For example, a print function could return an error code if it fails, but has nothing to return if it succeeds. In this case, you can omit the corresponding type as follows:

result<u32>     // no data associated with the error case
result<_, u32>  // no data associated with the success case
result          // no data associated with either case

Tuples

A tuple type is an ordered fixed length sequence of values of specified types. It is similar to a record, except that the fields are identified by their order instead of by names.

tuple<u64, string>      // An integer and a string
tuple<u64, string, u64> // An integer, then a string, then an integer

This is similar to tuples in Rust or OCaml.

User-defined types

You can define your own types within an interface or world. WIT offers several ways of defining new types.

Records

A record type declares a set of named fields, each of the form name: type, separated by commas. A record instance contains a value for every field. Field types can be built-in or user-defined. The syntax is as follows:

record customer {
    id: u64,
    name: string,
    picture: option<list<u8>>,
    account-manager: employee,
}

Records are similar to C or Rust structs.

User-defined records can't be generic (that is, parameterised by type). Only built-in types can be generic.

Variants

A variant type declares one or more cases. Each case has a name and, optionally, a type of data associated with that case. A variant instance contains exactly one case. Cases are separated by commas. The syntax is as follows:

variant allowed-destinations {
    none,
    any,
    restricted(list<address>),
}

Variants are similar to Rust enums or OCaml discriminated unions. The closest C equivalent is a tagged union, but WIT both takes care of the "tag" (the case) and enforces the correct data shape for each tag.

User-defined variants can't be generic (that is, parameterised by type). Only built-in types can be generic.

Enums

An enum type is a variant type where none of the cases have associated data:

enum color {
    hot-pink,
    lime-green,
    navy-blue,
}

This can provide a simpler representation in languages without discriminated unions. For example, a WIT enum can translate directly to a C++ enum.

Resources

Resources are handles to some entity that lives outside of the component. They describe things that can't or shouldn't be copied by value; instead, their ownership or reference can be passed between two components via a handle. Unlike other WIT types which are simply plain data, resources only expose behavior through methods. Resources can be thought of as objects that implement an interface.

For example, we could model a blob (binary large object) as a resource. The following WIT defines the blob resource type, which contains a constructor, two methods, and a static function:

resource blob {
    constructor(init: list<u8>);
    write: func(bytes: list<u8>);
    read: func(n: u32) -> list<u8>;
    merge: static func(lhs: blob, rhs: blob) -> blob;
}

As shown in the blob example, a resource can contain:

  • methods: functions that implicitly take a self (often called this in many languages) parameter that is a handle
  • static functions: functions which do not have an implicit self parameter but are meant to be nested in the scope of the resource type
  • at most one constructor: a function that is syntactic sugar for a function returning a handle of the containing resource type

Methods always desugar to a borrowed self parameter whereas constructors always desugar to an owned return value. For example, the blob resource above could be approximated as:

resource blob;  
blob-constructor: func(bytes: list<u8>) -> blob;  
blob-write: func(self: borrow<blob>, bytes: list<u8>);  
blob-read: func(self: borrow<blob>, n: u32) -> list<u8>;  
blob-merge: static func(lhs: blob, rhs: blob) -> blob;

When a resource type name is wrapped with borrow<...>, it stands for a "borrowed" resource. A borrowed resource represents a temporary loan of a resource from the caller to the callee for the duration of the call. In contrast, when the owner of an owned resource drops that resource, the resource is destroyed.

More precisely, these are borrowed or owned handles of the resource. Learn more about handles in the upstream component model specification.

Flags

A flags type is a set of named booleans. In an instance of the type, each flag will be either true or false.

flags allowed-methods {
    get,
    post,
    put,
    delete,
}

A flags type is logically equivalent to a record type where each field is of type bool, but it is represented more efficiently (as a bitfield) at the binary level.

Type aliases

You can define a new named type using type ... = .... This can be useful for giving shorter or more meaningful names to types:

type buffer = list<u8>;
type http-result = result<http-response, http-error>;

Functions

A function is defined by a name and a function type. Like in record fields, the name is separated from the type by a colon:

do-nothing: func();

The function type is the word func, followed by a parenthesised, comma-separated list of parameters (names and types). If the function returns a value, this is expressed as an arrow symbol (->) followed by the return type:

// This function does not return a value
print: func(message: string);

// These functions return values
add: func(a: u64, b: u64) -> u64;
lookup: func(store: kv-store, key: string) -> option<string>;

A function can have multiple return values. In this case the return values must be named, similar to the parameter list. All return values must be populated (in the same way as tuple or record fields).

get-customers-paged: func(cont: continuation-token) -> (customers: list<customer>, cont: continuation-token);

A function can be declared as part of an interface, or can be declared as an import or export in a world.

Interfaces

An interface is a named set of types and functions, enclosed in braces and introduced with the interface keyword:

interface canvas {
    type canvas-id = u64;

    record point {
        x: u32,
        y: u32,
    }

    draw-line: func(canvas: canvas-id, from: point, to: point);
}

Notice that items in an interface are not comma-separated.

Using definitions from elsewhere

An interface can reuse types declared in another interface via a use directive. The use directive must give the interface where the types are declared, then a dot, then a braced list of the types to be reused. The interface can then refer to the types named in the use.

interface types {
    type dimension = u32;
    record point {
        x: dimension,
        y: dimension,
    }
}

interface canvas {
    use types.{dimension, point};
    type canvas-id = u64;
    draw-line: func(canvas: canvas-id, from: point, to: point, thickness: dimension);
}

Even if you are only using one type, it must still be enclosed in braces. For example, use types.{dimension} is legal but use types.dimension is not.

This works across files as long as the files are in the same package (effectively, in the same directory). For information about using definitions from other packages, see the specification.

Worlds

A world describes a set of imports and exports, enclosed in braces and introduced with the world keyword. Roughly, a world describes the contract of a component. Exports are provided by the component, and define what consumers of the component may call; imports are things the component may call. The imports and exports may be interfaces or individual functions.

interface printer {
    print: func(text: string);
}

interface error-reporter {
    report-error: func(error-message: string);
}

world multi-function-device {
    // The component implements the `printer` interface
    export printer;

    // The component implements the `scan` function
    export scan: func() -> list<u8>;

    // The component needs to be supplied with an `error-reporter`
    import error-reporter;
}

Interfaces from other packages

You can import and export interfaces defined in other packages. This can be done using package/name syntax:

world http-proxy {
    export wasi:http/incoming-handler;
    import wasi:http/outgoing-handler;
}

As this example shows, import and export apply at the interface level, not the package level. You can import one interface defined in a package, while exporting another interface defined in the same package. Packages group definitions; they don't represent behaviour.

WIT does not define how packages are resolved - different tools may resolve them in different ways.

Inline interfaces

Interfaces can be declared inline in a world:

world toy {
    export example: interface {
        do-nothing: func();
    }
}

Including other worlds

You can include another world. This causes your world to export all that world's exports, and import all that world's imports.

world glow-in-the-dark-multi-function-device {
    // The component provides all the same exports, and depends on
    // all the same imports, as a `multi-function-device`...
    include multi-function-device;

    // ...but also exports a function to make it glow in the dark
    export glow: func(brightness: u8);
}

As with use directives, you can include worlds from other packages.

Packages

A package is a set of interfaces and worlds, potentially defined across multiple files. To declare a package, use the package directive to specify the package ID. This must include a namespace and name, separated by a colon, and may optionally include a semver-compliant version:

package documentation:example;
package documentation:example@1.0.1;

If a package spans multiple files, only one file needs to contain a package declaration (but if multiple files contain declarations then they must all be the same). All files must have the .wit extension and must be in the same directory. For example, the following documentation:http package is spread across four files:

// types.wit
interface types {
    record request { /* ... */ }
    record response { /* ... */ }
}

// incoming.wit
interface incoming-handler {
    use types.{request, response};
    // ...
}

// outgoing.wit
interface outgoing-handler {
    use types.{request, response};
    // ...
}

// http.wit
package documentation:http@1.0.0;

world proxy {
    export incoming-handler;
    import outgoing-handler;
}

For a more formal definition of the WIT language, take a look at the WIT specification.

WIT Packages

A WIT package is a set of one or more WIT (Wasm Interface Type) files containing a related set of interfaces and worlds. WIT is an IDL (interface definition language) for the Component Model. Packages provide a way for worlds and interfaces to refer to each other, and thus for an ecosystem of components to share common definitions.

A WIT package is not a world. It's a way of grouping related interfaces and worlds together for ease of discovery and reference, more like a namespace.

  • The WebAssembly System Interface (WASI) defines a number of packages, including one named wasi:clocks. Our HTTP proxy world could import the wall-clock interface from the wasi:clocks package, rather than having to define a custom clock interface.

For a more formal definition of what a WIT package is, take a look at the WIT specification.

Wasm Language Support

WebAssembly can be targeted by the majority of top programming languages; however, the level of support varies. This document details the subset of languages that target WASI and support components.

This is a living document, so if you are aware of advancements in a toolchain, please do not hesitate to contribute documentation. You can find more information about the development of support for specific languages in the Guest Languages Special Interest Group Proposal document.

One of the benefits of components is their portability across host runtimes. The runtime only needs to know what world the component is targeting in order to import or execute the component. This language guide hopes to demonstrate that with a prevailing example world defined in examples/example-host/add.wit. Furthermore, an example host that understands the example world has been provided in examples/example-host for running components. Each toolchain section walks through creating a component of this world, which can be run either in the example host or from an application of that toolchain. This aims to provide a full story for using components within and among toolchains.

