JavaScript Tooling

WebAssembly was originally developed as a technology for running non-JavaScript workloads in the browser at near-native speed.

JavaScript WebAssembly component model support is provided by a combination of tools:

  • StarlingMonkey, a WebAssembly component-aware JavaScript engine
  • componentize-js, a tool for building WebAssembly components from JavaScript files
  • jco, a multi-tool for componentizing, type generation, and running components in Node.js and browser contexts

Note that TypeScript can also be used, given that it is transpiled to JS first by relevant tooling (tsc). jco generates [type declaration files (.d.ts)][ts-decl-file] by default, and also has a jco types subcommand which generates typings that can be used with a TypeScript codebase.

warning

While popular projects like emscripten also build WebAssembly modules, those modules are not Component Model aware.

Core WebAssembly modules do not contain the advanced features (rich types, structured language interoperation, composition) that the component model makes available.

Installing jco

jco (which uses componentize-js can be installed through the Node Package Manager (npm):

npm install -g @bytecodealliance/jco

note

jco and componentize-js can be installed in a project-local manner with npm install -D.

Overview of Building a Component with JavaScript

Building a WebAssembly component with JavaScript often consists of:

  1. Determining which interface our component will target (i.e. given a WebAssembly Interface Types ("WIT") world)
  2. Creating the component by writing JavaScript that satisfies the interface
  3. Compiling the interface-compliant JavaScript to WebAssembly

Building Reactor Components with jco

Reactor components are WebAssembly components that are long-running and meant to be called repeatedly over time. Unlike "command" components, which are analogous to executables, reactor components are analogous to libraries of functionality.

Components expose their interfaces via WebAssembly Interface Types, hand-in-hand with the Component Model which enables components to use higher-level types interchangeably.

What is WIT?

WebAssembly Interface Types ("WIT") is a featureful Interface Definition Language ("IDL") for defining functionality, but most of the time, you shouldn't need to write WIT from scratch. Often, it's sufficient to download a pre-existing interface that defines what your component should do.

The adder world contains an interface with a single add function that sums two numbers. Create a new directory called adder and paste the following WIT code into a file called world.wit.

package docs:adder@0.1.0;

interface add {
    add: func(x: u32, y: u32) -> u32;
}

world adder {
    export add;
}

The export add; declaration inside the adder world means that environments that interact with the resulting WebAssembly component will be able to call the add function. The fully qualified name of the add interface in this context is docs:adder/add.add@0.1.0. The parts of this name are:

  • docs:adder is the namespace and package, with docs being the namespace and adder being the package.
  • add is the name of the interface containing the add function.
  • add also happens to be the name of the function itself.
  • @0.1.0 is a version number that must match the declared version number of the package.

To learn more about the WIT syntax, check out the WIT explainer.

Implementing a JS WebAssembly Component

To implement the adder world, we can write a JavaScript ES module. Paste the following code into a file called adder.js in your adder directory:

export const add = {
    add(x, y) {
        return x + y;
    }
};

warning

If you create a JavaScript project using this file, make sure you set the "type":"module" option in package.json, as jco works exclusively with JavaScript modules.

In the code above:

  • The JavaScript module (file) itself is analogous to the adder world
  • The exported add object corresponds to the exported add interface in WIT
  • The add function defined inside the add object corresponds to the add function inside the add interface

With the WIT and JavaScript in place, we can use jco to create a WebAssembly component from the JS module, using jco componentize.

note

You can also call componentize-js directly—it can be used both through an API and through the command line.

Our component is so simple (reminiscent of Core WebAssembly, which deals only in numeric values) that we're actually not using any of the WebAssembly System Interface functionality (access to files, networking, and other system capabilities). This means that we can --disable all unneeded WASI functionality when we invoke jco componentize.

Inside your adder directory, execute:

jco componentize \
    --wit world.wit \
    --world-name adder \
    --out adder.wasm \
    --disable=all \
    adder.js

note

If you're using jco as a project-local dependency, you can run npx jco.

You should see output like the following:

OK Successfully written adder.wasm.

You should now have an adder.wasm file in your adder directory. You can verify that this file contains a component with:

$ wasm-tools print adder.wasm | head -1
(component

warning

By using --disable=all, your component won't get access to any WASI interfaces that might be useful for debugging or logging.

For example, you can't console.log(...) or console.error(...) without stdio; you can't use Math.random() without random; and you can't use Date.now() or new Date() without clocks.

Please note that calls to Math.random() or Date.now() will return seemingly valid outputs, but without actual randomness or timestamp correctness.

Running the Component in the example-host

note

The example-host Rust project uses the Rust toolchain, in particular cargo, so to run the code in this section you may need to install some more dependencies (like the Rust toolchain).

