C# Tooling

Building a Component with componentize-dotnet

componentize-dotnet makes it easy to compile your code to WebAssembly components using a single tool. This Bytecode Alliance project is a NuGet package that can be used to create a fully AOT-compiled component, giving .NET developers a component experience comparable to those in Rust and TinyGo.

componentize-dotnet serves as a one-stop shop for .NET developers, wrapping several tools into one:

First, install the .NET SDK. For this walkthrough, we’ll use the .NET 9 SDK RC 1. You should also have wasmtime installed so you can run the binary that you produce.

Once you have the .NET SDK installed, create a new project:

dotnet new classlib -o adder
cd adder

The componentize-dotnet package depends on the NativeAOT-LLVM package, which resides at the dotnet-experimental package source, so you will need to make sure that NuGet is configured to refer to experimental packages. You can create a project-scoped NuGet configuration by running:

dotnet new nugetconfig

Edit your nuget.config file to look like this:

<?xml version="1.0" encoding="utf-8"?>
<configuration>
 <packageSources>
    <!--To inherit the global NuGet package sources remove the <clear/> line below -->
    <clear />
    <add key="dotnet-experimental" value="https://pkgs.dev.azure.com/dnceng/public/_packaging/dotnet-experimental/nuget/v3/index.json" />
    <add key="nuget" value="https://api.nuget.org/v3/index.json" />
 </packageSources>
</configuration>

Now back in the console we’ll add the BytecodeAlliance.Componentize.DotNet.Wasm.SDK package:

dotnet add package BytecodeAlliance.Componentize.DotNet.Wasm.SDK --prerelease

In the .csproj project file, add the following to the <PropertyGroup>:

<RuntimeIdentifier>wasi-wasm</RuntimeIdentifier>
<UseAppHost>false</UseAppHost>
<PublishTrimmed>true</PublishTrimmed>
<InvariantGlobalization>true</InvariantGlobalization>
<SelfContained>true</SelfContained>

Next, create or download the WIT world you would like to target. For this example we will use an example world with an add function:

package example:component;

world example {
    export add: func(x: s32, y: s32) -> s32;
}

In the .csproj project file, add a new <ItemGroup>:

<ItemGroup>
    <Wit Update="add.wit" World="example" />
</ItemGroup>

If you try to build the project with dotnet build, you'll get an error like "The name 'ExampleWorldImpl' does not exist in the current context". This is because you've said you'll provide an implementation, but haven't yet done so. To fix this, add the following code to your project:

namespace ExampleWorld;

public class ExampleWorldImpl : IOperations
{
    public static int Add(int x, int y)
    {
        return x + y;
    }
}

If we build it:

dotnet build

The component will be available at bin/Debug/net9.0/wasi-wasm/native/adder.wasm.

Building a component that exports an interface

The previous example uses a WIT file that exports a function. However, to use your component from another component, it must export an interface. That being said, you rarely find WIT that does not contain an interface. (Most WITs you'll see in the wild do use interfaces; we've been simplifying by exporting a function.) Let's expand our example world to export an interface rather than directly export the function. We are also adding the hostapp world to our WIT file which we will implement in the next section to demonstrate how to build a component that imports an interface.

// add.wit
package example:component;

interface add {
    add: func(x: u32, y: u32) -> u32;
}

world example {
    export add;
}

world hostapp {
    import add;
}

If you peek at the bindings, you'll notice that we now implement a class for the add interface rather than for the example world. This is a consistent pattern. As you export more interfaces from your world, you implement more classes. Our add example gets the slight update of:

namespace ExampleWorld.wit.exports.example.component;

public class AddImpl : IAdd
{
    public static int Add(int x, int y)
    {
        return x + y;
    }
}

Once again, compile an application to a Wasm component using dotnet build:

$ dotnet build
Restore complete (0.4s)
You are using a preview version of .NET. See: https://aka.ms/dotnet-support-policy
  adder succeeded (1.1s) → bin/Debug/net9.0/wasi-wasm/adder.dll

Build succeeded in 2.5s

The component will be available at bin/Debug/net9.0/wasi-wasm/native/adder.wasm.

Building a component that imports an interface

So far, we've been dealing with library components. Now we will be creating a command component that implements the hostapp world. This component will import the add interface that is exported from our adder component and call the add function. We will later compose this command component with the adder library component we just built.

Now we will be taking the adder component and executing it from another WebAssembly component. dotnet new console creates a new project that creates an executable.

dotnet new console -o host-app
cd host-app

The componentize-dotnet package depends on the NativeAOT-LLVM package, which resides at the dotnet-experimental package source, so you will need to make sure that NuGet is configured to refer to experimental packages. You can create a project-scoped NuGet configuration by running:

dotnet new nugetconfig

Edit your nuget.config file to look like this:

<?xml version="1.0" encoding="utf-8"?>
<configuration>
 <packageSources>
    <!--To inherit the global NuGet package sources remove the <clear/> line below -->
    <clear />
    <add key="dotnet-experimental" value="https://pkgs.dev.azure.com/dnceng/public/_packaging/dotnet-experimental/nuget/v3/index.json" />
    <add key="nuget" value="https://api.nuget.org/v3/index.json" />
 </packageSources>
</configuration>

Now back in the console we’ll add the BytecodeAlliance.Componentize.DotNet.Wasm.SDK package:

dotnet add package BytecodeAlliance.Componentize.DotNet.Wasm.SDK --prerelease

In the .csproj project file, add the following to the <PropertyGroup>:

<RuntimeIdentifier>wasi-wasm</RuntimeIdentifier>
<UseAppHost>false</UseAppHost>
<PublishTrimmed>true</PublishTrimmed>
<InvariantGlobalization>true</InvariantGlobalization>
<SelfContained>true</SelfContained>

Copy the same WIT file as before into your project:

// add.wit
package example:component;

interface add {
    add: func(x: u32, y: u32) -> u32;
}

world example {
    export add;
}

world hostapp {
    import add;
}

Add it to your .csproj project file as a new ItemGroup:

<ItemGroup>
    <Wit Update="add.wit" World="hostapp" />
</ItemGroup>

Notice how the World changed from example to hostapp. The previous examples focused on implementing the class library for this WIT file - the export functions. Now we'll be focusing on the executable side of the application - the hostapp world.

Modify Program.cs to look like this:

// Pull in all imports of the `hostapp` world, namely the `add` interface.
// example.component refers to the package name defined in the WIT file.
using HostappWorld.wit.imports.example.component;

var left = 1;
var right = 2;
var result = AddInterop.Add(left, right);
Console.WriteLine($"{left} + {right} = {result}");

Once again, compile your component with dotnet build:

$ dotnet build
Restore complete (0.4s)
You are using a preview version of .NET. See: https://aka.ms/dotnet-support-policy
  host-app succeeded (1.1s) → bin/Debug/net9.0/wasi-wasm/host-app.dll

Build succeeded in 2.5s

At this point, you'll have two Webassembly components:

  1. A component that implements the example world.
  2. A component that implements the hostapp world.

Since the host-app component depends on the add function which is defined in the example world, it needs to be composed the first component. You can compose your host-app component with your adder component by running wac plug:

wac plug bin/Debug/net9.0/wasi-wasm/native/host-app.wasm --plug ../adder/bin/Debug/net9.0/wasi-wasm/native/adder.wasm -o main.wasm

Then you can run the composed component:

wasmtime run main.wasm
1 + 2 = 3