Each section covers how to build and run components for a given toolchain:

Language Agnostic Tooling

Building a Component with wasm-tools

wasm-tools provides a suite of subcommands for working with WebAssembly modules and components.

wasm-tools can be used to create a component from WebAssembly Text (WAT). This walks through creating a component from WAT that implements the example world and simply adds two numbers.

  1. Install wasm-tools, a tool for low-level manipulation of Wasm modules and components.

  2. The add function is defined inside the following example world:

    package example:component;
    
    world example {
        export add: func(x: s32, y: s32) -> s32;
    }
    
  3. Define an add core module in WAT that exports an add function that adds two parameters:

    (module
      (func $add (param $lhs i32) (param $rhs i32) (result i32)
          local.get $lhs
          local.get $rhs
          i32.add)
      (export "add" (func $add))
    )
    
  4. Use wasm-tools to create a component from the core module, first embedding component metadata inside the core module and then encoding the WAT to a Wasm binary.

    $ wasm-tools component embed add.wit add.wat -o add.wasm
    $ wasm-tools component new add.wasm -o add.component.wasm
    

Running a Component with Wasmtime

You can "run" a component by calling one of its exports. Hosts and runtimes often only support running components with certain exports. The wasmtime CLI can only run "command" components, so in order to run the add function above, it first must be composed with a primary "command" component that calls it. See documentation on running components for more details.

C/C++ Tooling

Building a Component with wit-bindgen and wasm-tools

wit-bindgen is a tool to generate guest language bindings from a given .wit file. Although it is less integrated into language toolchains than other tools such as cargo-component, it can currently generate source-level bindings for Rust, C, Java (TeaVM), and TinyGo, with the ability for more language generators to be added in the future.

wit-bindgen can be used to generate C applications that can be compiled directly to Wasm modules using clang with a wasm32-wasi target.

First, install the CLI for wit-bindgen, wasm-tools, and the WASI SDK.

The WASI SDK will install a local version of clang configured with a wasi-sysroot. Follow these instructions to configure it for use. Note that you can also use your installed system or emscripten clang by building with --target=wasm32-wasi but you will need some artifacts from WASI SDK to enable and link that build target (more information is available in WASI SDK's docs).

Start by generating a C skeleton from wit-bindgen using the sample add.wit file:

>wit-bindgen c add.wit
Generating "example.c"
Generating "example.h"
Generating "example_component_type.o"

This has generated several files - an example.h (based on the name of your world) with the prototype of the add function - int32_t example_add(int32_t x, int32_t y);, as well as some generated code in example.c that interfaces with the component model ABI to call your function. Additionally, example_component_type.o contains object code referenced in example.c from an extern that must be linked via clang.

Next, create an add.c that implements your function defined in example.h:

#include "example.h"

int32_t example_add(int32_t x, int32_t y)
{
	return x + y;
}

Now, you can compile the function into a Wasm module via clang:

clang add.c example.c example_component_type.o -o add-core.wasm -mexec-model=reactor

Use the clang included in the WASI SDK installation, for example at <WASI_SDK_PATH>/bin/clang.

Next, you need to transform the module into a component. For this example, you can use wasm-tools component new:

wasm-tools component new ./add-core.wasm -o add-component.wasm

Do note this will fail if your code references any WASI APIs that must be imported. This requires an additional step as the WASI SDK still references wasi_snapshot_preview1 APIs that are not compatible directly with components.

For example, modifying the above to reference printf() would compile:

#include "example.h"
#include <stdio.h>

int32_t example_add(int32_t x, int32_t y)
{
	int32_t result = x + y;
	printf("%d", result);
	return result;
}

However, the module would fail to transform to a component:

>wasm-tools component new ./add-core.wasm -o add-component.wasm
error: failed to encode a component from module

Caused by:
    0: failed to decode world from module
    1: module was not valid
    2: module requires an import interface named `wasi_snapshot_preview1`  

Install the appropriate reactor adapter module as documented here - you can either get the linked release of wasi_snapshot_preview1.reactor.wasm and rename it to wasi_snapshot_preview1.wasm, or build it directly from source in wasmtime following the instructions here (make sure you git submodule update --init first).

Now, you can adapt preview1 to preview2 to build a component:

wasm-tools component new add-core.wasm --adapt wasi_snapshot_preview1.wasm -o add-component.wasm

Finally, you can inspect the embedded wit to see your component (including any WASI imports if necessary):

>wasm-tools component wit add-component.wasm
package root:component;

world root {
  import wasi:io/error@0.2.0;
  import wasi:io/streams@0.2.0;
  import wasi:cli/stdin@0.2.0;
  import wasi:cli/stdout@0.2.0;
  import wasi:cli/stderr@0.2.0;
  import wasi:cli/terminal-input@0.2.0;
  import wasi:cli/terminal-output@0.2.0;
  import wasi:cli/terminal-stdin@0.2.0;
  import wasi:cli/terminal-stdout@0.2.0;
  import wasi:cli/terminal-stderr@0.2.0;
  import wasi:clocks/wall-clock@0.2.0;
  import wasi:filesystem/types@0.2.0;
  import wasi:filesystem/preopens@0.2.0;

  export add: func(x: s32, y: s32) -> s32;
}

Running a Component from C/C++ Applications

It is not yet possible to run a Component using the wasmtime c-api - see this issue. The c-api is preferred to trying to directly use the Rust crate in C++.

However, C/C++ language guest components can be composed with components written in any other language and run by their toolchains, or even composed with a C language command component and run via the wasmtime CLI or any other host.

See the Rust Tooling guide for instructions on how to run this component from the Rust example-host.

C# Tooling

Building a Component with componentize-dotnet

componentize-dotnet makes it easy to compile your code to WebAssembly components using a single tool. This Bytecode Alliance project is a NuGet package that can be used to create a fully AOT-compiled component, giving .NET developers a component experience comparable to those in Rust and TinyGo.

componentize-dotnet serves as a one-stop shop for .NET developers, wrapping several tools into one:

First, install the .NET SDK. For this walkthrough, we’ll use the .NET 9 SDK RC 1. You should also have wasmtime installed so you can run the binary that you produce.

Once you have the .NET SDK installed, create a new project:

dotnet new classlib -o adder
cd adder

The componentize-dotnet package depends on the NativeAOT-LLVM package, which resides at the dotnet-experimental package source, so you will need to make sure that NuGet is configured to refer to experimental packages. You can create a project-scoped NuGet configuration by running:

dotnet new nugetconfig

Edit your nuget.config file to look like this:

<?xml version="1.0" encoding="utf-8"?>
<configuration>
 <packageSources>
    <!--To inherit the global NuGet package sources remove the <clear/> line below -->
    <clear />
    <add key="dotnet-experimental" value="https://pkgs.dev.azure.com/dnceng/public/_packaging/dotnet-experimental/nuget/v3/index.json" />
    <add key="nuget" value="https://api.nuget.org/v3/index.json" />
 </packageSources>
</configuration>

Now back in the console we’ll add the BytecodeAlliance.Componentize.DotNet.Wasm.SDK package:

dotnet add package BytecodeAlliance.Componentize.DotNet.Wasm.SDK --prerelease

In the .csproj project file, add the following to the <PropertyGroup>:

<RuntimeIdentifier>wasi-wasm</RuntimeIdentifier>
<UseAppHost>false</UseAppHost>
<PublishTrimmed>true</PublishTrimmed>
<InvariantGlobalization>true</InvariantGlobalization>
<SelfContained>true</SelfContained>

Next, create or download the WIT world you would like to target. For this example we will use an example world with an add function:

package example:component;

world example {
    export add: func(x: s32, y: s32) -> s32;
}

In the .csproj project file, add a new <ItemGroup>:

<ItemGroup>
    <Wit Update="add.wit" World="example" />
</ItemGroup>

If you try to build the project with dotnet build, you'll get an error like "The name 'ExampleWorldImpl' does not exist in the current context". This is because you've said you'll provide an implementation, but haven't yet done so. To fix this, add the following code to your project:

namespace ExampleWorld;

public class ExampleWorldImpl : IOperations
{
    public static int Add(int x, int y)
    {
        return x + y;
    }
}

If we build it:

dotnet build

The component will be available at bin/Debug/net9.0/wasi-wasm/native/adder.wasm.

Building a component that exports an interface

The previous example uses a WIT file that exports a function. However, you'll often prefer to export an interface, either to comply with an existing specification or to capture a set of functions and types that tend to go together. Let's expand our example world to export an interface rather than directly export the function. We are also adding the hostapp world to our WIT file which we will implement in the next section to demonstrate how to build a component that imports an interface.

// add.wit
package example:component;

interface add {
    add: func(x: u32, y: u32) -> u32;
}

world example {
    export add;
}

world hostapp {
    import add;
}

If you peek at the bindings, you'll notice that we now implement a class for the add interface rather than for the example world. This is a consistent pattern. As you export more interfaces from your world, you implement more classes. Our add example gets the slight update of:

namespace ExampleWorld.wit.exports.example.component;

public class AddImpl : IAdd
{
    public static int Add(int x, int y)
    {
        return x + y;
    }
}

Once again, compile an application to a Wasm component using dotnet build:

$ dotnet build
Restore complete (0.4s)
You are using a preview version of .NET. See: https://aka.ms/dotnet-support-policy
  adder succeeded (1.1s) → bin/Debug/net9.0/wasi-wasm/adder.dll

Build succeeded in 2.5s

The component will be available at bin/Debug/net9.0/wasi-wasm/native/adder.wasm.

Building a component that imports an interface

So far, we've been dealing with library components. Now we will be creating a command component that implements the hostapp world. This component will import the add interface that is exported from our adder component and call the add function. We will later compose this command component with the adder library component we just built.