To run the component we've built, we can use the example-host project:

This repository contains an example WebAssembly host written in Rust that can run components that implement the adder world.

  1. git clone https://github.com/bytecodealliance/component-docs.git
  2. cd component-docs/component-model/examples/example-host
  3. cargo run --release -- 1 2 <PATH>/adder.wasm
  • The double dashes separate the flags passed to cargo from the flags passed in to your code.
  • The arguments 1 and 2 are the arguments to the adder.
  • In place of <PATH>, substitute the directory that contains your generated adder.wasm file.

Note: When hosts run components that use WASI interfaces, they must explicitly add WASI to the linker to run the built component.

The output looks like:

cargo run --release -- 1 2 adder.wasm
   Compiling example-host v0.1.0 (/path/to/component-docs/component-model/examples/example-host)
    Finished `release` profile [optimized] target(s) in 7.85s
     Running `target/debug/example-host 1 2 /path/to/adder.wasm`
1 + 2 = 3

If not configured correctly, you may see errors like the following:

cargo run --release -- 1 2 adder.wasm
   Compiling example-host v0.1.0 (/path/to/component-docs/component-model/examples/example-host)
    Finished `release` profile [optimized] target(s) in 7.85s
     Running `target/release/example-host 1 2 /path/to/adder.component.wasm`
Error: Failed to instantiate the example world

Caused by:
    0: component imports instance `wasi:io/error@0.2.2`, but a matching implementation was not found in the linker
    1: instance export `error` has the wrong type
    2: resource implementation is missing

This kind of error normally indicates that the host in question does not satisfy WASI imports.

While the output isn't exciting, the code contained in example-host does a lot to make it happen:

  • Loads the WebAssembly binary at the provided path (in the command above, /path/to/adder.wasm)
  • Calls the exported add function inside the add interface with arguments
  • Prints the result

The important Rust code looks something like this:

#![allow(unused)]
fn main() {
let component = Component::from_file(&engine, path).context("Component file not found")?;

let (instance, _) = Example::instantiate_async(&mut store, &component, &linker)
    .await
    .context("Failed to instantiate the example world")?;

instance
    .call_add(&mut store, x, y)
    .await
    .context("Failed to call add function")
}

A quick reminder on the power and new capabilities afforded by WebAssembly: we've written, loaded, instantiated and executed JavaScript from Rust with a strict interface, without the need for foreign function interfaces, subprocesses or a network call.

Running a Component from JavaScript Applications (including the Browser)

While JavaScript runtimes available in browsers can execute WebAssembly core modules, they cannot yet execute WebAssembly components, so WebAssembly components (JavaScript or otherwise) must be "transpiled" into a JavaScript wrapper and one or more WebAssembly core modules which can be run by browsers.

Given an existing WebAssembly component (e.g. adder.wasm which implements the adder world), we can transpile the WebAssembly component into runnable JavaScript by using jco transpile. In your adder directory, execute:

jco transpile adder.wasm -o dist/transpiled

You should see output similar to the following:

 Transpiled JS Component Files:

 - dist/transpiled/adder.core.wasm                 10.6 MiB
 - dist/transpiled/adder.d.ts                      0.11 KiB
 - dist/transpiled/adder.js                        21.1 KiB
 - dist/transpiled/interfaces/docs-adder-add.d.ts   0

note

For a complete project containing JS and WIT files similar to the ones you already created, see the jco example adder component.

With this project pulled locally, you also run npm run transpile, which outputs to dist/transpiled.

Thanks to jco transpilation, you can import the resulting dist/transpiled/adder.js file and run it from any JavaScript application using a runtime that supports the core WebAssembly specification as implemented for JavaScript.

To use this component from Node.js, you can write code like the following:

import { add } from "./dist/transpiled/adder.js";

console.log("1 + 2 = " + add.add(1, 2));

Pasting this code into a file called run.js in your adder directory, you can execute the JavaScript module with node directly. First, you will need to create a package.json file in the same directory:

{
  "name": "adder-wasm",
  "description": "Simple codebase for compiling an add interface to WebAssembly with jco",
  "type": "module"
}

note

Without creating the package.json file, or if you omit the "type": "module" property, you will see an error message like:

SyntaxError: Cannot use import statement outside a module.

Then you can run the module with:

node run.js

You should see output like the following:

1 + 2 = 3

This is directly comparable to the Rust host code mentioned in the previous section. Here, we are able to use Node.js as a host for running WebAssembly, thanks to jco's ability to transpile components.

With jco transpile, any WebAssembly binary (compiled from any language) can be run natively in JavaScript.