Now we will be taking the adder component and executing it from another WebAssembly component. dotnet new console creates a new project that creates an executable.

dotnet new console -o host-app
cd host-app

The componentize-dotnet package depends on the NativeAOT-LLVM package, which resides at the dotnet-experimental package source, so you will need to make sure that NuGet is configured to refer to experimental packages. You can create a project-scoped NuGet configuration by running:

dotnet new nugetconfig

Edit your nuget.config file to look like this:

<?xml version="1.0" encoding="utf-8"?>
<configuration>
 <packageSources>
    <!--To inherit the global NuGet package sources remove the <clear/> line below -->
    <clear />
    <add key="dotnet-experimental" value="https://pkgs.dev.azure.com/dnceng/public/_packaging/dotnet-experimental/nuget/v3/index.json" />
    <add key="nuget" value="https://api.nuget.org/v3/index.json" />
 </packageSources>
</configuration>

Now back in the console we’ll add the BytecodeAlliance.Componentize.DotNet.Wasm.SDK package:

dotnet add package BytecodeAlliance.Componentize.DotNet.Wasm.SDK --prerelease

In the .csproj project file, add the following to the <PropertyGroup>:

<RuntimeIdentifier>wasi-wasm</RuntimeIdentifier>
<UseAppHost>false</UseAppHost>
<PublishTrimmed>true</PublishTrimmed>
<InvariantGlobalization>true</InvariantGlobalization>
<SelfContained>true</SelfContained>

Copy the same WIT file as before into your project:

// add.wit
package example:component;

interface add {
    add: func(x: u32, y: u32) -> u32;
}

world example {
    export add;
}

world hostapp {
    import add;
}

Add it to your .csproj project file as a new ItemGroup:

<ItemGroup>
    <Wit Update="add.wit" World="hostapp" />
</ItemGroup>

Notice how the World changed from example to hostapp. The previous examples focused on implementing the class library for this WIT file - the export functions. Now we'll be focusing on the executable side of the application - the hostapp world.

Modify Program.cs to look like this:

// Pull in all imports of the `hostapp` world, namely the `add` interface.
// example.component refers to the package name defined in the WIT file.
using HostappWorld.wit.imports.example.component;

var left = 1;
var right = 2;
var result = AddInterop.Add(left, right);
Console.WriteLine($"{left} + {right} = {result}");

Once again, compile your component with dotnet build:

$ dotnet build
Restore complete (0.4s)
You are using a preview version of .NET. See: https://aka.ms/dotnet-support-policy
  host-app succeeded (1.1s) → bin/Debug/net9.0/wasi-wasm/host-app.dll

Build succeeded in 2.5s

At this point, you'll have two Webassembly components:

  1. A component that implements the example world.
  2. A component that implements the hostapp world.

Since the host-app component depends on the add function which is defined in the example world, it needs to be composed the first component. You can compose your host-app component with your adder component by running wac plug:

wac plug bin/Debug/net9.0/wasi-wasm/native/host-app.wasm --plug ../adder/bin/Debug/net9.0/wasi-wasm/native/adder.wasm -o main.wasm

Then you can run the composed component:

wasmtime run main.wasm
1 + 2 = 3

Go Tooling

The TinyGo compiler v0.34.0 and above has native support for the WebAssembly Component Model and WASI 0.2.0. This guide walks through building a component that implements example world defined in the add.wit package. The component will implement a simple add function.

1. Install the tools

Follow the TinyGo installation instructions to install the TinyGo compiler. Additionally, install the wasm-tools CLI tool from the wasm-tools repository.

To verify the installation, run the following commands:

$ tinygo version
tinygo version 0.34.0 ...
$ wasm-tools -V
wasm-tools 1.219.1 ...

Optional: Install the wkg CLI tool to resolve the imports in the WIT file. The wkg CLI is a part of the Wasm Component package manager

2. Determine which World the Component will Implement

The wasip2 target of TinyGo assumes that the component is targeting wasi:cli/command@0.2.0 world so it requires the imports of wasi:cli/imports@0.2.0. We need to include them in the add.wit.

Tools like wkg can be convenient to build a complete WIT package by resolving the imports.

# wit/add.wit
package docs:adder@0.1.0;
world adder {
  include wasi:cli/imports@0.2.0;
  export add: func(x: s32, y: s32) -> s32;
}

Running the wkg wit build command will resolve the imports and generate the complete WIT file encoded as a Wasm component.

$ wkg wit build       
WIT package written to docs:adder@0.1.0.wasm

The docs:adder@0.1.0.wasm file is a Wasm encoding of the WIT package. Next, we can generate the bindings for it:

$ go get go.bytecodealliance.org/cmd/wit-bindgen-go
$ go run go.bytecodealliance.org/cmd/wit-bindgen-go generate -o internal/ ./docs:adder@0.1.0.wasm

Now, create your Go project:

$ mkdir add && cd add
$ go mod init example.com

Next, we can generate the bindings for the add.wit file:

$ go get go.bytecodealliance.org/cmd/wit-bindgen-go
$ go run go.bytecodealliance.org/cmd/wit-bindgen-go generate -o internal/ ./docs:adder@0.1.0.wasm

The internal directory will contain the generated Go code that WIT package.

$ tree internal
internal
├── docs
│   └── adder
│       └── adder
│           ├── adder.exports.go
│           ├── adder.wasm.go
│           ├── adder.wit
│           ├── adder.wit.go
│           └── empty.s
└── wasi
    ├── cli
    │   └── stdout
    │       ├── empty.s
    │       ├── stdout.wasm.go
    │       └── stdout.wit.go
    ├── io
    │   ├── error
    │   │   ├── empty.s
    │   │   ├── error.wit.go
    │   │   └── ioerror.wasm.go
    │   └── streams
    │       ├── empty.s
    │       ├── streams.wasm.go
    │       └── streams.wit.go
    └── random
        └── random
            ├── empty.s
            ├── random.wasm.go
            └── random.wit.go

The adder.exports.go file contains the exported functions that need to be implemented in the Go code called Exports.

3. Implement the add Function

package main

import (
	"example.com/internal/example/component/example"
)

func init() {
	example.Exports.Add = func(x int32, y int32) int32 {
		return x + y
	}
}

// main is required for the `wasi` target, even if it isn't used.
func main() {}

Go's init functions are used to do initialization tasks that should be done before any other tasks. In this case, we are using it to export the Add function.

4. Build the Component

We can build our component using TinyGo by specifying the wit-package to be add.wit and the WIT world to be adder.

Under the hood, TinyGo invokes wasm-tools to embed the WIT file to the module and componentize it.

$ tinygo build -target=wasip2 -o add.wasm --wit-package add.wit --wit-world adder main.go

We now have an add component that satisfies our adder world, exporting the add function, which we can confirm using the wasm-tools component wit command:

$ wasm-tools component wit add.wasm
package root:component;

world root {
  import wasi:io/error@0.2.0;
  import wasi:io/streams@0.2.0;
  import wasi:cli/stdout@0.2.0;
  import wasi:random/random@0.2.0;

  export add: func(x: s32, y: s32) -> s32;
}
...

5. Testing the add Component

To run our add component, we need to use a host program with a WASI runtime that understands the example world. We've provided an example-host to do just that. It calls the add function of a passed in component providing two operands. To use it, clone this repository and run the Rust program:

git clone git@github.com:bytecodealliance/component-docs.git
cd component-docs/component-model/examples/example-host
cargo run --release -- 1 2 /path/to/add.wasm

JavaScript Tooling

WebAssembly was originally developed as a technology for running non-Javascript workloads in the browser at near-native speed.

Javascript WebAssembly component model support is provided primarily by jco, a command line tool which provides tooling for building WebAssembly components.

Typescript can also be used, given that it is transpiled to JS first by relevant tooling (tsc). jco generates type declaration files (.d.ts) by default, and also has a jco types subcommand which generates typings that can be used with a Typescript codebase.

warning

While popular projects like emscripten also build WebAssembly modules, those modules are not Component Model aware.

Core WebAssembly modules do not contain the advanced features (rich types, structured language interoperation, composition) that the component model makes available.

Installing jco

Installing jco (and its required peer dependency componentize-js) can be done via NodeJS project tooling:

npm install -g @bytecodealliance/componentize-js @bytecodealliance/jco

note

jco and componentize-js can be installed in a project-local manner with npm install -D

ComponentizeJS provides tooling used by jco to transpile JS to Wasm, so installing both packages is required.

Overview of Building a Component with Javascript

Building a WebAssembly component with Javascript often consists of:

  1. Determining which interface our functionality will target (i.e. a WebAssembly Interface Types ("WIT") world)
  2. Writing Javscript that satisfies the interface
  3. Packaging our project Javscript as WebAssembly (whether for use in WebAssembly runtimes, other JS projects, or the browser)

WebAssembly Interface Types ("WIT") is a featureful Interface Definition Language ("IDL") for defining functionality, but most of the time, you shouldn't need to write WIT from scratch. Often, it's sufficient to download a pre-existing interface that defines what your component should do.

The example world exports a single add function that sums two numbers:

package example:component;

world example {
    export add: func(x: s32, y: s32) -> s32;
}

note

exporting the add function means that environments that interact with the resulting WebAssembly component will be able to call the add function.

To learn more about the WIT syntax, check out the WIT explainer

Implementing a JS WebAssembly Component

To implement the example world, we must write a JavaScript module that implements the exported add function:

export const add = (x, y) => {
  return x + y;
};

warning

When building your Javascript project, ensure to set the "type":"module" option in package.json, as jco works exclusively with Javascript modules.

In the code above, the example world is analogous to the Javascript module itself, with the exported add function mirroring add function exported in the WIT.

With the WIT and Javascript in place, we can use jco to create a WebAssembly component from the JS module, using jco componentize.

Our component is so simple (reminiscent of Core WebAssembly, which deals primarily in numeric values) that we're actually not using any of the WebAssembly System Interface -- this means that we can --disable it when we invoke jco componentize

jco componentize \
    path/to/add.js \
    --wit path/to/add.wit \
    --world-name example \
    --out add.wasm \
    --disable all

note

If you're using jco as a project-local dependency, you can run npx jco

You should see output like the following:

OK Successfully written add.wasm.

Running the Component in the example-host

To run the component we've built, we can use the example-host project:

cd component-model/examples/example-host
cargo run --release -- 1 2 ../path/to/add.wasm
1 + 2 = 3

warning

The example-host Rust project uses the Rust toolchain, in particular cargo, so to run the code in this section you may need to install some more dependencies.

While the output isn't exciting, the code contained in example-host does a lot to make it happen:

  • Loads the WebAssembly binary at the provided path (in the command above, ../path/to/add.wasm)
  • Calls the exported add function with arguments
  • Prints the result

The important Rust code looks like this:

#![allow(unused)]
fn main() {
let component = Component::from_file(&engine, path).context("Component file not found")?;

let (instance, _) = Example::instantiate_async(&mut store, &component, &linker)
    .await
    .context("Failed to instantiate the example world")?;

instance
    .call_add(&mut store, x, y)
    .await
    .context("Failed to call add function")
}

A quick reminder on the power and new capabilities afforded by WebAssembly -- we've written, loaded, instantiated and executed Javascript from Rust with a strict interface, without the need for FFI, subprocesses or a network call.

Running a Component from JavaScript Applications (including the Browser)

JavaScript runtimes available in browsers cannot yet execute WebAssembly components, so WebAssembly components (Javascript or otherwise) must be "transpiled" into a JavaScript wrapper and one or more WebAssembly core modules which can be run by in-browser WebAssembly runtimes.

Given an existing WebAssembly component (e.g. add.wasm which implements the example world), we can "transpile" the component into runnable Javscript by using jco tranpsile:

jco transpile add.wasm -o dist

You should see output similar to the following:

  Transpiled JS Component Files:

 - dist/add.core.wasm                   10.1 MiB
 - dist/add.d.ts                         0.1 KiB
 - dist/add.js                          1.57 KiB

note

To follow along, see the jco example add component.

With the project pulled locally, you also run npm run transpile which outputs to dist/transpiled

Thanks to jco transpilation, you can import the resulting dist/add.js file and run it from any JavaScript application using a runtime that supports the core WebAssembly specification as implemented for Javascript.

To use this component from NodeJS, you can write code like the following:

import { add } from "./dist/add.js";

console.log("1 + 2 = " + add(1, 2));

You can execute the Javascript module with node directly:

node run.js

You should see output like the following:

1 + 2 = 3

This is directly comparable to the Rust host code mentioned in the previous section. Here, we are able to use NodeJS as a host for running WebAssembly, thanks to jco's ability to transpile components.

With jco transpile any WebAssembly binary (compiled from any language) can be run in Javascript natively.

Building Reactor Components with jco

Reactor components are WebAssembly components that are long running and meant to be called repeatedly over time. They're analogous to libraries of functionality rather than an executable (a "command" component).

Components expose their interfaces via WebAssembly Interface Types, hand-in-hand with the Component Model which enables components to use higher level types interchangably.

Exporting WIT Interfaces with jco

Packaging reusable functionality into WebAssembly components isn't useful if we have no way to expose that functionality. This section offers a slightly deeper dive into the usage of WIT in WebAssembly components that can use the Component Model.

As in the previous example, exporting WIT interfaces for other components (or a WebAssembly host) to use is fundamental to developing WebAssembly programs.

Let's examine a jco example project called string-reverse that exposes functionality for reversing a string.

To build a project like string-reverse from the ground up, first we'd start with a WIT like the following:

package example:string-reverse@0.1.0

@since(version = 0.1.0)
interface reverse {
    reverse-string: func(s: string) -> string;
}

world string-reverse {
    export reverse;
}

As a slightly deeper crash course on WIT, here's what the above code describes:

  • We've defined a namespace called example
  • We've defined a package called string-reverse inside the example namespace
  • This WIT file corresponds to version 0.1.0 of example:string-reverse package
  • We've defined an interface called reverse which contains one function called reverse-string
  • We specify that the reverse interface has existed since the 0.1.0 version
  • The reverse-string function (AKA. example:reverse-string/reverse.reverse-string) takes a string and returns a string
  • We've defined a world called string-reverse which exports the functionality provided by the reverse interface

warning

How do we know that reverse actually reverses a string?

Unfortunately, that problem is not really solvable at this level -- this is between you and the writer of the component that implements the WIT interface.

Of course, with WebAssembly, you can enforce static checks if you're so inclined, before you run any given binary.

OK now let's see what the JS code looks like to implement the component world:

/**
 * This module is the JS implementation of the `string-reverse` WIT world
 */

/**
 * This Javascript will be interpreted by `jco` and turned into a
 * WebAssembly binary with a single export (this `reverse` function).
 */
function reverseString(s) {
  return s.reverse();
}

/**
 * The Javascript export below represents the export of the `reverse` interface,
 * which which contains `reverse-string` as it's primary exported function.
 */
export const reverse = {
    reverseString,
};

note

To view the full code listing along with instructions, see the examples/tutorials/jco/string-reverse folder

To use jco to compile this component, you can run the following from the string-reverse folder:

npx jco componentize \
    string-reverse.mjs \
    --wit wit/component.wit \
    --world-name component \
    --out string-reverse.wasm \
    --disable all

note

Like the previous example, we're not using any of the advanced WebAssembly System Interface features, so we --disable all of them

Rather than typing out the jco componentize command manually, you can also run the build command with npm run build from the string-reverse folder.

You should see output like the following:

OK Successfully written string-reverse.wasm.

Now that we have a WebAssembly binary, we can also use jco to run it in a native Javascript context by transpiling the WebAsssembly binary (which could have come from anywhere!) to a Javascript module.

npx jco transpile string-reverse.wasm -o dist/transpiled

You should see the following output:

  Transpiled JS Component Files:

 - dist/transpiled/interfaces/example-string-reverse-reverse.d.ts   0.1 KiB
 - dist/transpiled/string-reverse.core.wasm                        10.1 MiB
 - dist/transpiled/string-reverse.d.ts                             0.15 KiB
 - dist/transpiled/string-reverse.js                               2.55 KiB

tip

A gentle reminder that, transpilation does produce Typescript declaration file, for use in Typescript projects.

Now that we have a transpiled module, we can run it from any Javascript context that supports core WebAssembly (whether NodeJS or the browser).

For NodeJS, we can use code like the following:

// If this import listed below is missing, please run `npm run transpile`
import { reverse } from "./dist/transpiled/string-reverse.mjs";

const reversed = reverse.reverseString("!dlroW olleH");

console.log(`reverseString('!dlroW olleH') = ${reversed}`);

note

In the jco example project, you can run npm run transpiled-js to build the existing code.

Assuming you have the dist/transpiled folder populated (by running jco transpile in the previous step), you should see output like the following:

reverseString('!dlrow olleh') = hello world!

While it's somewhat redundant in this context, what we've done from NodeJS demonstrates the usefulness of WebAssembly and the jco toolchain. With the help of jco, we have:

  • Compiled Javascript to a WebAssembly module (jco compile), adhering to an interface defined via WIT
  • Converted the compiled WebAssembly module (which could be from any language) to a module that can be used from any compliant JS runtime (jco transpile)
  • Run the transpiled WebAssembly component from a Javascript native runtime (NodeJS)

Advanced: Importing and Reusing WIT Interfaces via Composition

Just as exporting functionality is core to building useful WebAssembly components, and similarly importing and reusing functionality is key to using the strengths of WebAssembly.

Restated, WIT and the Component Model enable WebAssembly to compose. This means we can build on top of functionality that already exists and export new functionality that depends on existing functionality.

Let's say in addition to the reversing the string (in the previous example) we want to build shared functionality that also upper cases the text it receives.

We can reuse the reversing functionality and export a new interface which enables us to reverse and upper-case.

Let's examine a jco example project called string-reverse-upper that exposes functionality for reversing and upper-casing a string.

Here's the WIT one might write to enable this functionality:

package example:string-reverse-upper@0.1.0;

@since(version = 0.1.0)
interface reversed-upper {
    reverse-and-uppercase: func(s: string) -> string;
}

world revup {
    //
    // NOTE, the import below translates to:
    // <namespace>:<package>/<interface>@<package version>
    //
    import example:string-reverse/reverse@0.1.0;

    export reversed-upper;
}

This time, the world named revup that we are building relies on the interface reverse in the package string-reverse from the namespace example.

We can make use of any WebAssembly component that matches that interface, as long as we compose their functionality with the component that implements the revup world.

The revup world imports (and makes use) of reverse in order to export (provide) the reversed-upper interface, which contains the reverse-and-uppercase function (in JS, reverseAndUppercase).

note

Functionality is imported from the interface, not the world. worlds can be included/used, but the syntax is slightly different for that.

The Javascript to make this work (string-reverse-upper.mjs in jco/examples) looks like this:

/**
 * This module is the JS implementation of the `revup` WIT world
 */

/**
 * The import here is *virtual*. It refers to the `import`ed `reverse` interface in component.wit.
 *
 * These types *do not resolve* when the first `string-reverse-upper` component is built,
 * but the types are relevant for the resulting *composed* component.
 */
import { reverseString } from 'example:string-reverse/reverse@0.1.0';

/**
 * The Javascript export below represents the export of the `reversed-upper` interface,
 * which which contains `revup` as it's primary exported function.
 */
export const reversedUpper = {
  /**
   * Represents the implementation of the `reverse-and-uppercase` function in the `reversed-upper` interface
   *
   * This function makes use of `reverse-string` which is *imported* from another WebAssembly binary.
   */
  reverseAndUppercase() {
    return reverseString(s).toLocaleUpperCase();
  },
};

We can build the component with jco componentize:

npx jco componentize \
    string-reverse-upper.mjs \
    --wit wit/ \
    --world-name revup \
    --out string-reverse-upper.incomplete.wasm \
    --disable all

While we've successfully built a WebAssembly component, unlike the other examples, ours is not yet complete.

We can see that if we print the WIT of the generated component by running jco wit:

npx jco wit string-reverse-upper.incomplete.wasm

You should see output like the following:

package root:component;

world root {
  import example:string-reverse/reverse@0.1.0;

  export example:string-reverse-upper/reversed-upper@0.1.0;
}

This tells us that the component still has unfulfilled imports -- we use the reverseString function that's in reverse as if it exists, but it's not yet a real part of the WebAssembly component (hence we've named it .incomplete.wasm.

To compose the two components (string-reverse-upper/string-reverse-upper.incomplete.wasm and string-reverse/string-reverse.wasm we built earlier), we'll need the WebAssembly Composition tool (wac). We can use wac plug:

wac plug \
    -o string-reverse-upper.wasm \
    --plug ../string-reverse/string-reverse.wasm \
    string-reverse-upper.incomplete.wasm

note

You can also run this step with npm run compose.

A new component string-reverse-upper.wasm should now be present, which is a "complete" component -- we can check the output of jco wit to ensure that all the imports are satisfied:

package root:component;

world root {
  export example:string-reverse-upper/reversed-upper@0.1.0;
}

It's as-if we never imported any functionality at all -- the functionality present in string-reverse.wasm has been merged into string-reverse-upper.wasm, and it now simply exports the advanced functionality.

We can run this completed component with in any WebAssembly-capable native Javascript environment by using a the transpiled result:

npx jco transpile string-reverse-upper.wasm -o dist/transpiled

note

In the example project, you can run npm run transpile instead, which will also change the extension on dist/transpiled/string-reverse-upper.js to .mjs

You should see output like the following:

  Transpiled JS Component Files:

 - dist/transpiled/interfaces/example-string-reverse-upper-reversed-upper.d.ts  0.12 KiB
 - dist/transpiled/string-reverse-upper.core.wasm                               10.1 MiB
 - dist/transpiled/string-reverse-upper.core2.wasm                              10.1 MiB
 - dist/transpiled/string-reverse-upper.d.ts                                    0.19 KiB
 - dist/transpiled/string-reverse-upper.js                                      6.13 KiB

tip

Notice that there are two core WebAssembly files? That's because two core WebAssembly modules were involved in creating the ultimate functionality we needed.

To run the transpiled component, we can write code like the following:

/**
 * If this import listed below is missing, please run
 *
 * ```
 * npm run build && npm run compose && npm run transpile`
 * ```
 */
import { reversedUpper } from "./dist/transpiled/string-reverse-upper.mjs";

const result = reversedUpper.reverseAndUppercase("!dlroW olleH");

console.log(`reverseAndUppercase('!dlroW olleH') = ${result}`);

note

In the jco example project, you can run npm run transpiled-js

You should see output like the following:

reverseAndUppercase('!dlroW olleH') = HELLO WORLD!

Python Tooling

Building a Component with componentize-py

componentize-py is a tool that converts a Python application to a WebAssembly component.

First, install Python 3.10 or later and pip if you don't already have them. Then, install componentize-py:

pip install componentize-py

Next, create or download the WIT world you would like to target. For this example we will use an example world with an add function:

package example:component;

world example {
    export add: func(x: s32, y: s32) -> s32;
}

If you want to generate bindings produced for the WIT world (for an IDE or typechecker), you can generate them using the bindings subcommand. Specify the path to the WIT interface with the world you are targeting:

$ componentize-py --wit-path /path/to/examples/example-host/add.wit --world example bindings .

You do not need to generate the bindings in order to componentize in the next step. componentize will generate bindings on-the-fly and bundle them into the produced component.

You can see that bindings were created in an example package which contains an Example protocol with an add method that we can implement:

$ cat<<EOT >> app.py
import example

class Example(example.Example):
    def add(self, x: int, y: int) -> int:
        return x + y
EOT

We now can compile our application to a Wasm component using the componentize subcommand:

$ componentize-py --wit-path /path/to/examples/example-host/add.wit --world example componentize app -o add.wasm
Component built successfully

To test the component, run it using the Rust add host:

$ cd component-model/examples/add-host
$ cargo run --release -- 1 2 ../path/to/add.wasm
1 + 2 = 3

See componentize-py's examples to try out build HTTP, CLI, and TCP components from Python applications.

Building a Component that Exports an Interface

The sample add.wit file exports a function. However, you'll often prefer to export an interface, either to comply with an existing specification or to capture a set of functions and types that tend to go together. Let's expand our example world to export an interface rather than directly export the function.

// add-interface.wit
package example:component;

interface add {
    add: func(a: u32, b: u32) -> u32;
}

world example {
    export add;
}

If you peek at the bindings, you'll notice that we now implement a class for the add interface rather than for the example world. This is a consistent pattern. As you export more interfaces from your world, you implement more classes. Our add example gets the slight update of:

# app.py
import example

class Add(example.Example):
    def add(self, a: int, b: int) -> int:
        return a + b

Once again, compile an application to a Wasm component using the componentize subcommand:

$ componentize-py --wit-path add-interface.wit --world example componentize app -o add.wasm
Component built successfully

Running components from Python Applications

Wasm components can also be invoked from Python applications. This walks through using tooling to call the app.wasm component from the examples.

wasmtime-py does not currently support running components build with componentize-py. This is because wasmtime-py does not yet support resources, which components built with componentize-py always use, since componentize-py unconditionally imports most of the wasi:cli world.

First, install Python 3.11 or later and pip if you don't already have them. Then, install wasmtime-py:

$ pip install wasmtime

First, generate the bindings to be able to call the component from a Python host application.

# Get an add component that does not import the WASI CLI world
$ wget https://github.com/bytecodealliance/component-docs/raw/main/component-model/examples/example-host/add.wasm
$ python3 -m wasmtime.bindgen add.wasm --out-dir add

The generated package add has all of the requisite exports/imports for the component and is annotated with types to assist with type-checking and self-documentation as much as possible. Inside the package is a Root class with an add function that calls the component's exported add function. We can now write a Python program that calls add:

from add import Root
from wasmtime import Store

def main():
    store = Store()
    component = Root(store)
    print("1 + 2 = ", component.add(store, 1, 2))

if __name__ == '__main__':
    main()

Run the Python host program:

$ python3 host.py
1 + 2 = 3

Components in Rust

Rust has first-class support for the component model via the cargo component tool. It is a cargo subcommand for creating WebAssembly components using Rust as the component's implementation language.

Installing cargo component

To install cargo component, run:

cargo install cargo-component

You can find more details about cargo component in its crates.io page.

Building a Component with cargo component

Create a Rust library that implements the add function in the example world. First scaffold a project:

$ cargo component new add --lib && cd add

Note that cargo component generates the necessary bindings as a module called bindings.

Next, update wit/world.wit to match add.wit and modify the component package reference to change the package name to example. The component section of Cargo.toml should look like the following:

[package.metadata.component]
package = "component:example"

cargo component will generate bindings for the world specified in a package's Cargo.toml. In particular, it will create a Guest trait that a component should implement. Since our example world has no interfaces, the trait lives directly under the bindings module. Implement the Guest trait in add/src/lib.rs such that it satisfied the example world, adding an add function. It should look similar to the following:

mod bindings;

use bindings::Guest;

struct Component;

impl Guest for Component {
    fn add(x: i32, y: i32) -> i32 {
        x + y
    }
}

Now, use cargo component to build the component, being sure to optimize with a release build.

$ cargo component build --release

You can use wasm-tools component wit to output the WIT package of the component:

$ wasm-tools component wit target/wasm32-wasip1/release/add.wasm
package root:component;

world root {
  export add: func(x: s32, y: s32) -> s32;
}

Running a Component from Rust Applications

To verify that our component works, lets run it from a Rust application that knows how to run a component targeting the example world.

The application uses wasmtime crates to generate Rust bindings, bring in WASI worlds, and execute the component.

$ cd examples/example-host
$ cargo run --release -- 1 2 ../add/target/wasm32-wasip1/release/add.wasm
1 + 2 = 3

Exporting an interface with cargo component

The sample add.wit file exports a function. However, you'll often prefer to export an interface, either to comply with an existing specification or to capture a set of functions and types that tend to go together. For example, to implement the following world:

package docs:adder@0.1.0;

interface add {
    add: func(a: u32, b: u32) -> u32;
}

world adder {
    export add;
}

you would write the following Rust code:

#![allow(unused)]
fn main() {
mod bindings;
// Separating out the interface puts it in a sub-module
use bindings::exports::docs::adder::add::Guest;

struct Component;

impl Guest for Component {
    fn add(a: u32, b: u32) -> u32 {
        a + b
    }
}
}

Importing an interface with cargo component

The world file (wit/world.wit) generated for you by cargo component new --lib doesn't specify any imports.

cargo component build, by default, uses the Rust wasm32-wasi target, and therefore automatically imports any required WASI interfaces - no action is needed from you to import these. This section is about importing custom WIT interfaces from library components.

If your component consumes other components, you can edit the world.wit file to import their interfaces.

For example, suppose you have created and built an adder component as explained in the exporting an interface section and want to use that component in a calculator component. Here is a partial example world for a calculator that imports the add interface:

// in the 'calculator' project

// wit/world.wit
package docs:calculator;

interface calculate {
    eval-expression: func(expr: string) -> u32;
}

world calculator {
    export calculate;
    import docs:adder/add@0.1.0;
}

Referencing the package to import

Because the docs:adder package is in a different project, we must first tell cargo component how to find it. To do this, add the following to the Cargo.toml file:

[package.metadata.component.target.dependencies]
"docs:adder" = { path = "../adder/wit" }  # directory containing the WIT package

Note that the path is to the adder project's WIT directory, not to the world.wit file. A WIT package may be spread across multiple files in the same directory; cargo component will look at all the files.

Calling the import from Rust

Now the declaration of add in the adder's WIT file is visible to the calculator project. To invoke the imported add interface from the calculate implementation:

#![allow(unused)]
fn main() {
// src/lib.rs
mod bindings;

use bindings::exports::docs::calculator::calculate::Guest;

// Bring the imported add function into scope
use bindings::docs::calculator::add::add;

struct Component;

impl Guest for Component {
    fn eval_expression(expr: String) -> u32 {
        // Cleverly parse `expr` into values and operations, and evaluate
        // them meticulously.
        add(123, 456)
    }
}
}

Fulfilling the import

When you build this using cargo component build, the add interface remains imported. The calculator has taken a dependency on the add interface, but has not linked the adder implementation of that interface - this is not like referencing the adder crate. (Indeed, calculator could import the add interface even if there was no Rust project implementing the WIT file.) You can see this by running wasm-tools component wit to view the calculator's world:

# Do a release build to prune unused imports (e.g. WASI)
$ cargo component build --release

$ wasm-tools component wit ./target/wasm32-wasip1/release/calculator.wasm
package root:component;

world root {
  import docs:adder/add@0.1.0;

  export docs:calculator/calculate@0.1.0;
}

As the import is unfulfilled, the calculator.wasm component could not run by itself in its current form. To fulfill the add import, so that only calculate is exported, you would need to compose the calculator.wasm with some exports-add.wasm into a single, self-contained component.

Creating a command component with cargo component

A command is a component with a specific export that allows it to be executed directly by wasmtime (or other wasi:cli hosts). In Rust terms, it's the equivalent of an application (bin) package with a main function, instead of a library crate (lib) package.

To create a command with cargo component, run:

cargo component new <name>

Unlike library components, this does not have the --lib flag. You will see that the created project is different too:

  • It doesn't contain a .wit file. cargo component build will automatically export the wasi:cli/run interface for Rust bin packages, and hook it up to main.
  • Because there's no .wit file, Cargo.toml doesn't contain a package.metadata.component.target section.
  • The Rust file is called main.rs instead of lib.rs, and contains a main function instead of an interface implementation.

You can write Rust in this project, just as you normally would, including importing your own or third-party crates.

All the crates that make up your project are linked together at build time, and compiled to a single Wasm component. In this case, all the linking is happening at the Rust level: no WITs or component composition is involved. Only if you import Wasm interfaces do WIT and composition come into play.

To run your command component:

cargo component build
wasmtime run ./target/wasm32-wasip1/debug/<name>.wasm

WARNING: If your program prints to standard out or error, you may not see the printed output! Some versions of wasmtime have a bug where they don't flush output streams before exiting. To work around this, add a std::thread::sleep() with a 10 millisecond delay before exiting main.

Importing an interface into a command component

As mentioned above, cargo component build doesn't generate a WIT file for a command component. If you want to import a Wasm interface, though, you'll need to create a WIT file and a world, plus reference the packages containing your imports:

  1. Add a wit/world.wit to your project, and write a WIT world that imports the interface(s) you want to use. For example:

    package docs:app;
    
    world app {
        import docs:calculator/calculate@0.1.0;
    }
    

    cargo component sometimes fails to find packages if versions are not set explicitly. For example, if the calculator WIT declares package docs:calculator rather than docs:calculator@0.1.0, then you may get an error even though cargo component build automatically versions the binary export.

  2. Edit Cargo.toml to tell cargo component about the new WIT file:

    [package.metadata.component.target]
    path = "wit"
    

    (This entry is created automatically for library components but not for command components.)

  3. Edit Cargo.toml to tell cargo component where to find external package WITs:

    [package.metadata.component.target.dependencies]
    "docs:calculator" = { path = "../calculator/wit" }
    "docs:adder" = { path = "../adder/wit" }
    

    If the external package refers to other packages, you need to provide the paths to them as well.

  4. Use the imported interface in your Rust code:

    use bindings::docs::calculator::calculate::eval_expression;
    
    fn main() {
        let result = eval_expression("1 + 1");
        println!("1 + 1 = {result}");
    }
    
  5. Compose the command component with the .wasm components that implement the imports.

  6. Run the composed component:

    $ wasmtime run ./my-composed-command.wasm
    1 + 1 = 579  # might need to go back and do some work on the calculator implementation
    

Using user-defined types

User-defined types map to Rust types as follows.

WIT typeRust binding
recordstruct with public fields corresponding to the record fields
variantenum with cases corresponding to the variant cases
enumenum with cases corresponding to the enum cases, with no data attached
resourceSee below
flagsOpaque type supporting bit flag operations, with constants for flag values

For example, consider the following WIT:

interface types {
    enum operation {
        add,
        sub,
        mul,
        div
    }

    record expression {
        left: u32,
        operation: operation,
        right: u32
    }

    eval: func(expr: expression) -> u32;
}

When exported from a component, this could be implemented as:

#![allow(unused)]
fn main() {
impl Guest for Implementation {
    fn eval(expr: Expression) -> u32 {
        // Record fields become public fields on a struct
        let (l, r) = (expr.left, expr.right);
        match expr.operation {
            // Enum becomes an enum with only unit cases
            Operation::Add => l + r,
            Operation::Sub => l - r,
            Operation::Mul => l * r,
            Operation::Div => l / r,
        }
    }
}
}

Using resources

Resources are handles to entities that live outside the component, for example in a host, or in a different component.

Example

In this section, our example resource will be a Reverse Polish Notation (RPN) calculator. (Engineers of a certain vintage will remember this from handheld calculators of the 1970s.) A RPN calculator is a stateful entity: a consumer pushes operands and operations onto a stack maintained within the calculator, then evaluates the stack to produce a value. The resource in WIT looks like this:

package docs:rpn@0.1.0;

interface types {
    enum operation {
        add,
        sub,
        mul,
        div
    }

    resource engine {
        constructor();
        push-operand: func(operand: u32);
        push-operation: func(operation: operation);
        execute: func() -> u32;
    }
}

world calculator {
    export types;
}

Implementing and exporting a resource in a component

To implement the calculator using cargo component:

  1. Create a library component as shown in previous sections, with the WIT given above.

  2. Define a Rust struct to represent the calculator state:

    #![allow(unused)]
    fn main() {
    use std::cell::RefCell;
    
    struct CalcEngine {
        stack: RefCell<Vec<u32>>,
    }
    }
    

    Why is the stack wrapped in a RefCell? As we will see, the generated Rust trait for the calculator engine has immutable references to self. But our implementation of that trait will need to mutate the stack. So we need a type that allows for interior mutability, such as RefCell<T> or Arc<RwLock<T>>.

  3. The generated bindings (bindings.rs) for an exported resource include a trait named GuestX, where X is the resource name. (You may need to run cargo component build to regenerate the bindings after updating the WIT.) For the calculator engine resource, the trait is GuestEngine. Implement this trait on the struct from step 2:

    #![allow(unused)]
    fn main() {
    use bindings::exports::docs::rpn::types::{GuestEngine, Operation};
    
    impl GuestEngine for CalcEngine {
        fn new() -> Self {
            CalcEngine {
                stack: RefCell::new(vec![])
            }
        }
    
        fn push_operand(&self, operand: u32) {
            self.stack.borrow_mut().push(operand);
        }
    
        fn push_operation(&self, operation: Operation) {
            let mut stack = self.stack.borrow_mut();
            let right = stack.pop().unwrap(); // TODO: error handling!
            let left = stack.pop().unwrap();
            let result = match operation {
                Operation::Add => left + right,
                Operation::Sub => left - right,
                Operation::Mul => left * right,
                Operation::Div => left / right,
            };
            stack.push(result);
        }
    
        fn execute(&self) -> u32 {
            self.stack.borrow_mut().pop().unwrap() // TODO: error handling!
        }
    }
    }
    
  4. We now have a working calculator type which implements the engine contract, but we must still connect that type to the engine resource type. This is done by implementing the generated Guest trait. For this WIT, the Guest trait contains nothing except an associated type. You can use an empty struct to implement the Guest trait on. Set the associated type for the resource - in our case, Engine - to the type which implements the resource trait - in our case, the CalcEngine struct which implements GuestEngine. Then use the export! macro to export the mapping:

    #![allow(unused)]
    fn main() {
    struct Implementation;
    impl Guest for Implementation {
        type Engine = CalcEngine;
    }
    
    bindings::export!(Implementation with_types_in bindings);
    }
    

This completes the implementation of the calculator engine resource. Run cargo component build to create a component .wasm file.

Importing and consuming a resource in a component

To use the calculator engine in another component, that component must import the resource.

  1. Create a command component as shown in previous sections.

  2. Add a wit/world.wit to your project, and write a WIT world that imports the RPN calculator types:

    package docs:rpn-cmd;
    
    world app {
        import docs:rpn/types@0.1.0;
    }
    
  3. Edit Cargo.toml to tell cargo component about the new WIT file and the external RPN package file:

    [package.metadata.component]
    package = "docs:rpn-cmd"
    
    [package.metadata.component.target]
    path = "wit"
    
    [package.metadata.component.target.dependencies]
    "docs:rpn" = { path = "../wit" } # or wherever your resource WIT is
    
  4. The resource now appears in the generated bindings as a struct, with appropriate associated functions. Use these to construct a test app:

    #[allow(warnings)]
    mod bindings;
    use bindings::docs::rpn::types::{Engine, Operation};
    
    fn main() {
        let calc = Engine::new();
        calc.push_operand(1);
        calc.push_operand(2);
        calc.push_operation(Operation::Add);
        let sum = calc.execute();
        println!("{sum}");
    }
    

You can now build the command component and compose it with the .wasm component that implements the resource.. You can then run the composed command with wasmtime run.

Implementing and exporting a resource implementation in a host

If you are hosting a Wasm runtime, you can export a resource from your host for guests to consume. Hosting a runtime is outside the scope of this book, so we will give only a broad outline here. This is specific to the Wasmtime runtime; other runtimes may express things differently.

  1. Use wasmtime::component::bindgen! to specify the WIT you are a host for:

    #![allow(unused)]
    fn main() {
    wasmtime::component::bindgen!({
        path: "../wit"
    });
    }
    
  2. Tell bindgen! how you will represent the resource in the host via the with field. This can be any Rust type. For example, the RPN engine could be represented by a CalcEngine struct:

    #![allow(unused)]
    fn main() {
    wasmtime::component::bindgen!({
        path: "../wit",
        with: {
            "docs:rpn/types/engine": CalcEngine,
        }
    });
    }
    

    If you don't specify the host representation for a resource, it defaults to an empty enum. This is rarely useful as resources are usually stateful.

  3. If the representation type isn't a built-in type, define it:

    #![allow(unused)]
    fn main() {
    struct CalcEngine { /* ... */ }
    }
    
  4. As a host, you will already be implementing a Host trait. You will now need to implement a HostX trait (where X is the resource name) on the same type as the Host trait:

    #![allow(unused)]
    fn main() {
    impl docs::rpn::types::HostEngine for MyHost {
        fn new(&mut self) -> wasmtime::component::Resource<docs::rpn::types::Engine> { /* ... */ }
        fn push_operand(&mut self, self_: wasmtime::component::Resource<docs::rpn::types::Engine>) { /* ... */ }
        // etc.
    }
    }
    

    Important: You implement this on the 'overall' host type, not on the resource representation! Therefore, the self reference in these functions is to the 'overall' host type. For instance methods of the resource, the instance is identified by a second parameter (self_), of type wasmtime::component::Resource.

  5. Add a wasmtime::component::ResourceTable to the host:

    #![allow(unused)]
    fn main() {
    struct MyHost {
        calcs: wasmtime::component::ResourceTable,
    }
    }
    
  6. In your resource method implementations, use this table to store and access instances of the resource representation:

    #![allow(unused)]
    fn main() {
    impl docs::rpn::types::HostEngine for MyHost {
        fn new(&mut self) -> wasmtime::component::Resource<docs::rpn::types::Engine> {
            self.calcs.push(CalcEngine::new()).unwrap() // TODO: error handling
        }
        fn push_operand(&mut self, self_: wasmtime::component::Resource<docs::rpn::types::Engine>) {
            let calc_engine = self.calcs.get(&self_).unwrap();
            // calc_engine is a CalcEngine - call its functions
        }
        // etc.
    }
    }
    

Creating and Consuming Components

The component model defines how components interface to each other and to hosts. This section describes how to work with components - from authoring them in custom code or by composing existing components, through to using them in applications and distributing them via registries.

Authoring Components

You can write WebAssembly core modules in a wide variety of languages, and the set of languages that can directly create components is growing. See the Language Support section for information on building components directly from source code.

If your preferred language supports WebAssembly but not components, you can still create components using the wasm-tools component tool. (A future version of this page will cover this in more detail.)

Composing Components

Because the WebAssembly component model packages code in a portable binary format, and provides machine-readable interfaces in WIT with a standardised ABI (Application Binary Interface), it enables applications and components to work together, no matter what languages they were originally written in. In the same way that, for example, a Rust package (crate) can be compiled together with other Rust code to create a higher-level library or an application, a Wasm component can be linked with other components.

Component model interoperation is more convenient and expressive than language-specific foreign function interfaces. A typical C FFI involves language-specific types, so it is not possible to link between arbitrary languages without at least some C-language wrapping or conversion. The component model, by contrast, provides a common way of expressing interfaces, and a standard binary representation of those interfaces. So if an import and an export have the same shape, they fit together directly.

What is composition?

When you compose components, you wire up the imports of one "primary" component to the exports of one or more other "dependency" components, creating a new component. The new component, like the original components, is a .wasm file, and its interface is defined as:

  • The new component exports the same exports as the primary component
  • The new component does not export the exports of the dependencies
  • The new component imports all the imports of the dependency components
  • The new component imports any imports of the primary component imports that the dependencies didn't satisfy
  • If several components import the same interface, the new component imports that interface - it doesn't "remember" that the import was declared in several different places

For example, consider two components with the following worlds:

// component `validator`
package docs:validator@0.1.0;

interface validator {
    validate-text: func(text: string) -> string;
}

world validator {
    export validator;
    import docs:regex/match@0.1.0;
}
// component 'regex'
package docs:regex@0.1.0;

interface match {
    first-match: func(regex: string, text: string) -> string;
}

world regex {
    export match;
}

If we compose validator with regex, validator's import of docs:regex/match@0.1.0 is wired up to regex's export of match. The net result is that the composed component exports docs:validator/validator@0.1.0 and has no imports. The composed component does not export docs:regex/match@0.1.0 - that has become an internal implementation detail of the composed component.

Component composition tools are in their early stages right now. Here are some tips to avoid or diagnose errors:

  • Composition happens at the level of interfaces. If the initial component directly imports functions, then composition will fail. If composition reports an error such as "component path/to/component has a non-instance import named <name>" then check that all imports and exports are defined by interfaces.
  • Composition is asymmetrical. It is not just "gluing components together" - it takes a primary component which has imports, and satisfies its imports using dependency components. For example, composing an implementation of validator with an implementation of regex makes sense because validator has a dependency that regex can satisfy; doing it the other way round doesn't work, because regex doesn't have any dependencies, let alone ones that validator can satisfy.
  • Composition cares about interface versions, and current tools are inconsistent about when they infer or inject versions. For example, if a Rust component exports test:mypackage, cargo component build will decorate this with the crate version, e.g. test:mypackage@0.1.0. If another Rust component imports an interface from test:mypackage, that won't match test:mypackage@0.1.0. You can use wasm-tools component wit to view the imports and exports embedded in the .wasm files and check whether they match up.

Composing components with WAC

You can use the WAC CLI to compose components at the command line.

To perform quick and simple compositions, use the wac plug command. wac plug satisfies the import of a "socket" component by plugging a "plug" component's export into the socket. For example, a component that implements the validator world above needs to satisfy it's match import. It is a socket. While a component that implements the regex world, exports the match interface, and can be used as a plug. wac plug can plug a regex component's export into the validator component's import, creating a resultant composition:

wac plug validator-component.wasm --plug regex-component.wasm -o composed.wasm

A component can also be composed with two components it depends on.

wac plug path/to/component.wasm --plug path/to/dep1.wasm --plug path/to/dep2.wasm -o composed.wasm

Here component.wasm is the component that imports interfaces from dep1.wasm and dep2.wasm, which export them. The composed component, with those dependencies satisfied and tucked away inside it, is saved to composed.wasm.

The plug syntax doesn't cover transitive dependencies. If, for example, dep1.wasm has unsatisfied imports that you want to satisfy from dep3.wasm, you'd need to be deliberate about the order of your composition. You could compose dep1.wasm with dep3.wasm first, then refer to that composed component instead of dep1.wasm. However, this doesn't scale to lots of transitive dependencies, which is why the WAC language was created.

Advanced composition with the WAC language

wac plug is a convenience to achieve a common pattern in component compositions like above. However, composition can be arbitrarily complicated. In cases where wac plug is not sufficient, the WAC language can give us the ability to create arbitrarily complex compositions.

In a WAC file, you use the WAC language to describe a composition. For example, the following is a WAC file that could be used to create that validator component from earlier.

//composition.wac
// Provide a package name for the resulting composition
package docs:composition;

// Instantiate the regex-impl component that implements the `regex` world. Bind this instance's exports to the local name `regex`.
let regex = new docs:regex-impl { };

// Instantiate the validator-impl component which implements the `validator` world and imports the match interface from the regex component.
let validator = new docs:validator-impl { match: regex.match, ... };

// Export all remaining exports of the validator instance
export validator...;

Then, wac compose can be used to compose the components, passing in the paths to the components. Alternatively, you can place the components in a deps directory with an expected structure, and in the near future, you will be able to pull in components from registries. See the wac documentation for more details.

wac compose --dep docs:regex-impl=regex-component.wasm --dep docs:validator-impl=validator-component.wasm -o composed.wasm composition.wac

For an in depth description about how to use the wac tool, you can check out the wac language index and examples.

Composing components with a visual interface

You can compose components visually using the builder app at wasmbuilder.app.

  1. Use the Add Component Button to upload the .wasm component files you want to compose. The components appear in the sidebar.

  2. Drag the components onto the canvas. You'll see imports listed on the left of each component, and exports on the right.

  3. Click the box in the top left to choose the 'primary' component, that is, the one whose exports will be preserved. (The clickable area is quite small - wait for the cursor to change from a hand to a pointer.)

  4. To fulfil one of the primary component's imports with a dependency's export, drag from the "I" icon next to the export to the "I" item next to the import. (Again, the clickable area is quite small - wait for the cursor to change from a hand to a cross.)

  5. When you have connected all the imports and exports that you want, click the Download Component button to download the composed component as a .wasm file.

Running Components

You can "run" a component by calling one of its exports. In some cases, this requires a custom host. For "command" components, though, you can use the wasmtime command line. This can be a convenient tool for testing components and exploring the component model. Other runtimes are also available - see the "Runtimes" section of the sidebar for more info.

A "command" component is one that exports the wasi:cli/run interface, and imports only interfaces listed in the wasi:cli/command world.

You must use a recent version of wasmtime (v14.0.0 or greater), as earlier releases of the wasmtime command line do not include component model support.

To run your component, run:

wasmtime run <path-to-wasm-file>

Running components with custom exports

If you're writing a library-style component - that is, one that exports a custom API - then you can run it in wasmtime by writing a "command" component that imports and invokes your custom API. By composing the command and the library, you can exercise the library in wasmtime.

  1. Write your library component. The component's world (.wit file) must export an interface and/or one or more functions through which a consumer can call it. See the language support guide for how to implement an export.

  2. Build your library component to a .wasm file.

  3. Write your command component. The component's world (.wit file) must import the interface or functions exported from the library. Write the command to call the library's API. See the language support guide for how to call an imported interface.

  4. Build your command component to a .wasm file. You will not be able to run this in wasmtime yet, as its imports are not yet satisfied.

  5. Compose your command component with your library component by running wac plug <path/to/command.wasm> --plug <path/to/library.wasm> -o main.wasm.

  6. Run the composed component using wasmtime run main.wasm

See Composing Components for more details.

Distributing Components

Modern applications rely extensively on third-party packages - so extensively that distributing packages is almost an industry in itself. Traditionally, these have been specific to a language. For example, JavaScript developers are used to using packages from NPM, and Rust developers use crates.io. Some runtimes support binary distribution and linking, enabling limited cross-language interop; for example, Maven packages can be written in any language that targets the Java runtime. Services like this are variously referred to as "package managers" or "registries."

Publishing and distribution are not defined by the core component model, but will form an important part of the component ecosystem. For example, if you're writing JavaScript, and want to pull in a highly optimised machine learning algorithm written in C and compiled to Wasm, you should be able to invoke it from a registry, just as easily as you would add a NPM package from the NPM registry.

Publishing and distribution is a work in progress. The proposed registry protocol is warg, but this is still in development, and there are no public warg registries as yet. You can find more information about the development of the registry protocol here.

Tutorial

If you like to learn by doing, this tutorial will walk through how to build, compose, and run components through a calculator example. Calculators can conduct many operations: add, subtract, multiply, and so on. In this example, each operation will be a component, that will be composed with an eval-expression component that will evaluate the expression using the expected operator. With one operation per component, this calculator is exaggeratedly granular to show how independent logic of an application can be contained in a component. In production, components will likely have a larger scope than a simple mathematical operation.

Our eventual solution will involve three components: one for the calculator engine, one for the addition operation, and one for the command-line interface. Once we have built these as separate Wasm components, we will compose them into a single runnable component, and test it using the wasmtime CLI.

The calculator interface

For tutorial purposes, we are going to put our "calculator engine" and "addition operation" interfaces into two separate WIT packages, each containing one WIT file. This may seem excessive, but the reason is to illustrate real-world use cases where components come from different authors and packages. These files can be found in the component book repository in the wit directory under wit/adder/world.wit and wit/calculator/world.wit. These files define:

  • A world describing an world that exports the "add" interface. Again, components such as the calculator can call it when they need to add numbers.

    // wit/adder/world.wit
    package docs:adder@0.1.0;
    
    interface add {
        add: func(a: u32, b: u32) -> u32;
    }
    
    world adder {
        export add;
    }
    
  • An interface for the calculator itself. We'll use this later to carry out calculations. It contains an evaluate function, and an enum that delineates the operations that can be involved in a calculation. In this tutorial, the only operation is add.

  • Interfaces for the various operations the calculator might need to carry out as part of a calculation. For the tutorial, again, the only import we define is for the "add" operation from the "docs:adder" world defined previously.

  • A world describing the calculator component. This world exports the calculator interface, meaning that other components can call it to perform calculations. It imports the operation interfaces (such as "add"), meaning it relies on other components to perform those operations.

  • A world describing the "primary" app component, which imports the "calculate" interface. This is the component will take in command line arguments and pass them to the "eval-expression" function of the calculator component.

    // wit/calculator/world.wit
    package docs:calculator@0.1.0;
    
    interface calculate {
        enum op {
            add,
        }
        eval-expression: func(op: op, x: u32, y: u32) -> u32;
    }
    
    world calculator {
        export calculate;
        import docs:adder/add@0.1.0;
    }
    
    world app {
        import calculate;
    }
    
    

Create an add component

Reference the language guide and authoring components documentation to create a component that implements the adder world of adder/wit/world.wit. For reference, see the completed example.

Create a calculator component

Reference the language guide and authoring components documentation to create a component that implements the calculator world of wit/calculator/world.wit. For reference, see the completed example. The component should import the add function from the adder world and call it if the op enum matches add.

Create a command component

A command is a component with a specific export that allows it to be executed directly by wasmtime (or other wasi:cli hosts). The host expects it to export the wasi:cli/run interface, which is the equivalent of the main function to WASI. cargo-component will automatically resolve a Rust bin package with a main function to a component with wasi:cli/run exported. Scaffold a new Wasm application with a command component:

cargo component new command --command

This component will implement the app world, which imports the calculate interface. In Cargo.toml, point cargo-component to the WIT file and specify that it should pull in bindings for the app world from the path to calculator.wit:

[package.metadata.component.target]
path = "../wit/calculator/world.wit"
world = "app"

Since the calculator world imports the add interface, the command component needs to pull in the adder WIT as a dependency, as well.

[package.metadata.component.target.dependencies]
"docs:adder" = { path = "../wit/adder" }

Now, implement a command line application that:

  1. takes in three arguments: two operands and the name of an operator ("1 2 add")
  2. parses the operator name and ensures it is supported in the op enum
  3. calls the calculate interface's eval_expression, passing in the arguments.

For reference, see a completed example.

Composing the calculator

Now, we are ready to bring our components together into one runnable calculator component, using wac. We will first compose the calculator component with the add component to satisfy it's imports. We then compose that resolved calculator component with the command component to satisfy its calculate imports. The result is a command component that has all its imports satisfied and exports the wasi:cli/run function, which can be executed by wasmtime.

wac plug calculator.wasm --plug adder.wasm -o composed.wasm
wac plug command.wasm --plug composed.wasm -o final.wasm

If you'd prefer to take a more visual approach to composing components, see the documentation on composing components with wasmbuilder.app.

Running the calculator

Now it all adds up! Run the final component with the wasmtime CLI, ensuring you are using a v14.0.0 or greater release, as earlier releases of the wasmtime command line do not include component model support.

wasmtime run final.wasm 1 2 add
1 + 2 = 3

To infinity and beyond!

To expand the exercise to add more components, modify calculator.wit to add another operator world and expand the op enum. Then, modify the command and calculator components to support the expanded enum.

Another extension of this tutorial could be to remove the op enum and instead modify eval-expression to take in a string that can then be parsed to determine which operator component to call. Maybe this parser is a component of its own?!

Wasmtime

Wasmtime is the reference implementation of the Component Model. It supports running components that implement the wasi:cli/command world and serving components that implement the wasi:http/proxy world.

Running command components with Wasmtime

To run a command component with Wasmtime, execute:

wasmtime run <path-to-wasm-file>

If you are using an older version of wasmtime, you may need to add the --wasm component-model flag to specify that you are running a component rather than a core module.

By default, Wasmtime denies the component access to all system resources. For example, the component cannot access the file system or environment variables. See the Wasmtime guide for information on granting access, and for other Wasmtime features.

Running HTTP components with Wasmtime

You can now execute components that implement the HTTP proxy world with the wasmtime serve subcommand. The Wasmtime CLI supports serving these components as of v14.0.3.

To run a HTTP component with Wasmtime, execute:

wasmtime serve <path-to-wasm-file>

Try out building and running HTTP components with one of these tutorials

  1. Hello WASI HTTP tutorial - build and serve a simple Rust-based HTTP component

  2. HTTP Auth Middleware tutorial - compose a HTTP authentication middleware component with a business logic component

jco

jco is a fully native JavaScript tool for working with components in JavaScript. It supports the wasi:cli/command world. jco also provides features for transpiling Wasm components to ES modules, and for building Wasm components from JavaScript and WIT.

To run a component with jco, run:

jco run <path-to-wasm-file> <command-args...>

jco's WASI implementation grants the component full access to the underlying system resources. For example, the component can read all environment variables of the jco process, or read and write files anywhere in the file system.

Canonical ABI

An ABI is an application binary interface - an agreement on how to pass data around in a binary format. ABIs are specifically concerned with data layout at the bits-and-bytes level. For example, an ABI might define how integers are represented (big-endian or little-endian?), how strings are represented (pointer to null-terminated character sequence or length-prefixed? UTF-8 or UTF-16 encoded?), and how composite types are represented (the offsets of each field from the start of the structure).

The component model defines a canonical ABI - an ABI to which all components adhere. This guarantees that components can talk to each other without confusion, even if they are built in different languages. Internally, a C component might represent strings in a quite different way from a Rust component, but the canonical ABI provides a format for them to pass strings across the boundary between them.

For a more formal definition of what the Canonical ABI is, take a look at the Canonical ABI explainer.